Anybody interested in playing Shadowrun?

I'm all ready to go as well, just tell me if those changes are acceptable. Oh, and how is our 6th player coming? Is that the friend of your that sorta fell of the map?
 

log in or register to remove this ad

Shalimar - what's a mono-whip?

That's funny, that you're dropping the Geasa.
I read about it, and am VERY interested in taking one. :D

I have seen some examples that people have used, and it DOES seem like pretty much a benefit for no drawback.

Here's an example(s):
* - Geas (Involuntary, to offset 1 Magic lost due to cyberware): cord necklace w/ wooden ziggurat (flat) medallion stained with the blood of a fallen enemy

Rationales
When Joaquin was a boy, Q helped him find the medallion that he now wears. It was an emotional placebo meant to help catalyze the growth of the man Loco became. When Loco lost his magic point getting his Smartlink installed, the medallion became necessary for his protective powers of Mystic Armor and Pain Resistance.

His Geasa
His Voluntary Incantation Geas
Etienne has taken the voluntary geas Incantation to reduce the cost of his Magical Powers. This allows him to purchase the power at 75% of the cost. If he does not use Incantation, he can not cast spells or conjure Spirits. His incantation consists of a bass, ritualistic chant.
His Involuntary Talisman Geas
Etienne has taken the Talisman involuntary geas to offset the Magic point lost due to the reduction in his Essence for taking cyberware.
Etienne's talisman is an arm brace that rests high on his right arm *snip* etc


Duoane - is there a way I can take a Geasa, make it a cost, but not a crippling one?
Phys-ads need all the magic they can get, in my mind - they aren't exactly overpowering, and it doesn't seem like there's a ton of rules which apply to them (most of the magic rules I read that benefit Awakened PC's don't apply to adepts).

And I'm trying to post the info on Inue when I get the chance (background, etc).
I'd really like him to be trying to get in touch with the Invisible Ones (Path of the Adept : Invisible Way)
I'll mention more about them later - I think it would be neat if there was a small # of ex-corp ninja assassins that left the corp over the years - they are the few that ascended past the brainwashing and systematic insistence on "the Good of the Corporation" - and struck out on their own in the big, scary, unclean, unorganized, sleep-where-you-drop World.
 
Last edited:

its a whip that infects those who are hit by it with mononucleosis ;) hehe, its a mono filament whip. Its the only melee weapon you need not have strength to use effectively. Since I was planning on buying a weapon Foci (eventually) I needed one with a skill that wasn't strength linked, and since I can't astrally project I wanted one with good reach(2 meters being damn good).

The reason I didn't want the Geas is that Angel being who she is wouldn't have got it installed in the first place. I know I figured that out a tad late, but, shes a rather new character, I needed time to get to know her.

Folkert actually changed the rule on Geasa. If you break your Geasa you are out the point of magic that you were saving, + 1 additional. So if you had magic 6 W/ the Geas, then if you break it you have magic 4 until its unbroken. Also as far as I know, Geasa to ofset magic loss for adepts are involutary, ie the GM sets 1 if he wishes, you get to say yes I'll go with it, or no I wont and your magic is now reduced.
 
Last edited:

Adepts can take a geasa voluntarily to reduce adept power costs. The 25 percent reduction can be useful especially when applied to expensive powers, like improved reflexes.
 

Just wanted to point out that I'm ready to go too. And I've got to say that this has been the most pleasant character creation on these boards that I've taken part of. Most of the other games (that I've been part of) go like this:
Day 1: Recruitment starts.
Day 2: Game full. Half of characters ready. (This is usually when I notice the recruitment thread)
Day 3: Game starts.
 

Howling Coyote - yeah, I'm interested in the voluntary Geas, and the 25% reduction in Improved Reflexes, as well.
Depending on how punishing the Geas is - Duoane, be fair, but be nice. :D
(Would extra adept powers be unbalancing? I don't know how they're perceived by experienced players, but phys-ads sure seem to me to be a tad underpowered - how are they considered in your groups?)

Shalimar - I'm confused - are you saying that you're using the same thing that I based Inue on? (the mono-filament whip)
In my thoughts, it was required to have the cyberware to use the mono-filament whip - I didn't think you could use one without having it "installed".

And the whole point of me making Inue was to have a unique weapon that matches the inspiration for the character. :(
 

@ all:

I'm back. :)

Sorry for going AWOL, but due to some health issues I havn't spent much time at the computer for the last days.

I'll be working through the backlog so we can get back on track.


Folkert
 
Last edited:

@ Xael and Howling Coyote:

I'll be posting my last questions today, so I can consider your PC's finished.


@ Xael:

Could you recheck your money? It seems to me that you spent too much, mainly due to the price of computer memory.


Folkert
 

Reap, the default mode of a mono-filament whip is as a whip. It comes in a handle where it is cotained until you let it out. It isn't cyber-ware at all. I feel 100% confident in saying that having it in cyberware is entirely unique. This is the first time in the shadowrun universe I have ever heard of one being altered into anything but a handle that holds the filament. I should say that since I had switched her over from a street Sam (page 3) she was always going to use one. As a street Sam she had the strength to use other melee weapons.

Thats why I had whips 3. I wouldn't use a reglar whip, they do somewhere around strength light damage, no where near enough. I just switched the whips 3 for the specialty of whips/mono-whips 2/4, what I had intended to do from the beginning. I mean, she would only use the weapon in the last extreme defense of her life, she needs a weapon therefore that can kill easily when she is forced to use it, and for someone as physically weak as her, its a mono-whip, because of the 2 meter reach, and also because the damage is not reliant on strength. When eventually she bonds a weapo focus, a mono-whip is what it is going to be. The only way to harm a spirit(For her) is an unarmed attack, or one with a melee weapon, or a spell. The damage from a melee or unarmed attack does Charisma (M) damage, the damage from a weapon focus is the weapon's base damage code. The 10(S) damage at a 2 meter reach beats out 3(M) with no reach. The only other weapons that are independent of strength do their damage as stun damage, making it useless as a weapon focus.

Your right though, I should have flat out said that I was planning on using a mono-filament whip back on page 3, but at the time it was unavailible at character creation because it was availibility 24 and the max at creation is 8. Once Folkert allowed the purchase with the paying of the street index, it became availible, otherwise I would have bought it before. I am sorry if that upets you. But it was my intention even before I knew you were planning on playing Johny Mneumonic. i do think there are enough of them in the world, and enough differences between your internal one and my regular one for them both to co-exist.

In response to your "are adepts under-powered?" question, they are what they are. They are specialists, they can be better in one or two areas then a street Sam, but a street sam will be better over all. Its a trade off. The average adept doesn't set off metal detectors, street Sams do. Street Sams need major cash for their cyberware, and they also need to maintain their ware with regular visits to sHadow clinic. Sams need to pay not only for the Ware but also for surgery and hospital stays. Adepts jst spend the karma and get the power point immediately no monetary cost at all. There is just so much cyber a body can take, 5.999 or so, if you hit 6 used, you are dead, no ifs, no ands, no buts(Cyberzombies don't count, not really). An adept can keep spending karma as long as he is living, so eventually he can be better all around then a sam, at no monetary cost, and with no real detection of his gifts through mundane means when he decides to retire. He doesn't need permits for all of his powers like sammies need for their illegal ware.
 

Douane said:
Could you recheck your money? It seems to me that you spent too much, mainly due to the price of computer memory.

Argh! It seems that I missed the part memory COST * x. :D Which means that the prices are 20 times what I thought... :p

Change Heads-up display memory to 10 MP.
Change Personal Wrist Computer memory to 10 MP.
Change Personal Table-Top Computer memory to 50 MP.

Heh, never bought memory or computers in SR before. :D
 
Last edited:

Remove ads

Top