Lonely Tylenol
First Post
None of that precludes the idea that you might get access to your powers more often through feats. If a feat gives you one extra per-encounter or per-day use of a power, you just write a little "2x" beside it, and that's all the "gaming" of the game you have to do. I can see how recharge could turn into a weirdo bookkeeping min-max fest, but just slapping an extra use on something seems perfectly at home in the system they seem to be trying to make.Majoru Oakheart said:Nope, it says in Races and Classes that they didn't like recharge mechanics so they ditched them all and there is no way of recovering per encounter powers now.
The rationale was that it was too complicated to play a sub-game at the same time as the real game which was essentially a "card game". One where you had to manage what powers you had in your "hand" and when you could "draw" new ones. They found that players were concentrating too much on the sub-game and that it often played out as:
1) Use my "best" power
2) Recharge to get the power back
3) Use my "best" power again
They wanted players to concentrate on the actual game at hand: How many hitpoints the enemies have left, what tactical decisions to make, how to survive and win given the options you had left.