WayOfTheFourElements
Hero
Define high. I've seen plenty of 16/14's
Interesting. I've never seen a character who didn't dump one of the other. I've been 16 STR, 8 DEX and vice versa, but never a balance of the two.
Define high. I've seen plenty of 16/14's
Interesting. I've never seen a character who didn't dump one of the other. I've been 16 STR, 8 DEX and vice versa, but never a balance of the two.
Must not have many medium armored melee PC's in your games?
How does Str get nerfed in that system?So Charisma, Int and Wisdom get a boost (favouring the Casters) while Str, Dex and Con get nerfed (punishing martials)?
Outside of two handed weapon wielders, Dex is a better combat stat and non-combat stat.I never get the 'strength is weak' arguments.
You can dump Dex to 8 and wear heavy armour and who cares? You can use Strength based ranged weapons which are reasonable, GWM to your hearts content and carry a lot; plus Athletics is far more useful that Acrobatics.
Dex saves are better than Strength saves, but few Dex saves impose status effects; they're just more HP damage, so its not a big deal (like in 3.5 - you wanted good Will and Fort, but Ref wasnt as important). Guess you also get a hit to initiative, but meh.
Im not seeing it. The only Dex builds I've seen in my games have been Rogues and Monks, and that's fair enough.
I have. It was a fighter with both sharpshooter and two handed weapon mastery. Also good at stealth and grappling. Kind of a niche build, admittedly.Have you ever seen a high STR, high DEX character in 5e? I haven't, and I find that odd.
Umm. NO.. Again, you are white-room analyzing a system we've been using to great effect for months. We all like it, casters and non-casters alike. Maybe casters in your game don't give a naughty word about STR or DEX because you aren't making them important enough?Err... no. Casters dont give a naughty word if they no longer get Str or Dex to hit and damage with weapons. They're still going to dump Strength (they dont carry anything anyway) have decent Con and Dex (they're only there for the HP, Concentration saves and AC bonus, which is still intact) and max out their Casting stat (Int, Wis or Cha) and get all the same bonuses for doing so, plus extra.
Rogues and Dex based fighters and Rangers now need Strength AND Dexterity to be viable.
You've basically made half the martials in your game MAD, while giving the casters a boost.
FWIW, in our game we have a half-orc Fighter/Rogue who has STR 19 and DEX 18. Boy, he is a beast to behold, let me tell you! LOLHave you ever seen a high STR, high DEX character in 5e? I haven't, and I find that odd.
The thing that always makes me look askance at these threads is always the same... as a DM why do you care what your player's stats are?