Anybody interested in playing Shadowrun?

Shalimar said:
I have been thinking really hard on this, and, if its okay with you Folkert, I'd rather remove Angel's Cyber-ware, all 180k of it, its not really necessary for her, and I think she would rather not polute her body with it. She can replace those things external units as Reap said. This way her magic wont need to be limited by a Geas.

Heres the break down of expenditures to use the cash:
4 spell points 100k (3 for the focus) 1 point to learn Clean Air
Force 3 Improved invis. Sustaining focus 45k
Mono-whip 9k
2 pairs of mirrored Shades with Thermo, Smartlink 2 16k
(Is it possible to add image Vision Mag 3 to these shades?)

18,615 left (subtract whatever for the vision mag 3 for the two glasses)

I want to change her whips 3 to whips/mono-whips 2/4(Eventually when I am able to buy a weapon focus, It'll be a mono-whip, so I want to be good with it)


Sorry, Shalimar, for the delay!

Thought I had already answered this, but I must be getting old. ;)


If you want to, please go ahead with the "no cyberware policy". Seems to be more suitable for a Tir elf anyway. :)

Concerning the changes, I'll admit that I don't exactly like the use of sustaining foci, but if you really want it, take it.
Considering the size of image mag scopes I don't think it possible to add that to shades. BTW, the shades won't fool any professional, they will recognize them for what they are.


Folkert
 

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reapersaurus said:
Depending on how punishing the Geas is - Duoane, be fair, but be nice. :D
(Would extra adept powers be unbalancing? I don't know how they're perceived by experienced players, but phys-ads sure seem to me to be a tad underpowered - how are they considered in your groups?)


First, I never knew Phys Ads could take geasa. Well, you learn something new every day. :) [Nope, I'll refrain from ranting how 1st Ed Adepts had to make without this kind of stuff. :D]

Concerning geasa, I don't think it would be a good idea for me to force an geas upon your PC. If you want one, go ahead and pick it. [Just make sure that it makes sense, holds up to the spirit of a geas (ie. some kind of limitation) and provides a good story.]

Regarding extra powers: I know the feeling, phys ads just can't have enough powers. If you choose some flavourful abilities and not just the "power" ones, I'm certainly not adverse to it.



Shalimar - I'm confused - are you saying that you're using the same thing that I based Inue on? (the mono-filament whip)
In my thoughts, it was required to have the cyberware to use the mono-filament whip - I didn't think you could use one without having it "installed".

And the whole point of me making Inue was to have a unique weapon that matches the inspiration for the character. :(


Reaper, the standard mono-filament whip is indeed an ordinary whip, ie. a handle with a strip of mono-filament. That's why I originally asked whether you wanted a custom handle. The implantation is just an added option (and a tribute to Will Gibson).

Considering the choice of weapons, the mono whip would not be that unique, as some people in the Sixth World are bound to also have one. In fact, it seems to have gotten far more scarce than in the days of the 1st Ed, where it was often the preferred melee weapon for many characters, because it was among the best weapons to have, if not the best. The new availability code of 24 does good work to prevent this.

I never considered the mono whip to be that good, first for the potential to damage yourself and second for the restraints in using it, ie. at least 2m free room to each side.

If it fits your vision of the PC, by all means take it. It just won't be a one-of-a-kind weapon. Seldom yes, but there is still a chance you might encounter one.


Folkert
 

With the sustaining focus, giving up the cyber reduces her capability by a lot. Just her pistols skill has been weakend greatly by the removal of the smart link and the vision mag, I would say to less then 1/4 of what it would be with it. As such she is forced to rely a lot more on her magic, a lot more, so +2 tn for sustaining the spell would pretty much cripple that ability.

Could be worse, I could have learned the spell at force 1 and bought a lot of force 1 sustaining foci for it, at least this way I am forced to sustain any uses of it beyond the first. Though I do think buying it at force 1 with a ton of foci and doing that while very effective, and legal, it is also rather umm...... very poor form.

Understood about the vision mag thing, and that others would know what they were, but the general public wouldn't. Besides, its a rule somewhere, bodygaurds have to have those little ear things, and black shades.

Ok then. For the other 18k then I'll pick up 2 force 4 expendable combat Foci, 1 force 2 expendable combat focus, and finally1 force 2 expendable elemental manipulation focus. The combat foci will help with the area of affect of her stunball's.
 

@ Shalimar:

Bad news, unfortunately! :(


I apologize for not addressing this sooner, but it seems to have so far slipped beneath by radar and I only recognized it when rereading my last post.

In my campaign it won't be possible for a mono whip to be made into a weapon focus.

My reasoning for this

1. The use of orichalcum in the construction is somewhat opposed to the monofilament line of the whip.

2. I don't give boni regarding astral combat neither for dikote, the infamous "laser-axe" of the 1st Edition or for the mono whip. Their technological construction and way of doing damage is counteracted in the astral plane. (In the spirit that will and magic ability count in the astral, but not technology.)


In hindsight, I realize that this will put a serious crimp in your concept, but I hope that we'll be able to overcome it and that this won't make you reconsider your involvement in the game.


Sorry,

Folkert
 

I have responded in an email, though this does kill her as far as my concept of her as a sorceror adept. I really do like the character though, her background, and her history. I'll alter her stat and ability wise.

I'm thinking physical adept one following the path of the warrior(One of the Tir Na Nog paths of the Wheel), a Tir Paladin. It retains the magical bent I want for her from her background, I mean pretty much all of the Tir nobles are awakened beings of some sort. That rather makes me wonder though. Overall only 1% of the population is awakened, So how can it be that the entirety of Tir Na Nog nobility be awakened, is it perhaps less common then 1% in certain races and much much more common in other Races?
 

Well, this is the final incarnation of Angel. Questions, comments, thoughts, ideas? To answer a question, yes, I did use the build-points 123 system with permission from Folkert

Attributes:
Body: 5
Quickness: 5
Strength: 5
Charisma: 3
Intelligence: 4
Willpower: 3

Essence: 6
Magic: 6
Reaction: 8
Initiative: 3d6 +8

Combat pool: 6
Karma pool: 1

Skills:
SMG/Heckler & Kock 4/6
Pistols/ Predator 4/6
Edged Weapons/Katana 4/6
Unarmed Combat 5
Athletics 5
Stealth 5
Negotiation 3
Etiquette 3
Demolition 3

Languages:
English 5
Sperethiel 5

Knowledge:
Elven Society 4
Magic 4
Meta-human Politics 3
Security Procedures 3

Adept Powers: 6pts
Improved Reflexes 2 3
Traceless Walk .5
Improved Senses: 1
Thermo, Flare Comp, Scent, Hearing Damp
Killing Hands Serious 1.5 (Talisman Geas)

Edges and Flaws:
Impulsive +2
Friends in High Places (Terry) -2
Good looking and knows it -1
Sensitive system (Magical) +2
Dark Secret +2
Incompetence Launch Weapons +2


Gear:
Misc.

Level 2 Contact
Middle Life-style

Weapons
Dikoted Katana
Dikoted Katana (blacked out)
Shock-glove
Predator 3 (with Silencer)
Predator 3 (with Silencer)
Heckler & Koch hk227 (Smart 2, suppressor)
Survival knife
2 flash packs

Ammo (extra clips):
1 clip 15 regular rounds
1 clip 15 Ex-Explosive ammo
1 clip 28 Ex-Explosive ammo
1 clip 28 regular rounds

Clothing and armor:
-Medium Grade Security Armor 6/5 (Includes Street Index)
-Security Helmet 1/2
Smartlink 2, Electronic vision mag, HUD w/ 100 megapulses of memory, Rating 4 signal locator, Helmet Transceiver
-Form fitting body armor 4/2
-Secure clothing 3/0
-Secure Jacket 5/3
-Leather Pants 0/2
-Tres Chic clothing
-Fine clothing x3

Equipment:
Smart Goggles (Smart Link 2)
Micro-transceiver 6
Sub-vocal microphone
Pager
Wrist-phone with flip-up screen
Wire cutters
3 Plasteel restraints
5 Tranquilizer patches rating 6

Cash: 1923 at start
 


Well I was all set to use another flaw, but was told to switch the other flaw because of what Folkert was planning, so I was kind of at a loss there. Launch weapons is a skill someone in her postion would actually have, had I more skill points, and I am planning on buying once I get the karma(along with assault rifles as I plan on using it only with underbarrel grenade launchers)

I do see your point though, hmm Allergy uncommon, mild Gold would work, subject to approval of course.
 

@ all:

My apologies, but this won't start today.

As I'm still staying (and working) with my father, without access to my email-account or the SR materials, I will have to delay another day. (If all goes well, I should be back at my own place tomorrow and will post the opening then.


Thanks for the patience!

Folkert

[EDIT]P.S.:
Howling Coyote, if you want to, redo the PC. But I'd appreciate it if you keep the concept.

Shalimar, Allergy (gold) would be fine, of course.
 
Last edited:

Hi all!

I've returned and will post the opening later this day. [Have to sleep.:)]


The new Rogue's Gallery thread can be found over here.

Please post your own PC's so that you can make revise them in case it is necessary.



The IC thread "Chapter 1: Another day at the bar" is also up.

Please keep the still open creation questions to this thread, so we can finish them quickly.


Folkert
 

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