Like get my pitchfork, honey taken aback or a very British well I never taken aback?They already have, in Ghosts of Saltmarsh discussing how the Saltmarsh folk would be fairly taken aback by Dragonborn or Tiefling PCs .
Like get my pitchfork, honey taken aback or a very British well I never taken aback?They already have, in Ghosts of Saltmarsh discussing how the Saltmarsh folk would be fairly taken aback by Dragonborn or Tiefling PCs .
Like get my pitchfork, honey taken aback or a very British well I never taken aback?
A peasant with more than one pitchfork gets an A for preparedness. Is that like one everyday pitchfork and a shiny special occasion pitchfork?Not get my pitchforks.
I would err by putting Greyhawk right at the back of the queue. It has nothing going for it apart from nostalgia, and you can never make grumpy old men happy anyway.
Like get my pitchfork, honey taken aback or a very British well I never taken aback?
My dad did, indeed, learn to code with Punch cards.
Henchmen are still NPCs. You couldn't play an Orc.
In not claiming things don't exist. I'm saying letting PCs play anything is a bad idea for some settings.
I like variety. I'm using Midgard for example that has all sorts of new stuff in it.
That new stuff is what makes it interesting over say FR.
I think my preference is around 75% of phb races allowed what they are can vary and some options exclusive/iconic to the setting with maybe some non standard races that are available and are organically in the setting.
. I don't mind Dragonborn/Kin in Midgard and they gave a nation of their own.
They don't organically belong in FR for example although they forced it in 4E literally blowing up chunks if the world.
So they're either a minor race that exists somewhere or you shoe horn them in badly.
Using Dragonlance as an example I'm not a fan of Kender, gully Dwarves etc but they are natural parts if the setting. They have lore that fits, nation's if their own etc.
Draconians as PCs is a bad idea, Dragonborn reskinned as Draconians is even worse.
A Necromancer walking into town with an undead posse isn't going to get a great reception a villager should probably contact the nearest lord or whatever. If a party of goofballs (Drow, Orcs, Draconians, Dragonborn, fiendspawn etc) waltz in why should they get a different reception.
I think comparing GH to DL is inapt.
DL self-consciously changes the race spread - eg there are no orcs or halflings in DL - and it also has a distinct theme which means that playing draconians is comparable to playing orcs and Nazgul in a Middle Earth game.
But GH doesn't change the race spread - they're all there except dragonborn for whom there is easily room given the number of existing reptilian and draconic-type humanoids. And GH doesn't have any particular sort of thematic emphasis which makes playing a half-orc or a tiefling a problem for the setting and its default orientation.
In one of these threads people were talking a lot about Expedition to the Barrier Peaks (not my own cup of tea, but I know many like it). A tiefling and dragonborn can investigate that just as easily as can a dwarf and an elf. Likewise the nobles of the Yeomanry might send a tiefling and a dragonborn as much as anyone else to clear out the hill giants on pain of death. And a tiefling and a dragonborn might as easily come across Keraptis's note and head out to White Plume Mountain as a character of any other race.
GH is a very capacious setting both in the personalities it can encompass and the sorts of adventures that might take place there. Which is one reason I find this and the other thread a bit odd.
But he was played. There was no requirement that players choose only from "traditional" (ie PHB) races.