And so, starting with D&D and assuming we're always going to have 5 to 12 ability scores (please keep nuking them altogether elsewhere):
For physical stats:
Is Dexterity the broadest ability? If any were to be split, is this the one? Say into Agility (speed, initative, AC) and Dexterity (hand-eye, to-hit)sense?Does strength giving a bonus to hit only make sense because armor in D&D doesn't give damage reduction?
If there was armor DR, would Dexterity be the only stat that should be used to give bonuses to hit, while a minimum strength would be needed for some weapons?
For mental stats:
Are the main mental things that INT, WIS, and CHR cover - recall (knowledge skills and spell memorizing), perception of the physical world, sensitivity to the metaphysical, force of personality, and willpower?
Is Ki a Wisdom type will power? Is sorcery a Charisma type will power? Is Rage a Constitution(?) type will power? Do all three of those and Intelligence have a use against some mental attacks?
In versions where some stat lets you learn more spells, should that always be based on Int? Should the effectiveness and number you can cast be class dependent though?
If there was recall, sensitivity, willpower, and charisma, are some of those hardly used (like willpower)?
Is more stats too much trouble:
Assuming magical Christmas land where folks wouldn't react negatively just because it was change, is seven or eight abilities just a step to far for balancing things out? Doesn't WoD work just fine with 9? Did anyone play with the expaneded skills & powers stats back in 2e? Was it worth the bother?
Anything for the good of the order? (Besides nuking them altogether?)
For physical stats:
Is Dexterity the broadest ability? If any were to be split, is this the one? Say into Agility (speed, initative, AC) and Dexterity (hand-eye, to-hit)sense?Does strength giving a bonus to hit only make sense because armor in D&D doesn't give damage reduction?
If there was armor DR, would Dexterity be the only stat that should be used to give bonuses to hit, while a minimum strength would be needed for some weapons?
For mental stats:
Are the main mental things that INT, WIS, and CHR cover - recall (knowledge skills and spell memorizing), perception of the physical world, sensitivity to the metaphysical, force of personality, and willpower?
Is Ki a Wisdom type will power? Is sorcery a Charisma type will power? Is Rage a Constitution(?) type will power? Do all three of those and Intelligence have a use against some mental attacks?
In versions where some stat lets you learn more spells, should that always be based on Int? Should the effectiveness and number you can cast be class dependent though?
If there was recall, sensitivity, willpower, and charisma, are some of those hardly used (like willpower)?
Is more stats too much trouble:
Assuming magical Christmas land where folks wouldn't react negatively just because it was change, is seven or eight abilities just a step to far for balancing things out? Doesn't WoD work just fine with 9? Did anyone play with the expaneded skills & powers stats back in 2e? Was it worth the bother?
Anything for the good of the order? (Besides nuking them altogether?)