• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

After Earth

Faris straps into an empty chair in the cockpit, knowing he's just the next thing from useless, but wanting to be able to see all the same.
 

log in or register to remove this ad


Michael takes a seat next to Cnosos, "If you think the engines are about to explode...let me know. he says dryly strapping himself in.
 

"Don't you worry, it is more probable that the entire fuselage crumbles down spontaneously, than the engines explode, that things seems as good as new. Of course I picture 50 years before they looked a lot better." Cnosos repies.
 
Last edited:


Mel eases the ship out of the dock and into the open space without difficulties. You are finally on your way to the stars. It will be almost a days journey in normal space until you reach the Idar Jump Gate. The woman in Control laughs: "I'd bet there's a bunch of things Steve forgot to tell you, but nothing that serious hopefully. His memory just ain't too good. Godspeed on your journey."
 
Last edited:

"See you soon, Unity. Out."

Melara settles her hand on the throttle to the main engines and pauses to savor the moment...then pushes the T-stick forward. Immediately the hum of the engines becomes a roar, carried by metal struts and superstructure from the thrusters themselves to the crew compartments. Clearly the ship's thermal cushioning and sound absorbers could use some work.

At the same moment as the roar came the pull. An inexorably force that felt exactly like gravity, only pulling everyone and everything on the ship back towards the rear rather than down towards the bottom. Add to that the fact that the moment the ship exited the berth and was in space, the artificial gravity of Unity station was gone. The net result was the bizarre feeling that the ship had suddenly spun ninety degrees, dumping everyone onto their backs. But it didn't stop there. The Mirp engines were capable of more than one gravity of acceleration, so the pull kept growing in strength, and growing.

And then, shockingly, it was gone. The noise. The shaking. The vicious pull. In its place were silence and stillness and the stomach-wrenching buoyancy of microgravity.

Mel's voice came back on over the intercom. "That's it for our first show, ladies and gentlemen. Come back in...twenty-one hours and forty-six minutes for the exciting conclusion. On course to Idar jumpgate."
 

Michael his the com "Very funny, Melara. Next time do you want to shake this ship a bit more, because I would so love to suffer a cervical sprain."
 



Into the Woods

Remove ads

Top