Tenchuu
First Post
[sblock=Status]Here is the before and after status for each character, to help you decide what you are going to do.
At the end of the Encounter:
Wil Rando (4): H1 18/28 HS 10/10 AP 0
Tessa Tressd'n (6): H6 16/23 HS 7/7 AP 1
Hergunna (15): G1 10/31 HS 8/9 AP 0 Bloodied
Kane (17): E4 29/35 THP 1/3 HS 8/10 AP 0
Stanng (14): G0 17/25 THP 3/3 HS 8/10 AP 0 (Second Wind Used)
Mechanics:
Wil Rando (4): H1 28/28 HS 9/10 AP 1
Tessa Tressd'n (6): H6 23/23 HS 6/7 AP 2
Hergunna (15): G1 31/31 HS 6/9 AP 1
Kane (17): E4 35/35 HS 7/10 AP 1
Stanng (14): G0 25/25 HS 7/10 AP 1
[/sblock]
"I tell you nothing!" the Hexer spat, but as Kane's grip tightened, he relented. "Fine! Fine! The othersss have been sssent to work in the labor camp, at the mine!" Pressed for more details, the Hexer added, "Only a few guardsss! Maybe four. We were the main force."
[sblock=Insight DC 7]He's bluffing.[/sblock]
At the end of the Encounter:
Wil Rando (4): H1 18/28 HS 10/10 AP 0
Tessa Tressd'n (6): H6 16/23 HS 7/7 AP 1
Hergunna (15): G1 10/31 HS 8/9 AP 0 Bloodied
Kane (17): E4 29/35 THP 1/3 HS 8/10 AP 0
Stanng (14): G0 17/25 THP 3/3 HS 8/10 AP 0 (Second Wind Used)
Mechanics:
- Encounter ends, and players gain an AP.
- Players take a short rest, regaining encounter powers, losing Temp HP.
- Wil plays a song, giving a +5 HP bonus to each healing surge used.
- Stang uses 1 HS
- Kane uses 1 HS
- Tessa uses 1 HS
- Hergunna uses 2 HS
- Will uses 1 HS
Wil Rando (4): H1 28/28 HS 9/10 AP 1
Tessa Tressd'n (6): H6 23/23 HS 6/7 AP 2
Hergunna (15): G1 31/31 HS 6/9 AP 1
Kane (17): E4 35/35 HS 7/10 AP 1
Stanng (14): G0 25/25 HS 7/10 AP 1
[/sblock]
"I tell you nothing!" the Hexer spat, but as Kane's grip tightened, he relented. "Fine! Fine! The othersss have been sssent to work in the labor camp, at the mine!" Pressed for more details, the Hexer added, "Only a few guardsss! Maybe four. We were the main force."
[sblock=Insight DC 7]He's bluffing.[/sblock]
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