Alright lets try this again, lets see if we can write up a pretty solid Stealth paragraph to cover the core things. Its not going to cover EVERY SINGLE little thing players can think of, but lets at least cover the stuff that comes up in like 90% of games that use stealth.
Stealth (Action)
A character rolls a Dexterity (Stealth) check, and acquires the Hidden Condition against all creatures that meet the following criteria:
- The creature cannot fully perceive you due to cover, total cover, or total concealment. Note that special vision and senses may negate the effects of concealment.
- Optional: A DM may rule that a distracted creature counts for this criteria.
- Their passive perception score is lower than your dexterity (stealth) check.
Special: You cannot take this action more than once every 10 minutes., unless you lose the hidden condition against a creature.
Hidden (Condition)
This condition occurs between you and each specific other creature. It is possible to be hidden against some creatures, but not others. You are never hidden from yourself. You gain none of the benefits listed here against creatures you are not hidden against.
- You have advantage on attacks
- Creatures have disadvantage on attacks against you.
- You cannot be hit by spells that have you as a target.
- If you move, creatures do not know the location you have moved to, unless informed through some other means.
Losing the Hidden Condition
You lose the hidden condition when the following occurs.
- You make a sound larger than a whisper within hearing range of a creature.
- You make an attack
- You cast a spell with V components.
- At any point, you no longer have any cover or concealment against a creature.
- A creature's passive perception increases enough to beat your dexterity (stealth) check.
If an action caused you to lose the hidden condition, you complete the action before losing the condition. If it was movement, you may still complete 1 action (including spells and multiple attacks) with the benefits of the hidden condition before the end of your turn. The enemy is aware of any further movement conducted once the condition is lost.
Perception (Action)
Roll a wisdom (perception) check. If this check is higher than your passive perception, it becomes your passive perception for either 1 minute, or until the end of an encounter, whichever is longer.
Special: You cannot take this action more than once every 10 minutes, unless you are in an encounter with a known hidden creature.