H.M.Gimlord
Explorer
Mikara struggles hard against the temptation to shift her aim to the arrogant human.
"Speak your mind only therein,
holding back your tongue
until such time your task is done,
talking only then.
Unlike you we do not mind
people's diverse skills."
At this Mikara takes her own advice, recognizing that she in many ways envies the wizards craft.
All of us cannot be
studied in the arts of
science and of magic,
having spent their talent
on other pursuits, the
least of which you'll miss if
ever you are needy.
[sblock=OOC Background on Mikara]Mikara often speaks in verse that takes the form of blank verse, quick couplets, or syllabic structures. It comes naturally, most times without intending it. Other times she takes the time to construct careful responses that compress layers of meaning into short, simple statements.
Mikara's home was ruined by deforestation being pursued by human colonies. Because of this, she has a hard time overcoming prejudice toward humans, and being insulted by one often causes a defensive reaction that she tries very hard to keep subtle. It never (almost) comes to blows, and she would never put someone in danger as a result.[/sblock]
[sblock=Mikara Stats]
Mikara Li Mesadh - Female elf ranger (medium elfhumanoid) Level 7
Languages: Elven, Allarian
Passive Perception: 24
Vision: Low Light
Passive Insight: 16
Acrobatics: +12
Athletics: +9
Nature: +12
Stealth: +15
AC: 21
Fort: 15
Ref: 19
Will: 16
Speed: 7
HP: 54/54
Surge Value: 13
Surges Left: 7/7
Action Points: 1
Second Wind: 1/1
+6, 1d4
+12, 1d12+7
Nimble Strike (SA) +12, 1d12+7 (Shift 1 before or after attack)
Twin Strike (SA) +6, 1d4 (2 attacks)
Twin Strike (SA) +12 1d12+2 (2 attacks)
Agile Recovery (MA) (Stand Up)
Evasive Strike (SA) +6, 2d4+5 (Can shift up to 4 before or after attack)
Evasive Strike (SA) +12, 2d12+7 (Can shift up to 4 before or after attack)
Cut and Run (SA) +6, 1d4 (2 Attacks, Can shift up to 4 after first or second attack)
Cut and Run (SA) +12, 1d12+7 (2 Attacks, Can shift up to 4 after first or second attack)
Pinning Shot (SA) +12, 1d12+7 (Hit: Target and 1 enemy adjacent to target are immobilized TEONT)
Elven Accuracy (MA) (Reroll attack roll)
Weave Through Fray (II) Can shift up to 3 when enemy moves adjacent
Hunter's Bear Trap (SA) +6, 2d4 (Hit: OG, Slowed 5 SEB, Miss: 1/2dmg, Slowed SE)
Hunter's Bear Trap (SA) +12, 2d12+7 (Hit: OG, Slowed 5 SEB, Miss: 1/2dmg, Slowed SE)
Close Combat Shot (IR) +12, 3d12+7 (Trigger: enemy enters adjacent square. No OA. Miss: 1/2dmg)
Daggers: 111
Targeting Greatbow +2: ((FA) On hit, Mik and allies can roll twice to hit TEONT, Crit: 2d6 & TGCA TEONT)
Arrows: 11111 11111 11111 11111 11111 111
Firestorm Arrows +2: 11111 11111 11111 1111 (+1d6 fire to target and adjacents)
Elixir of Dragon Breath: 11111
Sylvan Leather Armor +1
Lucky Charm (Add d6 to appropriate d20 roll)
Restful Bedroll (1d8 thp after extended rest)
Razor Bracers (+2 to escape, grabber takes 1d10)
Stag Helm (+2 to passive perception, can take MA when surprised)
Caustic Gauntlets (Attack deals acid. Adjacents get 1d6 acid dmg, +1 acid on all attacks TEOE)
Window of Escape (No fall damage when jumping through window)
Treasure on this adventure:
[/sblock]
"Speak your mind only therein,
holding back your tongue
until such time your task is done,
talking only then.
Unlike you we do not mind
people's diverse skills."
At this Mikara takes her own advice, recognizing that she in many ways envies the wizards craft.
All of us cannot be
studied in the arts of
science and of magic,
having spent their talent
on other pursuits, the
least of which you'll miss if
ever you are needy.
[sblock=OOC Background on Mikara]Mikara often speaks in verse that takes the form of blank verse, quick couplets, or syllabic structures. It comes naturally, most times without intending it. Other times she takes the time to construct careful responses that compress layers of meaning into short, simple statements.
Mikara's home was ruined by deforestation being pursued by human colonies. Because of this, she has a hard time overcoming prejudice toward humans, and being insulted by one often causes a defensive reaction that she tries very hard to keep subtle. It never (almost) comes to blows, and she would never put someone in danger as a result.[/sblock]
[sblock=Mikara Stats]
Mikara Li Mesadh - Female elf ranger (medium elf
Languages: Elven, Allarian
Passive Perception: 24
Vision: Low Light
Passive Insight: 16
Acrobatics: +12
Athletics: +9
Nature: +12
Stealth: +15
AC: 21
Fort: 15
Ref: 19
Will: 16
Speed: 7
HP: 54/54
Surge Value: 13
Surges Left: 7/7
Action Points: 1
Second Wind: 1/1
+6, 1d4
+12, 1d12+7
Nimble Strike (SA) +12, 1d12+7 (Shift 1 before or after attack)
Twin Strike (SA) +6, 1d4 (2 attacks)
Twin Strike (SA) +12 1d12+2 (2 attacks)
Agile Recovery (MA) (Stand Up)
Evasive Strike (SA) +6, 2d4+5 (Can shift up to 4 before or after attack)
Evasive Strike (SA) +12, 2d12+7 (Can shift up to 4 before or after attack)
Cut and Run (SA) +6, 1d4 (2 Attacks, Can shift up to 4 after first or second attack)
Cut and Run (SA) +12, 1d12+7 (2 Attacks, Can shift up to 4 after first or second attack)
Pinning Shot (SA) +12, 1d12+7 (Hit: Target and 1 enemy adjacent to target are immobilized TEONT)
Elven Accuracy (MA) (Reroll attack roll)
Weave Through Fray (II) Can shift up to 3 when enemy moves adjacent
Hunter's Bear Trap (SA) +6, 2d4 (Hit: OG, Slowed 5 SEB, Miss: 1/2dmg, Slowed SE)
Hunter's Bear Trap (SA) +12, 2d12+7 (Hit: OG, Slowed 5 SEB, Miss: 1/2dmg, Slowed SE)
Close Combat Shot (IR) +12, 3d12+7 (Trigger: enemy enters adjacent square. No OA. Miss: 1/2dmg)
Daggers: 111
Targeting Greatbow +2: ((FA) On hit, Mik and allies can roll twice to hit TEONT, Crit: 2d6 & TGCA TEONT)
Arrows: 11111 11111 11111 11111 11111 111
Firestorm Arrows +2: 11111 11111 11111 1111 (+1d6 fire to target and adjacents)
Elixir of Dragon Breath: 11111
Sylvan Leather Armor +1
Lucky Charm (Add d6 to appropriate d20 roll)
Restful Bedroll (1d8 thp after extended rest)
Razor Bracers (+2 to escape, grabber takes 1d10)
Stag Helm (+2 to passive perception, can take MA when surprised)
Caustic Gauntlets (Attack deals acid. Adjacents get 1d6 acid dmg, +1 acid on all attacks TEOE)
Window of Escape (No fall damage when jumping through window)
Treasure on this adventure:
[/sblock]