D&D 5E Ability Score Increases (I've changed my mind.)

If you think that I have said this, then prove it. I'll be waiting.
I know this isn’t to me, but the block immediately above this request is:

No, they are not, but their interest in technical options is:
  • Preventing them from enjoying other aspects of the game
  • Preventing them from exploring many parts of the game because they are deemed inferior.
This is untenable. Positing this (and your request for + response to character builds) relies entirely on your own adjudication. No number of years, games, or countries suffices as explanation for these claims, and it just as easily suffers as when you simply call into question the truth or likelihood of a response to it. It all seems to be coming down as a defense against:

but then some people tried to explain that Floating ASIs are mandatory for fun... ;)
But this quite literally hasn’t happened in this topic. It’s unquotable.
 

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I'm a reasonable guy. Except for jacked Halflings able to press 500 lbs over their heads...that's a line too far.
Even this one ?

e17e751feaac917dd4df3c4ee245fda5.jpg


This is my almost perfect picture of a halfling hero, I just love Jeff Dee.
 

And since then you've gone off and declared that anyone even coincidentally picking an optimized selection is deliberately powergaming

This is a simple and direct conclusion.

and it couldn't have been coincidence

Very unlikely coincidence indeed. But then it might happen, I did even say so myself. :p

and also said that powergaming is big bad wrong fun

No, actually, that was you. I never said that.

and people who do it are selfish.

No again, what I said was that there are purely selfish reasons at the source of technically optimising a character. But feel free to deny it.

Oh, and I guess because of those opinions that 999 out of 1000 people are powergamers.

Uh ? Even on that forum, the proportion is not that high, and I still think I've found a nest... ;)

That's you declaring a one true way and saying only 1 in 1000 walk it.

No, that is you pretending to be me in a vain quest of proving me wrong.

And still, I have provided ample evidence that roleplaying is one of the core design intent of every single D&D edition since BECMI, whereas not one single person has provided the same kind of evidence about building optimised characters. And this especially after the 5e designers themselves wrote: "To play D&D, and to play it well, you don’t need to read all the rules, memorize every detail of the game, or master the fine art of rolling funny looking dice. None of those things have any bearing on what’s best about the game."

However, again, if you have fun doing it, all the more power to you.
 

I'm a reasonable guy. Except for jacked Halflings able to press 500 lbs over their heads...that's a line too far.

The current world record clean and jerk is 120lb man for 365lbs.

That is done under strict rules. They could lift more by cheating like leaning back to use pecs.

I can definitely believe in a fantasy world where a jacked halfling could do that.

If a humanan can get to 450+ lbs then a halfling can be 120lbs.

High level PCs are already super heroes why can't they lift a small Boulder too?
 

This is a simple and direct conclusion.



Very unlikely coincidence indeed. But then it might happen, I did even say so myself. :p



No, actually, that was you. I never said that.



No again, what I said was that there are purely selfish reasons at the source of technically optimising a character. But feel free to deny it.



Uh ? Even on that forum, the proportion is not that high, and I still think I've found a nest... ;)



No, that is you pretending to be me in a vain quest of proving me wrong.

And still, I have provided ample evidence that roleplaying is one of the core design intent of every single D&D edition since BECMI, whereas not one single person has provided the same kind of evidence about building optimised characters. And this especially after the 5e designers themselves wrote: "To play D&D, and to play it well, you don’t need to read all the rules, memorize every detail of the game, or master the fine art of rolling funny looking dice. None of those things have any bearing on what’s best about the game."

However, again, if you have fun doing it, all the more power to you.
A vain quest would be proving you right. Buy hey, keep on trucking with those "simple conclusions" of yours. ;)
 

The current world record clean and jerk is 120lb man for 365lbs.

That is done under strict rules. They could lift more by cheating like leaning back to use pecs.

I can definitely believe in a fantasy world where a jacked halfling could do that.

If a humanan can get to 450+ lbs then a halfling can be 120lbs.

High level PCs are already super heroes why can't they lift a small Boulder too?
Because, I won't accept it.

Thankfully, there are options and you can do whatever you want. :)
 

A vain quest would be proving you right. Buy hey, keep on trucking with those "simple conclusions" of yours. ;)

Well, they are simple enough that you don't even find a counter argument, or any evidence that D&D was ever designed to powergame and optimise the characters using the rules (including the Floating ASIs), so it should be proof enough for now.

But once more, if this is what you enjoy with the game, have fun !
 

Well, they are simple enough that you don't even find a counter argument,
I've found several that show that you are flat out wrong. The problem with making absolute statements like you do is that one single counterexample, like me, proves you wrong. Not only have I shown you to be wrong repeatedly, I've provide many counter arguments that you've responded to with, "Nuh uh! I'm a power gamer so I know."
or any evidence that D&D was ever designed to powergame and optimise the characters using the rules (including the Floating ASIs), so it should be proof enough for now.
Now you're claiming that D&D was designed for powergaming? Wow. You're going to need to prove that with something other than your unsubstantiated declarations and personal experience.
 

And this is where you are 100% absolutely wrong, especially with D&D, most collaborative game ever if played in the right way. I've already said here that for me, as a DM, my fun is when my PLAYERS are having fun. And when I'm a player, it's when the other players are having fun, and I go out of my way to make this happen.
I'm not wrong. What I said is not in conflict with what you're describing. As a DM, my fun is also when my players have fun. But it's still my fun. I'm not going to jump into philosophy here, but I probably would not be doing it if I didn't enjoy it. It makes me feel good. If it didn't, I wouldn't do it. I'm not doing it for some altruistic reason, I'm doing it for the selfish reason that making them have fun makes me have fun. Which is why I chose game design as a career.

it's forcing it down the throat of everyone else at the table, just for the pride of having "the build"
I do think that DMs have a right to put some restrictions in regard to their setting, intended tone, etc. But unless the players decided to have a group concept and that one person decides to change his mind and do something random, I don't see how it's forcing it down everyone's throat. It's no ones business if you feel like playing an half-elf sorcerer, and it's no ones business if I want to make powerful choices. It has nothing to do with pride. You don't choose your flaws, or bonds, or backstory out of pride. You do it because you're excited to explore that, to roleplay it, etc. Well mechanical choices are taken exactly the same way.

But we probably have different definitions of powergaming. You seem to define powergaming as someone that builds the most powerful character possible in spite of anything else happening around him. I define a powergamer as someone that tries to make the most powerful version of his character concept. I also know that they get most of their fun in going through tough encounters and overcoming bad odds. My theater kids group are not fond of combat encounters, they don't mind them. But one every two sessions is enough. But they get their fun from expressing and exploring who their character is. I give different things to these two players; but neither is further or closer to what D&D is. They're both right into the fertile ground of what D&D is.

Yes, it's possible. Have you ever done that for pure story reasons ? Please answer honestly. And show me the character.
Pray tell, let us know about the characters that you have played, I'm interested.
I personally don't have a example, because I rarely play, and if I do campaigns tend to fizzle out. And to be honest, I'm not the biggest fan of multiclassing as a player. I haven't played enough to be bored of the vanilla concepts.

However, even though multiclassing hasn't been rampant in my games (even though I allow it), on the two occasions where a player used multiclassing, it was for story purpose. We reached a point in a campaign where it made sense for their character to go a different way, and that player asked me if it was OK he if started multiclassing at the next level.

But their characters are not created for story reason or to explore race/class combinations. They are created to be powerful, which restricts them to a few acceptable combinations.
But their characters are not created for story reason or to explore race/class combinations.
It can be that way. I've had players treating D&D like a Diablo game, they'd make their mechanical choices in a vaccuum and arrive with their sheet ready next session. But we were fine with that as a group. But most of the interactions I had with what is described as powergamers, they made their choice of concept and story, and after that made the most efficient choices possible. They did not go "I really want to use this broken build I found on the internet... hmmmm... which class is better to do that." They said that they wanted to a certain class and ancestry, came up with a concept, and then scoured the books to choose their options and take the ones that would make that concept as efficient as possible.

It's interesting that I, at least, have quotes from the designers that prove their intent when designing the game when you have NOTHING from them mentioning powergaming, crating builds, etc. as the intent of the game. I've asked this question 10 pages ago, and still nothing.
Except that I never said powergaming, crafting builds and all that were the intent of the game. But I acknowledge that what rules and content is included in the book is as good a clue as the preface to determine what kind of game this is.

A quick example would be the game symbaroum which I recently bought and started reading. Someone on here highlighted the fact that the game really sells itself, both on the backcover and in the preface, as a game where you do these incursions into a dangerous forest. It's gritty, survival-focused. You go in, you go out. Except that there's no exploration rules in the book. You could argue all you want that the preface and opening chapters say it should be played one way, but the rules don't support that. It's not the same as what we're describing, but my point is that rules are absolutely pertinent in gauging the design of a game.

[Edit: apparently I had two tabs open and I lost some of my post]:

If you just looked at what most of the content of the book is, you wouldn't be wrong to think that this is in most ways a tactical, or combat-focused or character-building game first. You said it yourself that roleplaying doesn't need rules per say, hence why there is a preface where the designers take a moment to say that despite everything you find in the book, there's more to it. The rules don't fully reflect how this game is played. You're asking me to show you where on the package of the Hershey it was chocolate bar.

And the only thing I'm telling you here is that the most annoying players that I've encountered are powergamers who, not only content with promoting competition at tables, also sneer down at people who are obviously not as clever as they are for having "inferior" characters.
Which is not a controversing statement. If it was just that, I don't think anyone would have bitten. But binary statements like "Sorry, if you allow this, it means that this is what you want" or "Powergamers are selfish" are not in the same boat.

If you think that I have said this, then prove it. I'll be waiting.
A few lines away...

No, they are not, but their interest in technical options is:
  • Preventing them from enjoying other aspects of the game
  • Preventing them from exploring many parts of the game because they are deemed inferior.
 
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I've found several that show that you are flat out wrong.

Nope, not one shred of proof so far.

The problem with making absolute statements like you do is that one single counterexample, like me, proves you wrong. Not only have I shown you to be wrong repeatedly, I've provide many counter arguments that you've responded to with, "Nuh uh! I'm a power gamer so I know."

You are not a counter example, you are a great example of powergamer that does not even confess it to himself. In particular the fact that you think that Floating ASIs are opening new possibilities is a clear example of that. The possibilities were there all along, but never taken because of the fear to lose that +1 purely technical advantage.

But honestly, you are the one flogging you with it, I am reproaching nothing here, I've been one myself, and a number of my very old D&D friends still are and we play together every week, it's a lot of fun. To each his own.

Now you're claiming that D&D was designed for powergaming? Wow. You're going to need to prove that with something other than your unsubstantiated declarations and personal experience.

No, after proving to you that all editions have been designed with roleplay in mind, and showing to you that the intent of 5e is certainly not to know all the rules and even less to optimise based on them, I'm asking your perspective that it's even in the design intent of the game.
 

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