[Adventure] Dive into Darkness (Judge: stonegod)

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Rumble preceeds the answer and it becomes clearer with every answer that Cairn talks with delay while his internal sound producers shape rumbling into words.

"They are worked stone, shaped by mortal hand. No friend of mine would allow such creature to touch it."
 

Stasi rares back her sword and comes down to bear on the stone creature.

"Cairn, shouldn't these guys be friends of yours?"


[sblock=Actions]
Minor: Oath of Enmity on Stone Gaurdian 7
Stanard Bond of Retribution vs Guardian 7 (1d20+10=21, 1d20+10=16, 1d12+5=14)

**Hit and Kill.
[/sblock]

Rumble preceeds the answer and it becomes clearer with every answer that Cairn talks with delay while his internal sound producers shape rumbling into words.

"They are worked stone, shaped by mortal hand. No friend of mine would allow such creature to touch it."

The statues strike out, charging past the pillar of storm, and engaging the party swords and shields at full force. Cairn and Shannairra are both pushed back, forcing the group close together. Filo manages to avoid one attack, remaining where he was.

Stasi finds a blade slashing across her shoulder blades from the darkness behind her.

[sblock=ooc]Guardian 1 attacks Cairn, 25 vs Fort, 5 damage, and Cairn gets pushed to H6.

Shift to H5

Guardian 2 moves to J4. Takes 16[/ur;] lightning damage, from lightning pillar.

Attacks Filo, [url=http://invisiblecastle.com/roller/view/2390836/]11 vs Fort, Miss


Guardian 4 moves to F6. Takes 15 lightning damage from lighting damage.

Attacks Shannairra, 23 vs Fort, 10 damage. Push Shannairra to H7

Guardian 6 moves to G8. Attacks Euphie. 27 vs AC, 13 damage.

Guardian 8 attacks Stasi. 23 vs AC, 11 damage.[/sblock]

-------------------------------------------------------------

Round 4

Init - Name - Grid Location, Distance from the Lower Room - HP - Status Effects - Acted/Pending

24 - Enemies - Acted
Stone Guardian 1 - @H5 0 ft - 56/56 - Cursed, Marked
Stone Guardian 2 - @J4 0 ft - 40/56
Stone Guardian 4 - @F6 0 ft - 11/56 - Bloodied
Stone Guardian 6 - @D11 0 ft - 31/56
Stone Guardian 8 - @?? 0 ft - 16/56 - Bloodied
21 - Euphie - @I7 15 ft - 27/43 - +1 AC TENT -
21 - Filo - @J5 0 ft - 22/41 - +2 to defenses TSNT -
21 - Shanairra - @H7 0 ft - 18/42 - Bloodied
13 - Cairn - @H6 0 ft - 29/56 -
6 - Elec-Squal - @I7 10 ft - 33/35, 6 tp -
3 - Stasi @I7 0 ft - 20/44 - Bloodied

Edward - @I7, 85 ft
Storm Pillar in P4

Stone Guardians: AC 20, F 20, R 16, Will 12

[sblock=map]
DelveMain13.png
[/sblock]
 

"We may just have a chance to survive this after all!" Filo mutters to himself as he senses the tide of the battle starting to turn in the heroes favor. He attempts to manuever around the one statue nearest to him and gets whacked at for his troubles. He then unleashed a shout at the enemy nearest to Cairn. The high pitch of his voice resonating the statue's form and cracking it a bit.

[sblock=OOC: ]
Move: Walk K4>J3>I3>H3 (provokes from #2 +2 ac vs OAs)
Std: Stirring Shout vs #1 (1d20+7=12, 2d6+6=12) Hit will 12 (still hits yes?) for 12 damage. Until the end of the encounter, whenever an ally hits Statue#1, that ally regains 6 hit points, that ally can also make a saving throw. Used a daily so that grants me 6 temp hp?
[/sblock]
 

Euphie steps back and fires at one of the wounded guardians but the orb goes wide. Stasi and Shanairra weapons glow red after Euphie's attack.

[sblock=Actions]
Move Action: Shift to I8
Standard action: Magic Weapon on Stone Guardian 4

1d20+11=12, 1d12+5=15

Miss but Shanairra and Stasi gain a +1 to hit and a +3 damage TENT.

OCC: A 1? Really... Sigh... [/sblock]
[sblock=stat block]
Initiative: +2, Passive Perception: 19, Passive Insight: 14
AC: 19{20 TENT}, Fort: 19, Reflex: 19, Will: 18 - Speed: 6
HP: 40/43, Bloodied: 21, Surge Value: 10, Surges left:6/9
Action Points: 0

Powers:
1/1 Second wind
0/1 Scouring Weapon
1/1 Repulsion Strike
1/1 Icebound Sigil
2/2 Healing Infusion/Restoritive Infusion
1/1 Shockweave Armor (encounter)
1/1 Shockweave Armor (daily)
[/sblock]
 

Cairn takes a moment and bright light floods the darkness of the room, revealing much more of it's features.

Carefuly, keeping eye on the guardian near him he steps toward the one he hit earlier. Swinging his halberd, misty tendrils spring from it and he reels in the one threateining the rest of his companions cracks appearing on it's 'flesh' as tendrils dig their tiny roots in.

[sblock=Actions]
Minor: activate sunrod
Move: shift to G6
Standard: Thorn Strike vs. #6 (1d20+9=28, 1d10+5=12) - #1 is pulled to G7
OOC: second or third 19 in this campaign, I need something to enhance my crit chance to 19-20

Free: mark #1, #4 and #6

OOC: I was going to shift diagonally and pull #1, but reconsidered...that's why not on IC says vs.#1
[/sblock]

[sblock=Cairn Stats]
STATUS: prone
MARKED: #1, #4 and #6

Initiative +4; Senses Passive Insight 13, Passive Perception 18
HP 29/56, Bloodied 28, Surge Value 14, Surges 10/13
AC 20; Fortitude 19, Reflex 16, Will 17
1 AP
Saving Throws:
+2 vs ongoing damage, take 10 or roll on death saves;
+2 item bonus vs. poison, weakened, slowed, immobilized, charm, feat and psychic effects
Resist 5 psychic

An ally that makes saving throw after Cairn succeeds on his gains +4 to the roll

Speed 6

Warden's Fury
Warden's Grasp
Weight of Earth
Thorn Strike


Warforged Resolve
Second Wind
Thunder Ram Assault
Form of Winter Herald Attack
Earthgrasp Strike


Form of Winter's Herald
Nature's Abundance

[/sblock]
 
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"We may just have a chance to survive this after all!" Filo mutters to himself as he senses the tide of the battle starting to turn in the heroes favor. He attempts to manuever around the one statue nearest to him and gets whacked at for his troubles. He then unleashed a shout at the enemy nearest to Cairn. The high pitch of his voice resonating the statue's form and cracking it a bit.

[sblock=OOC: ]
Move: Walk K4>J3>I3>H3 (provokes from #2 +2 ac vs OAs)

**OA: 24 vs AC, 10 damage.

Std: Stirring Shout vs #1 (1d20+7=12, 2d6+6=12) Hit will 12 (still hits yes?) for 12 damage. **It does Hit** Until the end of the encounter, whenever an ally hits Statue#1, that ally regains 6 hit points, that ally can also make a saving throw. Used a daily so that grants me 6 temp hp? **Sounds good**
[/sblock]

Euphie steps back and fires at one of the wounded guardians but the orb goes wide. Stasi and Shanairra weapons glow red after Euphie's attack.

[sblock=Actions]
Move Action: Shift to I8
Standard action: Magic Weapon on Stone Guardian 4

1d20+11=12, 1d12+5=15

Miss but Shanairra and Stasi gain a +1 to hit and a +3 damage TENT.

OCC: A 1? Really... Sigh... [/sblock]

Cairn takes a moment and bright light floods the darkness of the room, revealing much more of it's features. The party has just a moment to notice several more of the strange carved eyes before they all shut as one, filling the room with complete darkness.

Carefully, operating in absolute darkness, he steps toward the one he hit earlier. Swinging his halberd, misty tendrils spring from it and he reels in the one threatening the rest of his companions cracks appearing on it's 'flesh' as tendrils dig their tiny roots in.

[sblock=Actions]
Minor: activate sunrod

**See above. The sunrod allows everything to lit for a moment, and then the lights go out. If you want to redo any thing after this, please let me know.

Move: shift to G6
Standard: Thorn Strike vs. #6 (1d20+9=28, 1d10+5=12) - #6 is pulled to G7
**Even in the dark this is a hit. You are sure of the location of #6.
Free: mark #1, #4 and #6
**Successful. You are sure of the location of 1 and 4.
[/sblock]

-------------------------------------------------------------

Round 4

Init - Name - Grid Location, Distance from the Lower Room - HP - Status Effects - Acted/Pending

24 - Enemies - Acted
Stone Guardian 1 - @H5 0 ft - 44/56 - Cursed, Marked, hitting this enemy provides the attacker with 6 hp and a saving throw
Stone Guardian 2 - @?? (last seen @J4) 0 ft - 40/56
Stone Guardian 4 - @F6 0 ft - 11/56 - Bloodied, Marked
Stone Guardian 6 - @G7 0 ft - 19/56 - Marked, Bloodied
Stone Guardian 8 - @?? (last seen @J6) 0 ft - 16/56 - Bloodied
21 - Euphie - @I7 0 ft - 27/43 - Acted
21 - Filo - @J5 0 ft - 12/41 +6 thp - Acted
21 - Shanairra - @H7 0 ft - 18/42 - Bloodied, +1 to hit and a +3 damage TENT
13 - Cairn - @G6 0 ft - 29/56 - Acted
6 - Elec-Squal - @I7 10 ft - 33/35, 6 tp -
3 - Stasi @I7 0 ft - 20/44 - Bloodied, +1 to hit and a +3 damage TENT

Edward - @I7, 85 ft
Storm Pillar in P4

Stone Guardians: AC 20, F 20, R 16, Will 12

[sblock=Fighting in the Dark]To fight in the dark, you target a square you believe an enemy to be in. Ranged and melee attacks take -5 to the attack roll.

You grant combat advantage to those you can't see.

At the end of the enemies next turn they will make a stealth check. You will be able to make a perception check (minor action) against that to determine their position for the next round.[/sblock]

[sblock=Map with the lights on]
DelveMain12-1.png
[/sblock]

[sblock=Current Map]
DelveMain13-1.png
[/sblock]
 
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As the lights went out, Shanairra cursed. She couldn't see a blasted thing in this much darkness, and she figured no one else in their little band could either. What's worse, the chances were good the big rock men could still see in the dark, since the traps seem handmade just as the constructs. Pointing and uttering a soft fey curse towards where the nearest construct had been when the girl could see, she then turned and winked towards where she believed one of the constructs near Cairn were located... praying she could still be of use in the pitch darkness.

[sblock=Actions]
Minor: Curse at G8... or G7(Map says the golem is at G8, but status says at G7... so... whichever of those two is correct, Shan attemps to curse that square.)
Standard: Eyebite on H5
1d20+3=9, 1d8+8=10 10 vs will (Unless I miscalculated. 1d20+7-5=1d20+2 +1=1d20+3 would be the end result due to the Euphie's bonus and the darkness... ~sigh~)
Move: Shift to H8[/sblock]

[sblock=Shanairra]
Shanairra—female Half-Elf Fey Warlock 4
Initiative: +2, Low-Light, Passive Perception: 11, Passive Insight: 18
AC: 18, Fort: 16, Reflex: 18, Will: 20 — Speed: 6
HP: 18/42, Bloodied: 21, Surge: 10, Surges left: 6/8;
Action Points: 0, Second Wind: Not Used
Powers -
Eldritch Blast
Eyebite

Burning Spray
Witchfire
Dancing Lightning
Ethereal Stride

Curse of the Dark Dream


Skald's Leather Armor +1 (daily)


LEB:PC:Shanairra Zanne d'Lyrandar(Theroc) - ENWiki Full sheet [/sblock]
 
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"Filo, crack that eye above you!" rumbles Cairn, closest to shouting you've yet heard of him
 

As the lights went out, Shanairra cursed. She couldn't see a blasted thing in this much darkness, and she figured no one else in their little band could either. What's worse, the chances were good the big rock men could still see in the dark, since the traps seem handmade just as the constructs. Pointing and uttering a soft fey curse towards where the nearest construct had been when the girl could see, she then turned and winked towards where she believed one of the constructs near Cairn were located... praying she could still be of use in the pitch darkness.

[sblock=Actions]
Minor: Curse at G8... or G7(Map says the golem is at G8, but status says at G7... so... whichever of those two is correct, Shan attempts to curse that square.)
**Cairn moved the guardian after the lights went out.

Standard: Eyebite on H5
1d20+3=9, 1d8+8=10 10 vs will (Unless I miscalculated. 1d20+7-5=1d20+2 +1=1d20+3 would be the end result due to the Euphie's bonus and the darkness... ~sigh~) *Miss
Move: Shift to H8[/sblock]

"Filo, crack that eye above you!" rumbles Cairn, closest to shouting you've yet heard of him.

-------------------------------------------------------------

Round 4

Init - Name - Grid Location, Distance from the Lower Room - HP - Status Effects - Acted/Pending

24 - Enemies - Acted
Stone Guardian 1 - @H5 0 ft - 44/56 - Cursed, Marked, hitting this enemy provides the attacker with 6 hp and a saving throw
Stone Guardian 2 - @?? (last seen @J4) 0 ft - 40/56
Stone Guardian 4 - @F6 0 ft - 11/56 - Bloodied, Marked
Stone Guardian 6 - @G7 0 ft - 19/56 - Marked, Bloodied
Stone Guardian 8 - @?? (last seen @J6) 0 ft - 16/56 - Bloodied
21 - Euphie - @I7 0 ft - 27/43 - Acted
21 - Filo - @J5 0 ft - 12/41 +6 thp - Acted
21 - Shanairra - @H8 0 ft - 18/42 - Bloodied - Acted
13 - Cairn - @G6 0 ft - 29/56 - Acted
6 - Elec-Squal - @I7 10 ft - 33/35, 6 tp -
3 - Stasi @I7 0 ft - 20/44 - Bloodied, +1 to hit and a +3 damage TENT

Edward - @I7, 85 ft
Storm Pillar in P4

Stone Guardians: AC 20, F 20, R 16, Will 12

[sblock=Fighting in the Dark]To fight in the dark, you target a square you believe an enemy to be in. Ranged and melee attacks take -5 to the attack roll.

You grant combat advantage to those you can't see.

At the end of the enemies next turn they will make a stealth check. You will be able to make a perception check (minor action) against that to determine their position for the next round.[/sblock]

[sblock=Current Map]
DelveMain13-1.png
[/sblock]
 

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