From Mikara's vantage point, clues don't come easily. It's difficult for her to function in an urban environment no matter how dead or deserted it seems. Still, something just doesn't seem right.
Maybe I'm looking at things backwards.
Mikara tries to leverage her strengths in reverse.
OK Mik. This place is so overly unnatural and unfamiliar. Where is nature showing herself and what is familiar?
[sblock=Nature]
Nature: 1d20+12 = 13+12 = 25[/sblock]
[sblock=Mikara Stats]
Mikara Li Mesadh - Female elf ranger (medium elf
humanoid) Level 7
Languages: Elven, Allarian
Passive Perception: 24
Vision: Low Light
Passive Insight: 16
Acrobatics: +12
Athletics: +9
Nature: +12
Stealth: +15
AC: 21
Fort: 15
Ref: 19
Will: 16
Speed: 7
HP: 54/54
Surge Value: 13
Surges Left: 7/7
Action Points: 1
Second Wind: 1/1
+6, 1d4
+12, 1d12+7
Nimble Strike (SA) +12, 1d12+7 (Shift 1 before or after attack)
Twin Strike (SA) +6, 1d4 (2 attacks)
Twin Strike (SA) +12 1d12+2 (2 attacks)
Agile Recovery (MA) (Stand Up)
Evasive Strike (SA) +6, 2d4+5 (Can shift up to 4 before or after attack)
Evasive Strike (SA) +12, 2d12+7 (Can shift up to 4 before or after attack)
Cut and Run (SA) +6, 1d4 (2 Attacks, Can shift up to 4 after first or second attack)
Cut and Run (SA) +12, 1d12+7 (2 Attacks, Can shift up to 4 after first or second attack)
Pinning Shot (SA) +12, 1d12+7 (Hit: Target and 1 enemy adjacent to target are immobilized TEONT)
Elven Accuracy (MA) (Reroll attack roll)
Weave Through Fray (II) Can shift up to 3 when enemy moves adjacent
Hunter's Bear Trap (SA) +6, 2d4 (Hit: OG, Slowed 5 SEB, Miss: 1/2dmg, Slowed SE)
Hunter's Bear Trap (SA) +12, 2d12+7 (Hit: OG, Slowed 5 SEB, Miss: 1/2dmg, Slowed SE)
Close Combat Shot (IR) +12, 3d12+7 (Trigger: enemy enters adjacent square. No OA. Miss: 1/2dmg)
Daggers: 111
Targeting Greatbow +2: ((FA) On hit, Mik and allies can roll twice to hit TEONT, Crit: 2d6 & TGCA TEONT)
Arrows: 11111 11111 11111 11111 11111 111
Firestorm Arrows +2: 11111 11111 11111 1111 (+1d6 fire to target and adjacents)
Elixir of Dragon Breath: 11111
Sylvan Leather Armor +1
Lucky Charm (Add d6 to appropriate d20 roll)
Restful Bedroll (1d8 thp after extended rest)
Razor Bracers (+2 to escape, grabber takes 1d10)
Stag Helm (+2 to passive perception, can take MA when surprised)
Caustic Gauntlets (Attack deals acid. Adjacents get 1d6 acid dmg, +1 acid on all attacks TEOE)
Window of Escape (No fall damage when jumping through window)
Treasure on this adventure:
[/sblock]