[Adventure] The Mine-Militia Identity. (DM: horticulture; Judge: covaithe)

Mina continues her point about draconic/humanoid relations with a short treatise on the skirmishes in the Feywild and the pivotal role the dragon riders played.
[sblock=History roll]Round 2 skill challenge, Diplomacy vs. WDW (1d20+10=20)[/sblock]
Placing a scaly chin in a clawed hand, the dragon nods slowly. "Excellent points, all. You've all but convinced me that your words ring true."

[sblock=How to Subdue Your Dragon!]Round 2
Skill Roll Results:
Luinnar - Bluff = 20; 2 points, +1 on next round's skill check
Felix - Diplomacy = 22; 2 points, +1 on next round's skill check
Drew - Perception = 23; 3 points, +2 on next round's skill check
Prime - Insight = 13; 1 points, -1 on next round's skill check
Mina - Diplomacy = 20; 2 points, +1 on next round's skill check

Round 2 Total = 10 points; 2 VPs and Advantage: +1 cumulative bonus to all future skill checks (+2 total).
Round 1 Total = 11 points; 2 VPs and Advantage: +1 cumulative bonus to all future skill checks.

Skill Challenge Totals (Rnd 2) = 21 points; 4 VPs
[sblock=Tables]Rounds: 3

Individuals' Skill Rolls
12-: 0 points, -2 on next round's skill check
13-17: 1 point, -1 on next round's skill check
18-22: 2 points, +1 on next round's skill check
23+: 3 points, +2 on next round's skill check
Natural 1: -1 point, lose a healing surge
Natural 20: +1 point, gain a healing surge

Round Totals
0-4 points: 0 Victory Points and Disaster: -2 cumulative penalty to all future skill checks
5-9 points: 1 Victory Points and Complication: -1 cumulative penalty to all future skill checks
10-14 points: 2 Victory Points and Advantage: +1 cumulative bonus to all future skill checks
15+ points: 3 Victory Points and Miracle: +2 cumulative bonus to all future skill checks

Final Victory Points
0-2 total points: Disaster, appropriate consequences
3-5 total points: Complication, appropriate result and consequence
6-8 total points: Advantage, appropriate result and benefit
9+ total points: Miracle, appropriate benefits[/sblock][sblock=Rules]Each character will roll a skill check once per round using a skill that you deem pertinent and compare their result to the Individual Skill Roll table to see what effect their roll has on the group's success that round and what effect it will have on their roll next round.

Once everyone has rolled, the group will have a group total that they compare to the Round Totals table that earns them Victory Points and applies cumulative bonuses or penalties to everyone's checks in future rounds. At the end of the set number of rounds, the PCs compare their Victory Point total to the Victory Point Totals table that will determine the end result of the skill challenge - how well they succeeded at the objective.

Repeating Skills
Repeating a skill two or more rounds in a row results in a cumulative -2 penalty to the skill roll.

Action Points
Action Points may be spent to roll an additional skill roll for the round. It must be different from the skill already used.

Aid Another
PCs may take -3 on a roll before their check to grant an ally a reroll this round; they may also take a -5 to their result to grant an ally a reroll this round.

Heroic Effort
A PC may decide to expend a healing surge to gain +3 to a check before it is rolled or to apply +1 to a check after it is rolled, or do both for two surges.[/sblock][/sblock]
GM: Last round!
 

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Prime tries to remember anything useful about dragons, but his programming is notoriously lacking on that.
 
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GM: @Someone, I'm not sure if you're aware, but you can roll Intimidate (or any other skill you're trained in) for your skill check and not take a penalty. You would only get the -2 penalty if you used the same skill for two rounds in a row.

If you did know that then disregard this nonsense.
 

And you better ruddy better give him a chance! Sharpe shouts, taking Felix by the scruff of his neck and shaking him while glowering at Prime to do better.

OOC: Using Aid another + heroic effort, Prime gets a reroll.

Intimidate: =17, spending another surge for 18

ACTION POINT


Realizing what he just did and that he will, sadly, need everyone's assistance to get his dragon; he lets Felix go and brushes him off. To ease the tension, he decides to give a rousing speech.

Verily, I say my friends, this dragon is a noble and great being! Sharpe says to the small crowd. He flies through the air with grace and skill of yon bluebird. Its claws are dexterous and elegant, able to lift a single platinum coin to give to a hungry beggar. Its breath, fiery elegance, bringing warmth and light to the darkest and coldest of nights!

Again, I say to thee my friends; tis not the dragon the bestest of companions. Most deserving of our utmost praise and friendship? Let my words rings true, and let us welcome the kindly beast into our mits of companionship and brotherhood. For verily, thine dragon will be a boon to us all!

OOC:
 

Prime really can't remember anything ground breaking about dragons, but he realizes the party isn't catering to the commonly well known dragon traits. They are notoriously greedy, dominant and in the case of white dragons, brutish. He discreetly suggest the others to offer him battles, money and power.
 
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"Look, Dragon... Flowery talk is all well and good, but everyone here knows you just want to smash something. Would the stinking hobbos you came in with be a good outlet for all of that destruction?"
 

Drew continues walking around and looking at the walls and various throphies, getting to know the dragon better.

"This place you quickly changed to suit your tastes. Too bad you had such brutish companions. You're seeking comfort and safe haven for you and your hoard. The mine is good place, but this one is active. You need good allies until such time you find such place."

OOC: base 7 +2 cumulative +2 last round -2 repeated roll
OOC2: I count 5 points, we need one more NOT to have complications...Mina? [MENTION=48394]pathfinderq1[/MENTION], Make it count
 
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OOC: [MENTION=48394]pathfinderq1[/MENTION]; [MENTION=6671055]horticulture[/MENTION]

Poking the thread.

GM: Was actually about to post. : )

I'm planning on giving patherfinderq1 until the end of the day until I NPC for him as I was hoping he'd be around for the finale of the skill challenge.

edit: The reasoning behind this, just so everyone's aware, is that in order to get no complications for the challenge, Mina needs a pretty impressive roll and I don't want to expend any healing surges or APs to get it as pathfinderq1's absence is only a short one.
 
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Mina finalizes her stance with a well-thought out speech of the benefits previous dragonriders and the glories they've achieved, only stumbling once in the delivery.
[sblock=History roll]Round 3: History check (1d20+15=19)[/sblock][sblock=How to Subdue Your Dragon!]Final Round
Skill Roll Results:
Luinnar - Intimidate = 18; 2 points and Diplomacy = 21; 2 points
Felix - Diplomacy = 15; 1 point
Drew - Perception = 14; 1 point
Prime - Nature = 14; 1 point
Mina - History = 19; 2 points

Final Round Total = 10 points; 2 VPs
Round 2 Total = 10 points; 2 VPs and Advantage: +1 cumulative bonus to all future skill checks (+2 total).
Round 1 Total = 11 points; 2 VPs and Advantage: +1 cumulative bonus to all future skill checks.

Skill Challenge Totals = 31 points; 6 VPs and Advantage
[sblock=Tables]Rounds: 3

Individuals' Skill Rolls
12-: 0 points, -2 on next round's skill check
13-17: 1 point, -1 on next round's skill check
18-22: 2 points, +1 on next round's skill check
23+: 3 points, +2 on next round's skill check
Natural 1: -1 point, lose a healing surge
Natural 20: +1 point, gain a healing surge

Round Totals
0-4 points: 0 Victory Points and Disaster: -2 cumulative penalty to all future skill checks
5-9 points: 1 Victory Points and Complication: -1 cumulative penalty to all future skill checks
10-14 points: 2 Victory Points and Advantage: +1 cumulative bonus to all future skill checks
15+ points: 3 Victory Points and Miracle: +2 cumulative bonus to all future skill checks

Final Victory Points
0-2 total points: Disaster, appropriate consequences
3-5 total points: Complication, appropriate result and consequence
6-8 total points: Advantage, appropriate result and benefit
9+ total points: Miracle, appropriate benefits[/sblock][sblock=Rules]Each character will roll a skill check once per round using a skill that you deem pertinent and compare their result to the Individual Skill Roll table to see what effect their roll has on the group's success that round and what effect it will have on their roll next round.

Once everyone has rolled, the group will have a group total that they compare to the Round Totals table that earns them Victory Points and applies cumulative bonuses or penalties to everyone's checks in future rounds. At the end of the set number of rounds, the PCs compare their Victory Point total to the Victory Point Totals table that will determine the end result of the skill challenge - how well they succeeded at the objective.

Repeating Skills
Repeating a skill two or more rounds in a row results in a cumulative -2 penalty to the skill roll.

Action Points
Action Points may be spent to roll an additional skill roll for the round. It must be different from the skill already used.

Aid Another
PCs may take -3 on a roll before their check to grant an ally a reroll this round; they may also take a -5 to their result to grant an ally a reroll this round.

Heroic Effort
A PC may decide to expend a healing surge to gain +3 to a check before it is rolled or to apply +1 to a check after it is rolled, or do both for two surges.[/sblock][/sblock]
The dragon continues to nod throughout your entreaties, finally raising a clawed hand after Mina finishes speaking.

"You have convinced me. I offer you a deal," the dragonling motions towards Sharpe. "I shall accompany you and your group until the completion of your mission and then I will leave. Then, at some distant time, I shall return and we shall know glory the likes of which you could not dream. You and I shall carve our names into history." He holds out a foreleg to Sharpe in the human fashion.

"What say you, half-elf?"
GM: Skill Challenge complete. Feel free to do a bit of role-playing, searching bodies, standard PC stuff.
 
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