[Adventure] Hysteria's Ascendency (Judge: Stonegod)

A subtle shift and Kellindil finds himself behind the brutish wererat he's been hampering for many moments; with a savage thrust, the elf's green-bladed sword bursts forth from the lycanthrope's chest, dowsing the ground with blood and dropping the beast on its face.

"Let's finish this, dwarf," he states, simply.

[sblock=Actions]Move - Shift > M9
Standard -
[/sblock][sblock=Stat Block]Kellindil Loreweaver - Male Elf Rogue 4
Init: +7, Passive Percept: 20, Passive Insight: 13
AC: 20, F: 13, R: 20, W: 15, Spd: 7
HP: 31/38, THP: 8/8, Blood: 19, Surge: 9, Surges left: 5/6
Second Wind: Avail, AP: 0/1, Milestones: 0
Str: 8, Con: 11, Dex: 21, Int: 10, Wis: 12, Cha: 15

Basic Attacks:
:bmelee: Basic Melee Attack: +5 vs AC – Lifedrinker Longsword +1; 1d8
:ranged: Ranged Basic Attack: +10 vs AC – Hand Crossbow; 1d6+5

Powers:
Deft Strike, Piercing Strike
Dazing Strike, Elven Accuracy, Low Slash, Tumble
Blinding Barrage, Shadowdance Armor

Misc:
  • +2 to AC vs. Opportunity Attacks
  • all non-elf allies within 5 squares gain a +1 to Perception checks
  • ignore difficult terrain while shifting
  • +1 to all defenses vs. ranged attacks from greater than 5 squares

Conditions:
Nil[/sblock]
 

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The swarm slowly rises up from the ground, before reforming as Quan next to the brute. He stumbles a bit and while his leg is falling, he sweeps it up between the legs of his opponent. The wererat winces in pain and falls to the ground. Quan steps on its foot before remarking

Let's see how you feel being swashed and he spits on the ground

OOC: Move: Stand up from prone
Minor: Wild shape, shift to N2
Standard: Dragon's Tail with CA, CRIT and knocks him prone
Free: Centered flurry for 4 damage (total 24 damage)


[sblock=ministats] Status:
Init: +7 Speed: 7 Perception:21 Insight: 14
AC: 22 NAD:17/19/16
HP: 24/37 Surges: 7/7 Surge Value: 9 AP: 1

Languages: Common, Elven Str:14 Dex:20 Wis:14 Con:10 Int:8 Cha:10
Powers: At-Will: Five Storms, Dragon's Tail, Centered Flurry of Blows, Wild Shape
Encounter: Drunken Monkey, Enduring Champion, Swarming Locusts, Elven Accuracy, Stoneskin Robes

Daily: Masterful Spiral, Supreme Flurry, Cobra Strike Ki Focus, Necklace of Keys
[Full Character Sheet http://leb.wikia.com/index.php?title=LEB:PC:Quan_Reah_(johnmeier1)] [/sblock]
 
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Braddock reponse to Kellindil is curt, "Aye. Nicely done."

He again steps back from the harrowing wererat.

"Keep a comin' fool."

His eyes again flash green and eldritch energy stitches across the wererat's hide.

[sblock=actions]
Movement: Shift to L-10
Standard: Eyes of the Vestige vs. wererat #3: 1d20+10+3, 1d6+10+1d6 → ([13, 10, 3], [2, 10, 5]) Roll Lookup Hit Will 26 for 17 damage. Gains prime shot bonus against target TENT. (I'm assuming that means that the bonus occurs even if Braddock is no longer the closest person to the target.)
[/sblock]

[sblock=ministats] Braddock the Historian, level 5 Warlock
Status: +2 defenses vs. wererat #3. FILTH FEVER!

Active Vestige: Zutwa:
Eyes: Braddock gains prime shot bonus against target.
Boon: Prime shot bonus increases to +3.

Init: +3 Speed: 5 Perception:12 Insight: 12
AC: 18 NAD: F: 19 R:18 W:15
HP: 29/52 Surges: 10/11 Surge Value: 13 AP: 0
Languages: Dwarven
Str:10 Dex:13 Wis:10 Con:20 Int:16 Cha:10
MBA: +12 vs. AC, 1d10+9

Powers:
At-Will: Eyes of the Vestige, Eldritch Strike, Warlock's Curse
Encounter: Clarion Call, Fortune Binding, Second Wind
Daily: Vestige of Thaxter, Charm of Hearts, Leather Armor of Dark Magesty, Vestige of Xandor

Benefits: +2 defenses against cursed enemies. +1 NAD after using Warlock's curse TENT.
[/sblock]
 

Rikka slid forward towards the brute she had been toying with, moving up opposite the elven monk. While the rat writhed on the ground, with most of its attention focused on the swarm-shifting monk, Rikka reached out with one paw and raked the creature's leg, spinning it away like a toy.


[sblock= OOC]
>Move: to L2 (avoiding OAs, to flank with Quan)
>Standard: savage Rend against brute, 1d20+14 vs. REF (includes CA)= 32 (hit for 14 damage, including +2 totem bonus since brute should be bloodied by Quan's attack; slide to N1) ; roll Roll Lookup

[/sblock]
 


RUNESTATE: DESTRUCTION
- everyone gets +1 to hit vs enemies adjacent to Orsik (WR 3)
- Orsik, Kelindil, Braddock and Ulrick gain +2 power bonus to damage TENT Orsik


Gah! Again!? I checked and I see jsb's post just under mine and last on the page. I read horticutlures and those following, not realizing they are in the new round. Will post around launch in 3 hours. Apologies (again?!).


Orsik moves closer to the fighting and, after weaving quick rune which collects blood off Braddock, charges the beast, smashing it with Osvetnik
.
[sblock=Actions]
Move: L10
Minor: Rune of Mending ; Braddock recovers surge +1d6; Orsik, Kelindil, Braddock and Ulrick gain +2 power bonus to damage TENT Orsik
Standard: Charge vs AC (WR 3); damage (1d20+12+2+1=33, 2d6+6=11) - forgot my own +2 total 13 damage
[/sblock]
 
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GM: @MetaVoid : Braddock is already at L10. I'll say you moved to K10 and we'll keep your rolls (even taking away the flank you'd still hit). I'll roll for the extra hp gained from your rune of mending. Next time roll for that person (just to keep the game flowing).

@FourMonos : Yes my friend said he would post tonight after work.
 
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Round 6: Baldwin’s Ambush

[sblock=Previous Rounds]Round 1 & HERE
Round 2
Round 3
Round 4
Round 5[/sblock]

A subtle shift and Kellindil finds himself behind the brutish wererat he's been hampering for many moments; with a savage thrust, the elf's green-bladed sword bursts forth from the lycanthrope's chest, dowsing the ground with blood and dropping the beast on its face. "Let's finish this, dwarf," he states, simply. (HIT)

The swarm slowly rises up from the ground, before reforming as Quan next to the brute. He stumbles a bit and while his leg is falling, he sweeps it up between the legs of his opponent. The wererat winces in pain and falls to the ground. Quan steps on its foot before remarking. Let's see how you feel being swashed and he spits on the ground. (CRIT)

Braddock response to Kellindil is curt, "Aye. Nicely done." He again steps back from the harrowing wererat. "Keep a comin' fool." His eyes again flash green and eldritch energy stitches across the wererat's hide. (HIT)


Rikka slid forward towards the brute she had been toying with, moving up opposite the elven monk. While the rat writhed on the ground, with most of its attention focused on the swarm-shifting monk, Rikka reached out with one paw and raked the creature's leg, spinning it away like a toy. (HIT)


Orsik moves closer to the fighting and, after weaving quick rune which collects blood off Braddock, charges the beast, smashing it with Osvetnik. (HIT)


Ulrick feels the effects of the filth fever as it racks his body, gathering his strength he surveys the battlefield for his next enemy. “You rat bastards have defiled your last temple!” Shouts Ulrick as he charges once again into the fray… (MISS)
OOC: Summary:
Move: Q14>Q10
Minor: Divine Challenge brute 2
Standard: charge (MBA) +5+1 vs. AC, wererat brute 2 (AC 20) Q10>M10: 1d20+5+1=19, 1d10+3=4 MISS

Note: If wererat brute 2 makes an attack that doesn’t include Ulrick as a target (-2 to that attack), the wererat brute will take 6 radiant damage.



The remaining wererats all seem to wince and shake a little bit as their lycanthropic disease start to speed their healing unnaturally (brutes regenerate 5 hit points).


Rikka swats the wererat brute hard with her paw, sliding it to the right, where it bites wildly at the closest enemy, Quan. It stands and follows up its bite with a swing of its vicious greataxe at the elf monk connecting and knocking Quan prone.


The wererat brute is just barely standing, only its unnatural healing is keeping it on its feet. It manages to deflect a weak attack from Ulrick, and feels both the dwarf warlock’s ire and the divine dwarf’s touch from Onatar. It attempts to strike at Ulrick with its greataxe, but Ulrick deflects the axe off his shield.

[sblock=Warehouse]
lIOd6.jpg

Illumination: Overcast skies, normal light.
Debris: considered difficult terrain (H4:K4; C6:C7; N5:P5; O6; M9:N10)
Inner Walls: about 4ft tall, provides partial cover while standing behind; full cover while kneeling behind it.
Outer Walls: crumbling but still sturdy; Climb; Athletics DC 10
Trapdoor: (Q6): sturdy enough to stand on; Locked/Barred from the inside; Attack (20hp; AC/FORT/REF/WILL 5) Can be slid open, but not pushed. [/sblock]

[sblock=Enemy Actions]Wererat Minions: all 5 dead
Wererats: all 3 dead


Wererat Brute 1 (N1): Free Action: Wounded Retaliation against Quan (AC 22): MBA (bite) +9 vs. AC; 1d4+2, ongoing 5 damage (save ends) and target contracts Filth Fever: 1d20+9-2=12, 1d4+2=3 MISS; Move: stand from prone; Standard: MBA (greataxe) against Quan (AC 22): +9 vs.AC; 1d12+2 and the target is knocked prone: 1d20+9=29, 1d12+2=13 CRIT for 14 damage and Quan is knocked prone


Wererat Brute 2 (L8): Standard: MBA (greataxe) against Ulrick (AC 23): 1d20+9=15, 1d12+2=11 MISS; MOVE: shift L9>L8[/sblock]

[sblock=Combatants]Wererat Minions: all 5 dead
Wererats: all 3 dead

Wererat Brute: 88/88 hp; AC 18, Fort 20, Ref 18, Will 17; Great Axe +9 vs. AC; 1d12+2 and the target is knocked prone; Bite: +9 vs. AC; 1d4+2 damage and ongoing 5 damage (save ends) and the target contracts Filth Fever. Regeneration 5 (if it takes damage from a silver weapon, its regeneration doesn’t function on its next turn); Wounded Retaliation: imm. reaction: When first bloodied, the wererat brute makes a MBA as a free action; Rat Frenzy: close burst 1; enemies only; +7 vs. Reflex; 2d6+3 and slowed (save ends).
[sblock=picture]
IJzGo.jpg
[/sblock]
Wererat Brute 1 (N1): 27/88; Wounded Retaliation;Rat Frenzy
Wererat Brute 2 (L8): 18/88; Wounded Retaliation ; Rat Frenzy ; cursed by Braddock

Braddock (L10): 48/52 hp; HS 9/11; AP 1; Dwarven Resilience; Status: +2 defenses vs. wererat brute 2 (L8); Filth Fever; +2 to damage TENT (Orsik)
Kellindil (M9): 31+8thp/38 hp; HS 5/6; AP 1; Second Wind; Elven Accuracy; Status: +2 to damage TENT (Orsik)
Quan (N2): 10 /37; HS 7/7; AP 1; Second Wind; Elven Accuracy; Status: Prone
Orsik (K10): 35+3thp/53 hp; HS 9/10; Second Wind; Rune of Mending [1] , [2] ; Status: Filth Fever; +2 to damage TENT (Orsik)
Rikka (L2): 35/50 hp; HS 8/8; AP 1; Second Wind; Elven Accuracy
Ulrick (M10): 35/51 hp; HS 8/11; AP 1; Dwarven Resilience; Lay on Hands: [1], [2], [3] (3/day); Status: Filth Fever; +2 to damage TENT (Orsik)[/sblock]

[sblock=Filth Fever]At the end of the encounter, those afflicted by Filth Fever must make a check to see if the disease stabilizes (or improve)
Stabilizes: Endurance check DC 14
Improves: Endurance check DC 21

Stage 0: cured
Initial Stage: target loses 1 healing surge
Stage 2: target takes a -2 penalty to AC, Fortitude and Reflex
Stage 3: target takes an additional -2 penalty to AC, Fortitude, and Reflex and loses all healing surges and cannot regain hit points.[/sblock]

GM: Summary:
Braddock: +13+6 hp (up to full 48); has Filth Fever
Kellindil: -
Quan: missed & CRIT and knocked prone
Orsik: has Filth Fever
Rikka: -
Ulrick: missed; has Filth Fever
 
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Quan is all abuzz, rising up and threatening.

OOC: Move: Stand
Standard: Five Storms Hits
Free: 4 more damage and slide to M2
Minor: Wildshape to bugs
 
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PROTECTION: all adjacent allies gain DR 2
WR 3 has -3 penalty to damage rolls

Orsik moves opposite to his companions, aware that he's lessening the advantage of his stance, but wanting distracted rat so he can blunt it's weapons in case it attacks again.

Osvetnik connects solidly, but the ratman remais standing swaying on it's feet.

"Bastard! You are useless!" Orsik chides his maul.

[sblock=Actions]
Move: K7, avoiding OA
Standard: Word of Diminishment vs AC (WR 3); protection damage (1d20+12+2=32, 2d6+6+2=17)
[/sblock]
 

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