Anybody out there play Paranoia?

The best thing about Paranoia adventures is things like "We havn't included stats for these guys cos we know the PC's are going to use R&D weaponX..."
 

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Our gaming society is having it's year meeting (to see how much the accountant has borrowed from the account and beat him until he pays it back :D) tomorrow. Would be great to run a game of Paranoia then. :D
 

Ahh. Only in Paranoia would you see an elite Troubleshooter Team Leader in power armour with a non-functioning left leg riding a motor scooter into battle. :)

Some Commie Mutant Traitor has hidden my rulebook. Fortunately, that really doesn't make it any harder to run.

The most fun is forcing players to make traitorous decisions during character generation, and killing them before the game even starts.

Me: "Ooh, the table shows that you own six nails. They're above your clearance - do want to keep them, or throw them away? ... Oh, you're sticking them in Pats-Y-GUY's locker. You've played this game before, haven't you?"

Player: "Yeah, one of my mates from school used to run Paranoia occasionally."

Me: "A mate from school, eh? I have no record of a School Sector. How did you meet this contact, and where is this improperly named Commie sector located, traitor?"

Player: "Ummmm ... ahhhh ... I dodge."
 
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Number47 said:
The sick thing is that I own the game book, have GM'd the game, have the comic books (limited series of 6 comics), have the novel (Nobody Knows the Trouble I've Shot) and read it 4 or 5 times, but I've never, EVER gotten to be a player.

yeah - I can relate - i have run the game several times but have never been a player - of course the same goes for most role-playing games -I'm always the GM, never the player...
 

Scarab said:


WORD! (echo5ive@hotmail.com is my spambox, I'm very paranoid (ha!) about giving out my private address on public forums.)

I've never GM'ed or even played Paranoia, but I've read tons and tons of stuff about it and really want to give it a shot. I can always improvise some rules.

Sent!
 

Piratecat

I would really like to see your adventures too. (Bdavis@colsa.com). I love paranoia and may even start converting it to D20. The mutant powers are obviously feats. Since everyone is going to die, stats aren't that important anyway.

Thanks
 

Oracular Vision said:
Piratecat

I would really like to see your adventures too. (Bdavis@colsa.com). I love paranoia and may even start converting it to D20. The mutant powers are obviously feats. Since everyone is going to die, stats aren't that important anyway.

Thanks

A humble "me too" :)
iliston@yahoo.com

Thanks,
Ian
 


I don't know if I'm going to playing anytime, but what the heck. Send me those adventures, too, please. At least a good read, I'm sure.
 

Scarab said:
Thanks a bunch, PC! Now, if I could just find your old Paranoia story hour to steal some ideas from...

Actually, I think it's my Story Hour you're thinking of. I have the dubious honor of being the first person to post an non-d&d story hour to the old board back when Eric was running them. \

However, I should add that the story hour was a session I did running PC's excellent paranoia adventure: Adventures in Clonesitting. I think that I have it on CD somewhere around my house. If I find it, I'll repost the [Paranoia]Klueless Story Hour for everyone's enjoyment.

Edit Update: Unfortunately, I've looked through all my CDs and on my hard drive and it's no where to be found. Which is too bad. I thought it was funny and was quite proud of it. Afterall, the talented Mr. Piratecat gave it the highest praise I could think of when he wrote, "I couldn't have run it better myself."

Sob. Gone. All gone. With the wind and the old boards... sigh.
 
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