Uriel
Living EN World Judge
OoC:Firstly, there are two XP numbers here, which reflect activity in the final battle. I don't mean whether your character did anything useful/of note, but rather whether the player was present.
This is similar to what I would give if someone couldn't/didn't show for a RL game, and it's not a massive difference in XP, although it is enough to let those who were here throughout that it was appreciated. Again, I am not punishing folks for RL coming into play, as I understand these things.
I gave you folks full XP for defeating the Druid, as you did just that even though he survived.
Aranel 700 XP
Kirin 700 XP
Sturm 700 XP
Thale 700 XP
Felix 900 XP
Ishmael 900 XP
Rurik 900 XP
Telerin 900 XP
Thurgan 900 XP
Troi 900 XP
Velbrik 900 XP
Loot from the final room equals
1 Scimitar, magical, but unknown
1 MW Dwarven Waraxe
1 MW Short Spear
1 MW Light Mace
In addition, the Monks (those few left) bring forth a token thank you from somewhere hidden that the Ferals didn't loot.
Each player receives a jar of Healing Salve <1D8>, 2 uses. {1}
A bag of monies <1,100GP in gold and gems, your choice> {2}
As well, Tara presents Telerin,Aranel,Kirin,Ruril,Ishmael and Sturm each with a small bag containing 500GP in jewels for what she witnessed oftheir accomplishments in the halls above. {3}
{1} For those not in the know, it is from Tome and Blood, not official 3.5, but I really don't give a rat's behind about that, as my Ferals, Vile magic and a few creatures from other than the MM show. Besides, I like that Clerics/Druids aren't the only ones that can heal, Bards Cures not withstanding...
{2} I total'd up Ferals and such (minus the Druid, who got away with everything but his Sword...) and gave out the treasure at the end in a more realistic manner, as having the ferals all carry around a bag of gold would have been silly.
{3} Representing earnings for their rearly part in the adventure. The Characters from Delmon's aid received treasure from that as well.
This is similar to what I would give if someone couldn't/didn't show for a RL game, and it's not a massive difference in XP, although it is enough to let those who were here throughout that it was appreciated. Again, I am not punishing folks for RL coming into play, as I understand these things.
I gave you folks full XP for defeating the Druid, as you did just that even though he survived.
Aranel 700 XP
Kirin 700 XP
Sturm 700 XP
Thale 700 XP
Felix 900 XP
Ishmael 900 XP
Rurik 900 XP
Telerin 900 XP
Thurgan 900 XP
Troi 900 XP
Velbrik 900 XP
Loot from the final room equals
1 Scimitar, magical, but unknown
1 MW Dwarven Waraxe
1 MW Short Spear
1 MW Light Mace
In addition, the Monks (those few left) bring forth a token thank you from somewhere hidden that the Ferals didn't loot.
Each player receives a jar of Healing Salve <1D8>, 2 uses. {1}
A bag of monies <1,100GP in gold and gems, your choice> {2}
As well, Tara presents Telerin,Aranel,Kirin,Ruril,Ishmael and Sturm each with a small bag containing 500GP in jewels for what she witnessed oftheir accomplishments in the halls above. {3}
{1} For those not in the know, it is from Tome and Blood, not official 3.5, but I really don't give a rat's behind about that, as my Ferals, Vile magic and a few creatures from other than the MM show. Besides, I like that Clerics/Druids aren't the only ones that can heal, Bards Cures not withstanding...
{2} I total'd up Ferals and such (minus the Druid, who got away with everything but his Sword...) and gave out the treasure at the end in a more realistic manner, as having the ferals all carry around a bag of gold would have been silly.
{3} Representing earnings for their rearly part in the adventure. The Characters from Delmon's aid received treasure from that as well.