Adventure: Hey! That's Not Wayne's Basement! (DM: H.M.Gimlord, Judge: Ozymandias79)

Without saying a word, the bandit runs across the hall, just out of reach of Rujah’s acidic breath. He opens the double-door at the far end and slides through, making a little more noise than he would have hoped.

A handsome hand reaches out and closes the door soundly behind him. From behind the door, Riardon, though around the corner, makes out some shuffling about that seems to be retreating from the door. No one emerges to engage the party.

Suddenly, all hell breaks loose, from beyond the door, you hear shouting, running feet, cries of battle, clanging metal, and a familiar howl of pain.[sblock=Mechanics]

Halfling Slinger:
Recharge Stone Rain: 1d6=6 Stone Rain Recharges

Move: More than 2 squares
loud the others are being.
Stealth: 1d20+9-5=14 [sblock=Open this only after you post your actions for the next round]Standard: Readied action: Stone Rain on first creature to enter either A32 or B32.[/sblock]Bandit 3
Move: A31
Minor: Open Door
Move: Through door
Stealth: 1d20+9-5=16

Human Noble:
Minor: Close door
Move: A33, A34, A35, B36, C37, C38
Stealth: 1d20+9-5=10
Standard: Charge
Target: Talon
Attack: 1d20+10+1=17 Hit
Damage: 1d8+3=10

Spiretop Drake 2
Move: More than 2 squares
Stealth: 1d20+4-5=6
Standard: Flyby Attack
Target: Talon
Attack: B36, C37, C38, C39, B40, A40, 1d20+6=17 Hit,B41, B42
Damage: 1d6+4=6

Move: B43, B44, C45[/sblock][sblock=status]Rujah (9): H30 15/34 Bloodied HS 11/12 AP 2

Jin (9): G27 18/27 HS 6/6 AP 2
Riardon (6): G25 18/34 HS 8/8 AP 2
Fenwick (13): F24 20/31HS 9/11 AP 1
Dayna (10): E23 -2/22 Dying (no saves required) HS 1/2 AP Uses Talon's

Spiretop Drake 2 (15): LKL A32 20/29
Human Bandit 1 (15): H23 -1/37 Dead
Human Bandit 2 (15): G24 -4/37 Dead

Human Bandit 3 (15): B30 13/37 Bloodied
Human Noble (15): LKL A32 60/60
Halfling Slinger (15): LKL A32 18/22
Human Knife Fighter (15): F25 -9/30 Dead[/sblock][sblock=Map]
TheHideoutRound6.jpg
[/sblock][sblock=P8,Only]Talon enters a small chamber, obviously carved out with tools, in which is piled a large sum of valuable odds and ends, obviously come across by less than honest means. He also hears footsteps and conversation approaching…

“OK, pile the rest of the things in the boat, and we’ll cut loose. Hopefully, we’ll be long gone before they know we’ve left.”

A hoarse voice whispers harshly, “Shhhh. Not so loud, they’re just on the other side of that-“
“Hold beast! You died once. You’ll do it again!” The thief-lord charges forward slashing talon across the chest, cutting through the hide and drawing blood.

Before Talon can respond, the spretop drake rounds the corner, and bites into the back of Talon’s neck dropping him, unconscious to the ground. Satisfied that the job has been finished, Talon is left for dead as the drake lights on the boat, waiting for the others.

"Smoc! Watch the door! They'll be coming a little sooner than we wanted!"

[sblock=status] Talon (11): Unknown -1/26 Dying HS 6/8 AP 1 [/sblock][sblock=Map]
Theloot.png
[/sblock][/sblock][sblock=Enemies]
HumanNoble.png


SpiretopDrake.png


HalflingSlinger-1.png


HumanBandit.png
[/sblock][sblock=OOC]WD and P8 had questions, but the answers can be easily updated later. I'm moving along. WD you can finish your actions from last turn if you want in addition to posting your next turn. P8 when I have an answer, I'll update the status accordingly.

OK Theroc. Time to tell me what I forgot. This round might prove to be another blow to Rujah's self esteme. Tell him it happens to everyone their first time out, and not to let it get to him ;).[/sblock]
 
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[sblock=OOC]It is hard to resist the urge to read the secret box!!! But, I don't want to post an action yet, since there is no clear action to take.

So... Free Action:[/sblock]
"It's a trap, don't you think?" Jin said as much as asked. "Perhaps we should check and secure these other rooms first. Better to know our surroundings before battle. Besides, they sound busy already."
 

"Maybe someone aiding us?" Fenwick sugested. "It may be ambush, but now we know location of enemies! Fenwick prefer attacking enemies all in once place!"
 

[sblock=OOC]
Sorry, wanted to use aid the injured on myself and save the other word for
Talon.
[/sblock]

Riardon


Riardon tries to help the wounded wolf. In this fight, each ally counts! He quickly moves to her and get her back to consciousness.


[sblock=OOC]

Move shift to E 24
Standard make Heal check (Heal +7 IC down):

Use Second Wind: Make a DC 10 Heal check to
allow an adjacent character to use his or her second
wind (page 291) without the character having to
spend an action. The character doesn’t gain the
defense bonuses normally granted by second wind.

Should bring Dayna back to 5 HP if she uses SW

-> if you says this use of heal is not possible,

move to G 29 and take cover.

-----

Everyone in 20 sq around Riardon gets a +2 to initiative.
When you spend an AP, you get a +3 on attacks.

[sblock=Mini stat block]
Riardon
Perception: 17 Insight: 12 Low-light Vision
AC 19 Fortitude 16 Reflex 15 Will 14
Hit Points: 18 / 34 Bloodied: 17
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 0
Healing Surge:8 Surges per day: 6 / 8
At-Will Powers: Commander's Strike, Opening Shove
Encounter Powers: Inspiring Word 1/2, Aid the Injured, Chilling Cloud, Warlords Favor, Feystep
Daily Powers: Calculated Assault, Sunblade Burst

Condition:

Info: lost one healing potion
[/sblock][/sblock]
 

"It's Talon!" Rujah bellows at their indecision, preparing to charge in as soon as his allies were ready.

[sblock=Actions]
Ready action to charge any enemy who gets within range, or use a Weight of Earth if they move adjacent
If the others seem prone to advancing along with Rujah, move to H33[/sblock]

[sblock=OOC]
I don't see anything at the moment that you forgot. As a note, though, While Bloodied Rujah has a +1 bonus to attack rolls as a Dragonborn.[/sblock]

[sblock=Statblock]
Rujah Neth Male Dragonborn Warden 1
Initiative: +0, Passive Perception: 10, Passive Insight: 10, Senses: Normal
AC:18, Fort:15, Reflex:12, Will:13
HP:26/34, Bloodied:17, Surge Value:11, Surges left:11/12
Action Points: 2
Powers:
Warden's Fury
Warden's Grasp
Thornstrike
Weight of Earth

Thunder Ram Assault
Dragon Breath (Expended)

Form of Winter's Herald

Conditions:
Full bio in signature[/sblock]
 

Rujah's rally cry firms the warrior spirit within Jin. "Yes," he said almost menacingly, "if we too must be slain in battle, then let us be resolved to have our corpses face the enemy!"

The ronin moved first toward the Dragon born, whispering, "Perhaps there is a back way into the room." Jin proceeded ahead through the open door, ready to spring into action should he meet foes on the other side.

[sblock=Action Block, Mini-Stats]
Move, whisper to Rujah, Move... And what do I see?

[sblock=Action Block]
Move: to G25 to H26 to H27 to H29 to H29 to H30
Minor: May revise post to use based on the outcome of the move granted visibility.
Standard: Replace with Move action, to H31 to H32 to H33 (I may end move here based on what I see) to G33 to F33 to E33
[sblock=ignore]
Standard: Twin Strike

  • Target: Bandit in front of me
  • Attack1: 1d20+6=13 miss
  • Damage1: N/a
  • Attack2: 1d20+6=19 hit
  • Damage2: 8
[/sblock]

[/sblock][sblock=Jin Stat block]Ashikaga Jin'emon - Male Human Ranger 1
Initiative: +3, Passive Perception: +19, Passive Insight: +13
Defenses:
AC: 15, Fort: 15, Reflex: 15, Will: 13 -- Speed: 6

Vitality:
HP: 18/27, Bloodied: 13, Surge Value: 6, Surges left: 6/6
Action Points: 1, Second Wind: not used
Languages:
Common, Elven

Basic Attacks
:
:bmelee: Basic Melee Attack: +6 vs AC - Katana 1d10+3
:ranged: Ranged Basic Attack: N/A

Powers:
At-Will:
Hunter's Quarry, Twin Strike, Shield of Blades, Hit & Run
Encounter: Off-Hand Strike
Daily: Jaws of the Wolf

Weapons:
2 Katanas (Bastard Sword Stats)
[/sblock] Hopefully I don't get totally wacked as a result. If I do, it's Rujah's fault for inspiring me to be less cautious.
[/sblock]
 
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Rujah and Jin move to the east room. To the North, a corridor circumvents the main chamber, connecting with a passage, likely the one behind the double doors. The east room is evidently a sleeping area for the thugs. Bedrolls, various packs and personal items litter the floor. There's a mundane battle-axe and several sets of lock picks as well as some camping gear. A door at the southern end of the room is closed, but Jin quickly, and accurately guesses that this door leads to the bedroom visible from the main chamber.
 

Fenwick, likewise, is inspired to throw caution to the wind.

"We coming to rescue, wolf guy!" he bellows as he runs up the hall and flings open the door.

[sblock=actions]
Move: move to B31
Minor: open door
Standard: Conditional. If someone is standing directly behind the door, Fenwick attacks. If someone is standing far enough away from the door to charge, Fenwick will charge the nearest opponent. If, by chance the nearest target is exactly one square away from the door, Fenwick will instead go use Total Defense, since he's caught in a loophole.

If he does get to attack, it's a Howling Strike

Invisible Castle is down again, so this one uses Orokos.com:
Attack: 1d20+6=23; Damage: 1d12+1d6+4=15

I wonder who I hit.[/sblock]
[sblock=Fenwick stat block]Fenwick Male Orc Barbarian 1
Initiative: +1, Passive Perception: 10, Passive Insight: 10, Senses: Low-light
AC:15, Fort:15, Reflex:12, Will:13
HP:20/31, Bloodied:15, Surge Value:7, Surges left:8/11
Action Points: 1
Powers:
Howling Strike
Recuperating Strike

Warrior's Surge
Roar of Triumph
Vault the Fallen
Second Wind

Swift Panther Rage

Important Stuff:
Feral Might: When Fenwick bloodies an enemy, the next attack by him
or one of his allies against that enemy gains a +3 bonus to the attack roll.

Conditions:

Full sheet: L4W:PC:Fenwick (BenBrown) - ENWiki [/sblock]
 

[sblock=OOC/HM]Jin is moving up the corredor. So, I assume I see nothing in the corrodor, but what is at the end? A curtain? A Door? Or nothing, just opens into the room, and my narrow view shows me squat?

That said, based on what you reported I see, Jin continues his move action and ends at E33, and makes a Stealth Check:
1D20 + 8 => 22
[/sblock]
 

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