demjenkins
First Post
So, maybe dislike isn't quite strong enough, but I doubt I can find civil enough language to describe it otherwise. To the point, I have two players at my table who don't get along (and it's more than just a little one-sided.) The particular player in question has stated their active "dislike", and during a non-gaming actively antagonized the other-though I'm not sure if the others caught it.
While I don't expect sunshine and rainbows, it has gotten to the point where it's outright disruptive (intentionally putting the entire fictional party in potential jeopardy-yes, I am aware it's just a game-just to mess with the other player's character, not to mention the incident above.) While actively calling him out on his behavior is not out of the question, I'd rather do so when it's just the two of us and that hardly ever happens.
Like I said, I don't expect sunshine and rainbows and a perfect jewel of a table. I don't even mind if characters are antagonistic towards each other (how often does real life throw together a disparate group of people and they get along like the care bears?) I just want to keep some semblance of peace, at least so the other players can have fun. The antagonist has always been a bit of a jerk (I don't expect that to change) and the other one's not the strongest player (both socially and actively), and I don't expect that to really change either. I just don't want total derailment.
Sorry if this rambled, lol, it's nearly 430 my time. Also, if this has been answered in another thread, please direct me to it. I haven't purchased the watchamathingy (technical term, that), that lets me search, and forum spelunking isn't my strong suit.
Thanks for any help and or pointers (or even amusing anecdotes to put my issue in perspective.) And don't hesitate to ask for clarification, I don't bite.
While I don't expect sunshine and rainbows, it has gotten to the point where it's outright disruptive (intentionally putting the entire fictional party in potential jeopardy-yes, I am aware it's just a game-just to mess with the other player's character, not to mention the incident above.) While actively calling him out on his behavior is not out of the question, I'd rather do so when it's just the two of us and that hardly ever happens.
Like I said, I don't expect sunshine and rainbows and a perfect jewel of a table. I don't even mind if characters are antagonistic towards each other (how often does real life throw together a disparate group of people and they get along like the care bears?) I just want to keep some semblance of peace, at least so the other players can have fun. The antagonist has always been a bit of a jerk (I don't expect that to change) and the other one's not the strongest player (both socially and actively), and I don't expect that to really change either. I just don't want total derailment.
Sorry if this rambled, lol, it's nearly 430 my time. Also, if this has been answered in another thread, please direct me to it. I haven't purchased the watchamathingy (technical term, that), that lets me search, and forum spelunking isn't my strong suit.
Thanks for any help and or pointers (or even amusing anecdotes to put my issue in perspective.) And don't hesitate to ask for clarification, I don't bite.
