I'm getting for a level 9 paladin that uses 1 spell slot on average a turn will deal 32.4 DPR (using his level 3 slots first and a 60% chance to hit). This can be further increased with hunters mark (at the cost of more spells per fight)
I'm getting a fireball upcast to 5th level will do 25.2 damage (assuming 60% chance for failed save).
Paladin in this example is doing 29% more damage than the fireball.
(Of course, the Paladin also keeps his spell slot if he misses both attacks, but I don't know how to model that part mathemetically.)
Did potential crits on the paladin get included it might increase it a bit>
lol, if he misses both attacks the damage is going to be low enough in that round I would not worry about modeling it the slots over time.
At 9th level the DC on the fireball would normally be 17 and save proficiency isn't common. The failed save ratio favors the fireball better than 60% at that level. Many monsters do have the +2 from DEX and I think 70% is more reasonable of an assumption.
Unless the monster has a high AC for that level I would be included to go with a slighter hit chance to hit too. The glabrezu example from earlier has a 17 AC so 65% to hit from +9 attack bonus (+5 ability, +4 proficiency) without additional modifiers.
IME 60% is a slightly on the low side of the assumption.
lol, if he misses both attacks the damage is going to be low enough in that round I would not worry about modeling it the slots over time.
At 9th level the DC on the fireball would normally be 17 and save proficiency isn't common. The failed save ratio favors the fireball better than 60% at that level. Many monsters do have the +2 from DEX and I think 70% is more reasonable of an assumption.
Unless the monster has a high AC for that level I would be included to go with a slighter hit chance to hit too. The glabrezu example from earlier has a 17 AC so 65% to hit from +9 attack bonus (+5 ability, +4 proficiency) without additional modifiers.
IME 60% is a slightly on the low side of the assumption.