mach1.9pants
Hero
Yep, a lot of your joy of 4E will come down to your RLV (Required Level of Verisimilitude). The higher your RLV the more annoying 4E will be, IMO
Kzach said:This really bugged me. It's an incredibly obvious combination and yet it was left uncombined. This is the kind of thing that makes me worry that they overlooked some things and that the end result will be a clunky set of rules that don't follow basic premises set forth by other changes.
4.5 ed anyone?
Nope, it says in Races and Classes that they didn't like recharge mechanics so they ditched them all and there is no way of recovering per encounter powers now.AllisterH said:Of course, we should keep in mind, we are only looking at a section of the class. Especially if Bo9S was any indication, there probably is either
a)feat that allows one to reuse an encounter power
b) simple rules in the encounter power section that says, "if you use no powers in a round, you "refresh" your encounter powers.
c) similar rules that allow one to use a daily power more than once.
Yes, I believe you've summed up the 4th Edition philosophy exactly from everything I've read. Keep in mind the comment about "The rules are not the physics of the game world". It isn't that characters are incapable of performing a maneuver more than once, it's just that they don't do it. It makes the game more fun if people don't, so the game doesn't allow them to. However, from the CHARACTER'S point of view all he did was react with the appropriate technique given the time he had and the openings the enemy gave him.Campbell said:I know this won't cure the ills of the more immersion oriented among us, but I tend to see Daily and Encounter Powers as a form of narrative control being handed to the players. It's not that a given character is literally incapable of performing the actions represented by the Powers more often than the limitations in the rules allow, its that they don't. It's just not appropriate for cinematic or narratively appropriate for a character to continually perform these daring feats.
Majoru Oakheart said:The problem is that I certainly can't think of any REALLY good reason why any martial character would have abilities that are per encounter or per day.
Sure, you can explain caster types having per encounter abilities and per day abilities simply by saying "It's magic and that's the way it works." Which is enough to convince 95% of people. Whereas if you say, "They are martial powers, that's the way they work" likely won't convince nearly as many people. This is because people KNOW how non-magical people work but magic doesn't exist in real life so ANY excuse sounds plausible.
So, really you have one of two choices: Bow to the "realistic" or "logical" way of doing things and don't give fighters, rogues and similar characters any per encounter or per day abilities OR give them the abilities and not care that the justification is just as thin as the one for caster types.
If the second choice makes the game more fun the play then I say choose that one and gloss over the reasons.
Yeah, we old-timers are too tired and senile to get up in arms about trivial stuff anymore. Maybe when I was 20, I'd be able to work up the energy to care, but now I'd rather just overlook it and get on with having fun.shilsen said:That's essentially my position too.
mach1.9pants said:Yep, a lot of your joy of 4E will come down to your RLV (Required Level of Verisimilitude). The higher your RLV the more annoying 4E will be, IMO
If you want to find a in-gameworld logic for these powers, here's my take:
At Will/Per Encounter/Per Day is a shorthand description for the likelihood of a certain situation coming up and an appropriate maneuver working. An At Will power is something easily done as long as the base conditions are met. Once you learned the technique, you can repeat it often.
Per Encounter powers are a little more difficult. It's not just knowledge, it's good timing and some luck. Per Day is fiendishly difficult. Even if you trained a lot in it, you still need a lot of luck. It's really hard to get the coordination right, and find the right situation to use it.
But it's not even verisimilitude. Verisimilitude just requires that what happens is believable. It's certainly fairly easy to believe a rogue stabs an enemy with a dagger right in the weak point of its armor or that a cleric heals someone with his magic. Then on the following round the rogue tumbles behind the enemy for a flank and sticks his blade in his back and twists it.mach1.9pants said:Yep, a lot of your joy of 4E will come down to your RLV (Required Level of Verisimilitude). The higher your RLV the more annoying 4E will be, IMO