Hexmage-EN
Legend
I'm curious if the crafting rules are just going to be the ones from Xanathar's or something more elaborate.
I'll take those over the proportions of a homunculus made of human misery.The head's still too big. It's the proportions of a child, not an adult.
I'll take those over the proportions of a homunculus made of human misery.
Also, she looks fun.
Also, also, rules in 5e? crafting rules in 5e? You have my attention.
The issue wasn't with their heads. It was that their feet were too small. But yes, in this case, the wild magic sorceress halfling appears to have proportionately appropriate-sized feet.
The first instinct is Wild Magic Sorcerer, but look at her mechanical hand, screams Clockwork Sorcerer, could this just be thr straight up Sorcerer class art?
The full article captions it as a Wild Mage.The first instinct is Wild Magic Sorcerer, but look at her mechanical hand, screams Clockwork Sorcerer, could this just be thr straight up Sorcerer class art?
I hope fallen aasimar stays available. It's the edgy players favorite!Wonder if they'll give the PHB Aasimar a new set of celestial lineages to choose from that represent a LG/NG/CG planar connection to parallel the '24 Tiefling's Infernal(LE)/Chthonic(NE)/Abyssal(CE) choice, or just stick with the established Protector/Scourge/Fallen "angelic" options from Volo/MotM...
Somewhere they said that common magic items from Tasha's Cauldron and Xanathar's Guide were going to end up in the core books. Prosthetic Limbs are a common magic item in Tasha's.I think presence of the prosthetic hand is more of a representation issue and is more likely to end up a character class/subclass where its presence isn't directly related to the theme of the class/subclass.
To be sure, not saying the existing options should be deprecated or removed - they'll still be in Monsters of the Multiverse (which is supposed to be compatible with the '24 revision), regardless.I hope fallen aasimar stays available. It's the edgy players favorite!