[Adventure!] Daunton's Dead Past DM: FourMonos. Judge: Peer Committee


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dimsdale

First Post
Great proud and majestic statues! Perhaps we can reach an...errr....agreement as to let us through.... The cleric pauses for an answer with a warm friendly smile on her face.

OOC: : diplomacy roll: 1d20+12=27
 
Last edited:

Voda Vosa

First Post
Vermitrax rubs the bridge of his nose in exasperation. "The gnoll got it right you fools. Simply destroy the trap, no sense in speaking to stone." He jumps off the wagon, and taps the ground with his staff. A circle of cyan runes appear suddenly around him. He begins uttering words in the ancient Imperial language, and each of his own runes turns purple. As it does, both his and the door rune dissipate, accompanied by a crack on the gargoyles.

Arcana: 32
 

Lord Sessadore

Explorer
For a moment, Raiyek stands and observes the others going about the trap in their own ways. With scouting and examination of the building seemingly well in hand, the elf is somewhat at a loss of what to do to help.

After a few moments he takes up his symbol of Palladys which hangs around his neck and bows his head. The paladin begins murmuring a prayer, barely audible to those nearby, beseeching his patron to empower the efforts of his companions.

However, the gargoyles seem to find Raiyek's display conspicuous, and one of the stone creatures turns its head to face the paladin.

[sblock=OOC] Religion =17 [/sblock]
 

FourMonos

First Post
The collection of heroes pause just a moment after the gargoyle moves, then immediately start assessing the situation for options and threats.

Vermitrax leaps from the cart and runes appear around him. The runes of the gargoyles do seem to respond to the necromancers magic. The runes on their foreheads and around the door glow but do not disappear.

[sblock=Fhangrim] The gargoyles toes flex after you remove the stone. Not what you were expecting. Experience notwithstanding, this particular trigger appears all magical, no physical manifestation is going to offset this particular situation. You do notice the door is not trapped and would be quite easy to open the lock and deadbolt... as long as gargoyles aren't trying to tear you to pieces. [/sblock]

[sblock=Drew] You eyes dart expertly around the building and the gargoyles critically assessing the threat. There is no doubt about it, the gargoyles here are the physical manifestation of real gargoyles, not an illusion or mechanical aspects of some more elaborate trap. As a habit of your superb training, you scan the surrounding grounds, buildings and approaches. There appear to be no imminent threat from any other direction. [/sblock]

[sblock=Illarion] You are quite convincing, but the words fall on deaf ears. The gargoyles show no influence from your words. [/sblock]

[sblock=Mikara] Let's face it, the situation sucks. You hate cities in general. Small cramped spaces. No room to stretch your legs, not enough vegetation, usually too many humanoids in too small an area. At least the last part isn't a bother currently... But the oppressive darkness doesn't feel right. That's probably what bothers you the most right now is how unnatural this feels. All things considered, you don't feel as aware of your surroundings as usual. You see a building, four gargoyle statues worked into the stonework and nothing else going on around you. [/sblock]

[sblock=Lilli] You are pretty sure this was a magical activation ritual prepared by the Igors You're not sure where they got the gargoyles, they weren't here the last time you were at the IAC, but they have now been activated. Looking at the runes, you are pretty sure you recognize the handiwork of Meincroft, the senior Igor at the IAC. While you're not sure if a ritual could help, there is not enough time to perform a ritual, the gargoyles are in the process of awakening to defend the IAC headquarters. Perhaps the runes themselves have something to do with the trap... [/sblock]

[sblock=Lerrick] You pleas fall on deaf, stone ears. The gargoyles are not effected. [/sblock]

[sblock=Raiyek] Your touch with Palladys seems weaker than normal. Curious. Your knowledge of the spiritual is helpful. These creatures are not infernal or of another plane. Your familiarity with runes suggests they are related to what is transpiring. [/sblock]

[sblock=Vermitrax] Imbeciles. You are surrounded by imbeciles. Clearly the runes are not only a ward against intruders, but also a way past the gargoyles by anyone familiar with even rudimentary magic!! Each gargoyle is labeled. That must be the key. Starting from the left, the gargoyle runes are: Light, Force, Sound and Manipulation. Your initial magical pressure didn't break the ward in front of you, someone competent must have put this in place. [/sblock]
 

FourMonos

First Post
OOC: Make sure you guys are also checking the OOC thread for discussions. Not sure if everyone is signed up to receive updates for it as well.
 

Voda Vosa

First Post
Vermitrax

"Step aside, you are interrupting my concentration with your gibberish!" The mage says in exasperation. The cyan runes flare into life again, one glowing with light, the other starts pulsing with force energy, a third one starts humming softly, and the other seems to be doing nothing, although there's a sense of wrongness when anyone looks at it. The rune is enthralling, almost hypnotic.

Arcana: 29 Attempting to match the energy signatures of the gargoyles.
 

Neurotic

I plan on living forever. Or die trying.
"What do you see, Vermitrax? Can we help?" asks the sorcerer after he stepped out of the way as the necromancer requested.

OOC: I was free do read Vermitrax block, but since he didn't communicate anything Illarion obeys...I could provide some elements if all are needed at once. And maybe one part of it is physical.
 

H.M.Gimlord

Explorer
From Mikara's vantage point, clues don't come easily. It's difficult for her to function in an urban environment no matter how dead or deserted it seems. Still, something just doesn't seem right.

Maybe I'm looking at things backwards.

Mikara tries to leverage her strengths in reverse.

OK Mik. This place is so overly unnatural and unfamiliar. Where is nature showing herself and what is familiar?


[sblock=Nature]Nature: 1d20+12 = 13+12 = 25[/sblock]

[sblock=Mikara Stats]
Mikara Li Mesadh - Female elf ranger (medium elfhumanoid) Level 7
Languages: Elven, Allarian

Passive Perception: 24
Vision: Low Light
Passive Insight: 16

Acrobatics: +12
Athletics: +9
Nature: +12
Stealth: +15

AC: 21
Fort: 15
Ref: 19
Will: 16
Speed: 7

HP: 54/54
Surge Value: 13
Surges Left: 7/7

Action Points: 1
Second Wind: 1/1


+6, 1d4
+12, 1d12+7
Nimble Strike (SA) +12, 1d12+7 (Shift 1 before or after attack)
Twin Strike (SA) +6, 1d4 (2 attacks)
Twin Strike (SA) +12 1d12+2 (2 attacks)
Agile Recovery (MA) (Stand Up)

Evasive Strike (SA) +6, 2d4+5 (Can shift up to 4 before or after attack)
Evasive Strike (SA) +12, 2d12+7 (Can shift up to 4 before or after attack)
Cut and Run (SA) +6, 1d4 (2 Attacks, Can shift up to 4 after first or second attack)
Cut and Run (SA) +12, 1d12+7 (2 Attacks, Can shift up to 4 after first or second attack)
Pinning Shot (SA) +12, 1d12+7 (Hit: Target and 1 enemy adjacent to target are immobilized TEONT)
Elven Accuracy (MA) (Reroll attack roll)
Weave Through Fray (II) Can shift up to 3 when enemy moves adjacent

Hunter's Bear Trap (SA) +6, 2d4 (Hit: OG, Slowed 5 SEB, Miss: 1/2dmg, Slowed SE)
Hunter's Bear Trap (SA) +12, 2d12+7 (Hit: OG, Slowed 5 SEB, Miss: 1/2dmg, Slowed SE)
Close Combat Shot (IR) +12, 3d12+7 (Trigger: enemy enters adjacent square. No OA. Miss: 1/2dmg)

Daggers: 111

Targeting Greatbow +2: ((FA) On hit, Mik and allies can roll twice to hit TEONT, Crit: 2d6 & TGCA TEONT)
Arrows: 11111 11111 11111 11111 11111 111
Firestorm Arrows +2: 11111 11111 11111 1111 (+1d6 fire to target and adjacents)

Elixir of Dragon Breath: 11111

Sylvan Leather Armor +1

Lucky Charm (Add d6 to appropriate d20 roll)
Restful Bedroll (1d8 thp after extended rest)
Razor Bracers (+2 to escape, grabber takes 1d10)
Stag Helm (+2 to passive perception, can take MA when surprised)
Caustic Gauntlets (Attack deals acid. Adjacents get 1d6 acid dmg, +1 acid on all attacks TEOE)
Window of Escape (No fall damage when jumping through window)

Treasure on this adventure:

[/sblock]
 

Voda Vosa

First Post
"I would have hoped that you lot could understand the nature of the runes, but since you are clearly unable to grasp such simple concepts I'm left with no choice but to enlighten you: Each gargoyle is bond to a rune, and each rune is bond to an energy type. You need to emulate the energy signatures of the runes in order to get past the constructs. Now I leave you to decipher the energy signatures, lets see if you can do something at all." he explains, finishing with a smirk.
 

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