candidus_cogitens
Explorer
Prophet
The prophet class includes a variety of characters: priests, priestesses, cultists, diviners, oracles, mystics, ovates, shamans, witches, seers, or others who perform works of power through their connection to the divine. They need not be affiliated with a church or cult, although those who do profess allegiance to a particular deity often take on leadership roles among those who share their faith. This class overlaps significantly with the cleric class, and is intended as an alternative to that class. Note that the word prophet does not always necessarily mean one who predicts the future, but simply one whose speaks with divine authority, or otherwise makes the power of the divine manifest.
Abilities: Wisdom is the most important ability for prophets, because it influences their ability to cast spells.
Alignment: Any.
Hit Die: d8.
Class Skills:
The prophet’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Innuendo (Wis), Intuit Direction (Wis), Heal (Wis), Knowledge (religion) (Int), Knowledge (History) (Int), Listen (Wis), Perform (Cha), Scry (Int), Search (Int), Sense Motive (Wis), Speak Language, Spellcraft (Int), Spot (Wis). See Chapter 4: Skills for skill descriptions.
Skill Points at 1st Level: (4 + Int Modifier) x 4.
Skill Points at Each Additional Level: 4 + Int modifier.
Weapon and Armor Proficiency:
Prophets are proficient with dagger, club, mace, sickle, halfspear, shortspear, longspear, quarterstaff, dart, sling, javelin, scythe and handaxe. Prophets are proficient with light armor and shields.
BAB: As cleric.
Saves: High Will.
Spells: Spells per day, as cleric (see PHB, table 3-6).
Deity, Domains, and Domain Spells: As cleric.
Spontaneous Casting: During daily spell preparation, a prophet selects one conversion domain, which can be any of her deity’s domains (not necessarily the prophet’s normal domains), Knowledge, or Divination. This ability works according to the rules for the cleric’s ability to convert spells into healing spells and replaces that ability.
Level
1: Turn or rebuke undead. Augury, or Channel/Inhibit healing energy.
2:
3:
4:
5:
6:
7:
8:
9:
10:
Augury
A neutral-aligned prophet (lawful neutral, true neutral, or chaotic neutral) may chose one of the following abilities: Interpret Bird Flight, Interpret Entrails, Interpret Stars, or Interpret Dreams. These abilities represent the prophet’s ability to find significance in phenomena that would appear meaningless to others. Only prophet’s who are attuned to the balance or coexistence of good and evil have this ability. The results of these interpretations are often cryptic, and the dungeonmaster should use careful judgment as to what information may be gained by a player in this manner. Players should be aware that this ability will not yeild useful results in every case. An augury check, d20 + level, determines the relative clarity or usefulness of the interpretation, but even the highest rolls do not guarantee great clarity. A prudent DM may wish to make useful
Channel healing energy
A good-aligned prophet can use her power to channel positive energy not only to turn or rebuke undead, but also to heal. A turning attempt may be expended in order to release healing energy (for cleric’s who channel positive energy). Each channeling heals 1d4 hit points, plus 1d4 for every three caster levels. Thus, a third level prophet can heal 2d4 hit points per chanelling, and at sixth level, 3d4.
Hinder healing energy
An evil-aligned prophet can use her power to channel negative energy not only to bolster or command undead, but also to hinder the magical and/or natural healing of foes. A turning attempt may be expended in order to place this curse upon a single foe (who must be within 60 ft. and visible when the curse is cast). This curse prevents healing from taking place for a single day. The curse can be removed only by a Remove Curse spell. The only type of healing that cannot be affected by this curse is that which is bestowed by a paladin’s Lay on Hands ability.
The prophet class includes a variety of characters: priests, priestesses, cultists, diviners, oracles, mystics, ovates, shamans, witches, seers, or others who perform works of power through their connection to the divine. They need not be affiliated with a church or cult, although those who do profess allegiance to a particular deity often take on leadership roles among those who share their faith. This class overlaps significantly with the cleric class, and is intended as an alternative to that class. Note that the word prophet does not always necessarily mean one who predicts the future, but simply one whose speaks with divine authority, or otherwise makes the power of the divine manifest.
Abilities: Wisdom is the most important ability for prophets, because it influences their ability to cast spells.
Alignment: Any.
Hit Die: d8.
Class Skills:
The prophet’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Innuendo (Wis), Intuit Direction (Wis), Heal (Wis), Knowledge (religion) (Int), Knowledge (History) (Int), Listen (Wis), Perform (Cha), Scry (Int), Search (Int), Sense Motive (Wis), Speak Language, Spellcraft (Int), Spot (Wis). See Chapter 4: Skills for skill descriptions.
Skill Points at 1st Level: (4 + Int Modifier) x 4.
Skill Points at Each Additional Level: 4 + Int modifier.
Weapon and Armor Proficiency:
Prophets are proficient with dagger, club, mace, sickle, halfspear, shortspear, longspear, quarterstaff, dart, sling, javelin, scythe and handaxe. Prophets are proficient with light armor and shields.
BAB: As cleric.
Saves: High Will.
Spells: Spells per day, as cleric (see PHB, table 3-6).
Deity, Domains, and Domain Spells: As cleric.
Spontaneous Casting: During daily spell preparation, a prophet selects one conversion domain, which can be any of her deity’s domains (not necessarily the prophet’s normal domains), Knowledge, or Divination. This ability works according to the rules for the cleric’s ability to convert spells into healing spells and replaces that ability.
Level
1: Turn or rebuke undead. Augury, or Channel/Inhibit healing energy.
2:
3:
4:
5:
6:
7:
8:
9:
10:
Augury
A neutral-aligned prophet (lawful neutral, true neutral, or chaotic neutral) may chose one of the following abilities: Interpret Bird Flight, Interpret Entrails, Interpret Stars, or Interpret Dreams. These abilities represent the prophet’s ability to find significance in phenomena that would appear meaningless to others. Only prophet’s who are attuned to the balance or coexistence of good and evil have this ability. The results of these interpretations are often cryptic, and the dungeonmaster should use careful judgment as to what information may be gained by a player in this manner. Players should be aware that this ability will not yeild useful results in every case. An augury check, d20 + level, determines the relative clarity or usefulness of the interpretation, but even the highest rolls do not guarantee great clarity. A prudent DM may wish to make useful
Channel healing energy
A good-aligned prophet can use her power to channel positive energy not only to turn or rebuke undead, but also to heal. A turning attempt may be expended in order to release healing energy (for cleric’s who channel positive energy). Each channeling heals 1d4 hit points, plus 1d4 for every three caster levels. Thus, a third level prophet can heal 2d4 hit points per chanelling, and at sixth level, 3d4.
Hinder healing energy
An evil-aligned prophet can use her power to channel negative energy not only to bolster or command undead, but also to hinder the magical and/or natural healing of foes. A turning attempt may be expended in order to place this curse upon a single foe (who must be within 60 ft. and visible when the curse is cast). This curse prevents healing from taking place for a single day. The curse can be removed only by a Remove Curse spell. The only type of healing that cannot be affected by this curse is that which is bestowed by a paladin’s Lay on Hands ability.