thalmin
Retired game store owner
But how about comparing it to AD&D, over which it was supposed to be an improvement.Lodow MoBo said:As far as i'm concerned 2nd edition is a pale shadow to third.
In 1E yes, in 2E wizards could be specialists; fighters could specialize in different weapons; thieves chose which abilities to improve /level and how much; and specialty priests got different spells. None of that was possible in 1E before UA came out. Most wasn't even after.Every wizard(or insert other class) was the same as every wizard(or insert other class).
Same with 1E.Poor flexibility in multiclassing with strange penalties/limitations
No skills in 1E.Crap for skills
Thac0 was better than several pages of charts.Poor mechanics thaco/ac/why does my monk not get a dex bonus(1sted?)
Pretty much the same as 1E.Fast and loose combat system ( I would not say this is a plus or a minus, but I prefer 3 - 3.5)
You just had to wing it in 1E.Fast and loose situational resolution. Why can't my guy do X? comes up much less in our 3.5 games.
All in all, I liked 1E, thought 2E was an improvement, and much prefer 3.X.
I do think they stumbled a few times. Dungeoneer/Wilderness Survival Guide had a few good ideas (like skills) but TSR didn't know how to implement them yet.
Likewise the Players Option books had some great ideas (character cutomization) but lousy execution. In both cases the better stuff made into the next edition after the designers figured out how to make it all (or most) work.