Active inter-player dislike mitigation-any advice?

I've had a similar problem, but this was mutual. This was not personal animosity, but recurring character animosity. The players were both adults about it and nice guys, but had diametrically opposite play preferences. It ended up as two different groups, because I like both playstyles as a GM.
 

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Mostly lol. Definitely talking to him (and possibly my entire table, depending on who's there tonight).Yes, people; talking's good, singling out is bad. I just like having multi-layered plans at hand in case he says "Sure, I got you, keep the peace!" but does it anyway. I want to find a solution (if talking fails and he makes an intentional mess again) to react with at hand, something that won't needlessly create drama or strife. Kicking him off is possible (even if it means shutting the game down for a week or three while we find another location). It may just come down to that and incompatible personality types.

Hopefully, my worries are for naught and he listens the first time. I sincerely hope he does, because I'm leaving what happens tonight (as a social group, not as story characters and tellers) largely up to him.

Thanks, sincerely, (again?) for the discussion. I'm by and large a silly person (perhaps a little too silly, at times, as you may have noticed) and talking things through to a neutral party helps me sift through what's usable and what's not lol.

Oh, still going to mess with his character, but that's because he left it up to the GM (oh, hey, that's me) how it happens (within reasonable discussion.)

EDIT: [MENTION=6680793]kin[/MENTION]gsRule - but I'm not a Sith, and I'd rather avoid that hassle because it could take a while to find someplace else. :p

One need not be Sith to have standards.
 

Mostly lol. Definitely talking to him (and possibly my entire table, depending on who's there tonight).Yes, people; talking's good, singling out is bad. I just like having multi-layered plans at hand in case he says "Sure, I got you, keep the peace!" but does it anyway. I want to find a solution (if talking fails and he makes an intentional mess again) to react with at hand, something that won't needlessly create drama or strife. Kicking him off is possible (even if it means shutting the game down for a week or three while we find another location). It may just come down to that and incompatible personality types.

On what planet is singling out bad?

Somebody misbehaves, they get called out on it because everybody notices it and knows exactly who's behind it.

The cops don't wait until you're alone to arrest you. Your mom doesn't take you to quiet room to paddle your butt. You get spanked where you are caught.

Getting his balls clipped in public shows him the scope of his behavior. The damage was done when he misbehaved, what happens next is paying for it.

Yes, this might disrupt your game, and the roommates situation. Maybe this guy needs the crash to see how wide-spread his behavior was.
 

I was hoping for some creative ways to subtly leash him at the table, just in case he doesn't listen, but I think I have a few ideas: he made an oathbreaker paladin.:devil:


I would avoid this if possible. At best the other party would think you're being passive-aggressive (that is, if he's aware that you have a problem with his behavior). At worst the other party members would see this behavior and think that if they did something you didn't like that you may treat them like that too.

I'd keep any intervention out-of-game, and if that individual really can't see any way to "play nice" then I really would start looking for alternative locations to play.
 

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