Adventure: Hey! That's Not Wayne's Basement! (DM: H.M.Gimlord, Judge: Ozymandias79)

Rujah takes up position at the south end of the side corridor, while Fenwick draws an attack. Opening the door, Fenwick sees the Bandit and the Halfling waiting for him. Fenwick leaps forward in a brutal charge, decapitating the Bandit with a single blow of his axe. Unfortunately, the Halfling was not taken by surprise. 3 Stones hurl through the air at short range, two of them striking the Fenwick full in the throat, crushing his windpipe and bringing the massive Orc to the ground, barely alive, but bleeding heavily.

“Don’t let them get through the door!” The Thief-lord’s voice calls down the passage. Little does he know that the passage has already been breached.

The Halfling turns the corner into the side-corridor, unaware that Rujah lies in wait. The Dragonborn smiles, baring his teeth and raising his hammer in a charge that would make his father proud. The weapon strikes the halfling full in the chest, crushing his sternum, he manages a feeble whip of his sling, but isn’t strong enough to aim. The bullet doesn’t travel far before falling harmlessly to the floor.

Rujah, however, is not so harmless. The warden’s hammer strikes the Halfling in the face, crashing through his cheekbones and driving fragments of bone back into his brain. The Halfling is dead before he hits the floor. Rujah’s vengeance is bittersweet, when he realizes that it has cost him yet another ally. “Fenwick! No! Riardon! Jin! Fenwick is down! Hurry!” The drake flies through the corridor at Rujah, but he knows, all too well that the beast’s attacks are a bother at worst. The dragonspawn retreats back down the corridor from whence it came after yet another failed attempt to avenge its brother.[sblock=Mechanics]IC Down. Used Dice Room . Room Name is: <Hey! That's Not Wayne's Basement!> Copy without brackets.

Talon:
Save vs. Death: 1d20=8 Miss

Halfling Slinger:
Readied Action: Stone Rain when Fenwick enters B32
Target: Fenwick
Attack: 3X1d20+4=10;23;15 2 Hits
Damage: 2d6+8=19
Standard: Sling Attack
Target: Fenwick
Attack: 1d20+6=17 Hit
Damage: 1d6+4=6
Move: B33

Rujah:
Readied Action: Charge
Target: Halfling Slinger
Attack: 1d20+6+1(Charge)+1(Bloodied)=24 Hit
Damage: 1d10+4=12

Human Noble:
Standard: Appoint Champion
Target: Halfling Slinger
Attack: Sling Attack
Target: Rujah
Attack: 1d20+6=8 Miss
Move: A41, A42, A43, B43, D44(2) In boat

Spiretop Drake:
Move: B44, B43, B42, B41, B40, C39, C38, C37
Attack: Flyby Attack
Target: Rujah
Attack: B36, B35, B34, B33, 1d20+6=12 Miss, B34, B35, B36, C37 Out of sight.
Stealth: 1d20+4=23 The drake is hidden.

Rujah:
OA: Basic Melee
Target: Halfling Slinger
Attack: 1d20+6+1(Bloodied)=15 Hit
Damage: 1d10+4=12 [/sblock][sblock=Status]Rujah (9): C33 15/34 Bloodied HS 11/12 AP 2
Jin (9): E33 18/27 HS 6/6 AP 2
Riardon (6): G29 18/34 HS 6/8 AP 2
Fenwick (13): B35 -5/31 DyingHS 9/11 AP 1
Talon (11): -A40 -1/26 Dying (1 save missed) HS 6/8 AP 1
Dayna (10): E23 -2/22 Dying (no saves required) HS 1/2 AP Uses Talon's

Spiretop Drake 2 (15): LKL A32 20/29
Human Bandit 1 (15): H23 -1/37 Dead
Human Bandit 2 (15): G24 -4/37 Dead

Human Bandit 3 (15): B30 13/37 Dead

Human Noble (15): LKL A32 60/60
Halfling Slinger (15): LKL A32 -4/22 Dead
Human Knife Fighter (15): F25 -9/30 Dead[/sblock][sblock=Map]
TheHideoutRound8.png
[/sblock][sblock=Enemies]
HumanNoble.png


SpiretopDrake.png
[/sblock][sblock=OOC,P8]Hope you don't mind me saving time by rolling your save.[/sblock]
 
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[sblock=OOC/HM]Jin is moving up the corredor. So, I assume I see nothing in the corrodor, but what is at the end? A curtain? A Door? Or nothing, just opens into the room, and my narrow view shows me squat?

That said, based on what you reported I see, Jin continues his move action and ends at E33, and makes a Stealth Check:
1D20 + 8 => 22
[/sblock]

[sblock=Tenchuu]Sorry. For some reason I thought you said K33. I was wondering why you chose to go that direction. E33 it is. I'll get the map right. I think the posted map will reveal what you need to know.[/sblock]
 

[sblock=ooc]
Double ouch!

Death Save #1 D20=7

[sblock=Fenwick stat block]Fenwick Male Orc Barbarian 1
Initiative: +1, Passive Perception: 10, Passive Insight: 10, Senses: Low-light
AC:15, Fort:15, Reflex:12, Will:13
HP:-5/31, Bloodied:15, Surge Value:7, Surges left:8/11
Action Points: 1
Powers:
Howling Strike
Recuperating Strike

Warrior's Surge
Roar of Triumph
Vault the Fallen
Second Wind

Swift Panther Rage

Important Stuff:
Feral Might: When Fenwick bloodies an enemy, the next attack by him
or one of his allies against that enemy gains a +3 bonus to the attack roll.

Conditions:
Dying

Full sheet: L4W:PC:Fenwick (BenBrown) - ENWiki [/sblock]


[/sblock]
 

[sblock=OOC]
Already changed my action above (look at the date) to this. So I should have one inspiring word, Aid the Injured ready and be myself at 18 HP and 6 surges.

Could I help the wolf?

Will use next action to move toward Fenwick and use some healing.

[sblock=OOC]
Sorry, wanted to use aid the injured on myself and save the other word for
Talon.
[/sblock]

Riardon


Riardon tries to help the wounded wolf. In this fight, each ally counts! He quickly moves to her and get her back to consciousness.


[sblock=OOC]

Move shift to E 24
Standard make Heal check (Heal +7 IC down):

Use Second Wind: Make a DC 10 Heal check to
allow an adjacent character to use his or her second
wind (page 291) without the character having to
spend an action. The character doesn’t gain the
defense bonuses normally granted by second wind.

Should bring Dayna back to 5 HP if she uses SW

-> if you says this use of heal is not possible,

move to G 29 and take cover.

-----

Everyone in 20 sq around Riardon gets a +2 to initiative.
When you spend an AP, you get a +3 on attacks.

[sblock=Mini stat block]
Riardon
Perception: 17 Insight: 12 Low-light Vision
AC 19 Fortitude 16 Reflex 15 Will 14
Hit Points: 18 / 34 Bloodied: 17
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 0
Healing Surge:8 Surges per day: 6 / 8
At-Will Powers: Commander's Strike, Opening Shove
Encounter Powers: Inspiring Word 1/2, Aid the Injured, Chilling Cloud, Warlords Favor, Feystep
Daily Powers: Calculated Assault, Sunblade Burst

Condition:

Info: lost one healing potion
[/sblock][/sblock]

[/sblock]
 

[sblock=WD]Evidently not. I actually posted this question to the discussion thread here, and RedbeardJim brought up a weird technicality. The Heal Skill rules say 'Character,' and technically, Dayna is a beast companion, not a character. Not sure I like that, but it is what it is. Sorry. I thought your amendment meant that you were going to use ATI on yourself. I'll set you back at 18 if that's what you want.[/sblock]
 

[sblock=WD]Evidently not. I actually posted this question to the discussion thread here, and RedbeardJim brought up a weird technicality. The Heal Skill rules say 'Character,' and technically, Dayna is a beast companion, not a character. Not sure I like that, but it is what it is. Sorry. I thought your amendment meant that you were going to use ATI on yourself. I'll set you back at 18 if that's what you want.[/sblock]

[sblock=OOC]
Alright, then I will leave the wolf here, be at the point you take me on your last map and use the healing on myself. Will change the post above.

Thanks for clarification :)

[/sblock]
 

Riardon

Riardon moves quickly to the fallen Fenwick, calling: "Up there, no time to sleep. We still have to help Talon! And we need your weapon!"

[sblock=OOC]
standard & move actin: Move to B32
Minor: Use Inspiring Word on Fenwick (can use HS and regain 1d6 extra HP)

-----

Everyone in 20 sq around Riardon gets a +2 to initiative.
When you spend an AP, you get a +3 on attacks.

[sblock=Mini stat block]
Riardon
Perception: 17 Insight: 12 Low-light Vision
AC 19 Fortitude 16 Reflex 15 Will 14
Hit Points: 18 / 34 Bloodied: 17
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 0
Healing Surge:8 Surges per day: 6 / 8
At-Will Powers: Commander's Strike, Opening Shove
Encounter Powers: Inspiring Word 0/2, Aid the Injured, Chilling Cloud, Warlords Favor, Feystep
Daily Powers: Calculated Assault, Sunblade Burst

Condition:

Info: lost one healing potion
[/sblock][/sblock]
 
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[sblock=WD]Further clarification: Though not a character, Dayna is an 'ally'. You can use either IW or ATI on Dayna, just not the 'use second wind' Heal skill check. Spending a healing surge is not technically an action either. That would immediately bring her back into the game at 5 hp (5+1d6 for IW), though you, yourself, would still be at 18.

I just wanted to make sure you understood your options. It sounded to me like you might have not understood this.[/sblock]
 

The ronin advanced forward, seeing his fallen friends, "I will make them pay for this, Rujah!" Jin proceeded up the corridor and after the enemies.

"You will go no further!" Jin shouted, unleashing a flurry of strikes. His blades sliced in and around the drake, and yet the beast still stood. Frustrated, the ronin screamed at the beast:

"Why won't you just DIE!?"

[sblock=Action Block, Mini-Stats]
Move... Off-hand strike, dual strike, action point, dual strike.

Move, hit, miss, miss, miss, miss

[sblock=Action Block]
Move: to D33 to C33 to B33 to A34 to A35 to B36
Minor: Off-hand Strike

Standard: Twin Strike

  • Target: Drake
  • Attack1: 1D20 + 6 => 8 miss
  • Damage1: N/a
  • Attack2: 1D20 + 6 => 15 miss
  • Damage2: n/a
Action Point: Twin Strike

[/sblock][sblock=Jin Stat block]Ashikaga Jin'emon - Male Human Ranger 1
Initiative: +3, Passive Perception: +19, Passive Insight: +13
Defenses:
AC: 15, Fort: 15, Reflex: 15, Will: 13 -- Speed: 6

Vitality:
HP: 18/27, Bloodied: 13, Surge Value: 6, Surges left: 6/6
Action Points: 1, Second Wind: not used
Languages:
Common, Elven

Basic Attacks
:
:bmelee: Basic Melee Attack: +6 vs AC - Katana 1d10+3
:ranged: Ranged Basic Attack: N/A

Powers:
At-Will:
Hunter's Quarry, Twin Strike, Shield of Blades, Hit & Run
Encounter: Off-Hand Strike
Daily: Jaws of the Wolf

Weapons:
2 Katanas (Bastard Sword Stats)
[/sblock] They keep running away from me!
[/sblock]
 
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[sblock=HM]No rush on the map. I can't check again for 9 hours.

And no problem on the move. Originally, I entered the wrong names, and I edited the post after you described the area, before your DM post.
[/sblock]
 

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