Scribble said:
To an extent I agree.
In my opinion this falls into the whole fluff vrs crunch thing. I think in 2e the emphasis was on fluff. So as such the kits, and specialty priests, and complete books, were designed to add cool "fluff" to your character. I think the idea was supposed to be "Use these to add coolness to your character but don't powergame and use them to max out ok?" It was supposed to be an almost honor system.
But human nature doesn't really work like that. People used it to beef up their characters and that's pretty much it.
Oh, I won't argue too hard about that (with the exception of
Complete Elf... I once had a player tell me 'its official, you
have to let me use it!' I told him 'I have a door, it's official, you
have to use it.' He got the point.) If I recall properly most of the early kits weren't too broken, but each book seemed in competition with the previous ones on how over the top they could be. But I really liked the idea. The character concepts in the Mongoose Quintessential books seem very much like a more balanced version of that concept.
While I have seen some munchkin action with feats and prestige classes, it has been much easier to control than in 2e. But I will agree with those who feel that 2e's core was an improvement over 1e's core.
And I do agree with Psion, while you
could do Dark Sun or Spell Jammer it is not likely that you
would see them coming out from WotC, though Eberron surprised me in how much it broke away from what I would have expected WotC to come out with. Too bad neither of the adventures have seen for it have caught my interest, they almost had me. (But ah, the sweet siren call of steam whistles has been holding my attention fast in her coal blackened grip...)
The Auld Grump