I still
strongly dislike the way they seem to be handling ability scores, but we'll see if their implementation is different from my interpretation. As it stands, I think it breaks down too much (it's too swingy) on opposed checks. 1d20+0 (Dex +0) and 1d20+4 (Dex +3, specialization +1) aren't that far apart, and doesn't make the rogue that much better at sneaking than the Fighter. And, if they are lowering ability score advancement, it might remain similar over many levels.
The upside:
- I have no concrete idea on how they're handling it. I might be very wrong.
- I think they'll be implementing a skill module. That's a good thing, because I love skills.
On a separate note, I actually dislike the idea of a boss battle taking up 5 minutes in real time. I'd rather the "lesser" fights take less, but we're okay devoting time to "that one awesome fight" that things seemed to build naturally around for a couple months. We look back fondly on those fights, when they go well, and the PCs barely win but everyone is messed up, stumbling away from the fight, carrying an unconscious comrade or two.
At any rate, I'll just have to see how it unfolds. I'm guessing we're missing things right now, and that's not even counting the unstable state the game is currently at. I'm looking forward to finding out more. As always, play what you like
