Round 5 – Island Tower
[sblock=Previous Rounds]
Round 1
Round 1a
Round 2
Round 3
Round 3-RETRO
Round 4
[/sblock]
Jesse ducks behind his party. In the midst of his allies, he sees a squirming goblin trying to hack at his leader. Promptly, he mutters an arcane word and the goblin spontaneously erupts into flames. It shrieks and cries weakens from a startling crescendo of squeals and soon its voice died down. (Auto-HIT)
Seeing the last goblin fall, Ixenvalignat focuses his attention on the rats, "Fear not my verdant friend! I'm right beside you!" Bounding across the antechamber, the dragonborn skids to a halt amid the skittering pests, dragging his broadsword in an arc along the floor that slices through almost half of the vermin, "Hoho! You weren't expecting that, now were you, you supple-skinned squeakers!?" Ixenvalignat brings his blade down again in a follow-up move, but the rats are not so easily surprised this time. His blade falls on the pavers, with a clang, spilling no blood, "Alright, my friends," he calls out to the others, "It's up to you to finish this job!" (HIT; AP – MISS)
Finnean moves around the swarm, deciding to try to end the threat of the rats as quickly as possible. He slips by the rats towards the door, and then impales a bunch of them. He continues to stab at them, paying little mind to his own defense, but the thinned out group is harder to catch. (CRIT; AP – MISS)
As the rats scrabble at him, drawing blood, Ironheart backs away a few feet in order to get room to charge. A fey light gleams in his eyes as, like a battering ram, he thunders toward the tiny annoyances. He lets out a bestial roar as he swings his giant axe overhand to bring it crashing down on them, and misses. Ironheart stares stupefied at the vermin which persist in existing, blood streaming from a hundred pinprick wounds, swaying dangerously back and forth. (MISS)
From the silent shadows of the other room Cyrus darts out at lightning quick strides. He charges into the fray of the mass of rats. His blade in a sweeping arc sends all the rats flying, scattering them across the room, dispersing the swarm. Cyrus rights himself and looks around at the others. He narrows his eyes wondering what was taking them so all to do what he just did to himself. He then turns and looks to the door leading down, then to the door leading up. Curious as to where the enemy will strike next. Hmmm....something calls for aid in the lower realms of this tower, though it can wait if it is a trapped person. We do know there are more goblins in the upper tower still. (HIT)
GM: | [MENTION=85506]Darksteed[/MENTION]: Ironheart was at H8, so I put Cyrus at G8. No flanking, but your attack would have hit anyways. | |
Although echoes can be heard from above, nothing seems to be coming down the stairs to assault you.
GM: | The encounter continues…
Short Rest (perform any healing, etc)?
Up or Down? | |
[sblock=Map]
Illumination: Outside: Bright; near mid-day
Inside: Bright; torch-light
Tower Walls: covered in abalone shells; Climb (Athletics DC 21)
Double-Door: Metal, 10-feet tall; locked (AC4; 180hp); Thievery DC 15 to open
Interior Doors: Wooden; 8-feet tall; each door has a sliding iron panel at eye level for a Medium creature. The panels can be opened from either side
Arrow Slits: multiple per tower level; cannot squeeze through (only Tiny-sized creatures can fit)
Main Ramp: not considered difficult terrain.[/sblock]
[sblock=Enemy Actions]
Goblin Blackblade 1
Goblin Cutter: x6
Swarm of Rats: x1
Goblin Sharpshooter 1 (unknown): nothing
Goblin Sharpshooter 2 (unknown): nothing
Goblin Sharpshooter 3 (unknown): nothing
[/sblock]
[sblock=Combatants]
Goblin Blackblade: x1
Goblin Cutter: x6
Rat Swarm: x1
Goblin Sharpshooter: AC 16; Fort 14; Ref 16; Will 14; 44/44 hp; MBA (short sword): +10 vs. AC; 1d6+4 damage; RBA (hand crossbow): Ranged 10/20; +11 vs. AC; 1d6+4 damage; Sniper: When a goblin sharpshooter makes a ranged attack from hiding and misses, it is considered to be hiding;
Goblin Tactics: immediate reaction; at-will; when missed by a melee attack, the goblin sharpshooter can shift 1 square;
Combat Advantage: the goblin sharpshooter deals an extra 1d6 damage against any creature it has combat advantage against, it can gain combat advantage against flanked creatures.
Goblin Sharpshooter 1 (unknown):
44/44 hp; Status:
Goblin Sharpshooter 2 (unknown):
44/44 hp; Status:
Goblin Sharpshooter 3 (unknown):
44/44 hp; Status:
[sblock=Picture]
[/sblock]
Finnean (H10):
25/34 hp; HS 6/7;
AP 1 ;
Second Chance ;
Ardent Surge [1]; Second Wind; Status:
Ixenvalignat (G9):
34/42 hp; HS 8/8;
AP 1; Inspiring Word [1], [2]; Second Wind; Status:
Cyrus (C6):
26/36 hp; HS 9/9; AP 1; Second Wind; Status: hidden
Jesse (D9):
22/33 hp; HS 6/7; AP 1; Potion of Healing;
Second Wind; Status:
Ironheart (H8):
15 +4thp/49 hp; HS 11/11;
AP 1 ;
Wood Woad Resolve ; Second Wind; Status:
BLOODIED
[/sblock]
GM: | Summary:
Finnean:
Ixenvalignat:
Cyrus:
Jesse:
Ironheart: BLOODIED
| |