Fine, half priced horse shoes for my ponies.Scion said:Generally I would go to a weaponsmith for a longsword![]()
...Don't know about you, but my ponies don't need half-priced shoes.Droid101 said:Fine, half priced horse shoes for my ponies.
To answer your opening question. Never. I suggest that you watch a show called Phenonmenon (that word is one Greek Word that I chronically mispellrenbot said:I have never liked psionics, and as a DM have never allowed them in my game. However, since I have started an Eberron campaign I felt that locking out psionics would cut off too many potentially cool plot points, so I decided to allow them. And I still hate them.
Note, that I didn't say you observation is wrong, I just havn't noticed the same thing in our games. Spells like Horrid Wilting (for pretty high level damage dealing) are... well... horrid!Scion said:I have seen it happen in play. However, a pretty easy comparison comes to mind.
As levels increase hd increase. Generally hd of opponents goes up faster than caster level. Also, con increase happens as well.
...
Just think it's incomplete.People have been trying, but you seem to dislike it.
Not after they have been used up.This is where the comparison with mystic theurge breaks down. The Sorc 'does' have access to those higher level spells.
See, that is exactly what I mean, when I say comparing damage isn't showing the whole picture.We all know that the psion can deal more damage if he spends resources properly. But then he is burned out for the day, and didnt cause a huge amount more damage anyway.
That, and after he is burnt out, the sorcerer keeps up to the total with the remaining spells, so the total is roughly equal, but the psion has the advantage of being able to shell out more in a shorter amount of time (if he chooses to, which he does not have to).So, the picture you are showing says that the psion can do more if he burns out and spends the resources.
Even if you always switch back, this is a cost, which I would gladly pay. Heck I use Limited Wish all the time, when I have it.That means 100xp to bypass some situation, minimum.
That's the problem, they do only keep up after having spent the remainder of their spells. They are not so close (unless you count optimum circumstances for the sorcerer, which the psion does not need thanks to changing energy types and whatnot) at the point the psion is spent (and the sorcerer has spells left).So, the guy who nearly keeps up in damage in these examples, and still go all day long for the rest of the day is 'only slightly ahead'? Obviously we have very different definitions of 'slightly'.
I'd even dareI think you need to check the Astral Constructs again. While they lack the spellcasting ability, some summoned creatures have, they are a lot more powerful in combat. Different focus, but the power level isn't lower for sure.Still, since the summon monsters tend to be worth 3 - 4x as much as astral construct (when they get higher) then I guess it works out to be pretty even.
That's all I'm saying. That the Energy powers are better than compareable spells one-by-one. Whether that is a good or bad thing, is not relevant. What is relevant, that the sorcerer/wizard needs to learn more spells to achieve the same amount of knowledge.Depends on how you count. But in any event, it is fixing a problem, not creating a new one. The problem is with the energy spells (although a single feat tends to fix that for the arcanists). Still, psions are better at direct damage, fine, everyone likes to have a nitch.
In what way? Only thing that it lacks is counterspelling I think, but that's certainly more than balanced by the fact, that powers cannot be counterspelled at all.Of course, the augmented version is still much worse than the greater dispel.
*blink*So sure, one can pick up one power that will augment (it winds up costing more pp equivalent anyway than greater also) but it is still worse than the spells in some ways.
The ability to do it, sure. The cost to apply it is not (but neither is it for the metamagic).Heighten is not gotten for free, ...
Well, plenty people (just take a look at those threads that talk about sorcerer feat selection) say Heighten is very good for sorcerers. And a higher save DC is very good, regardless of how you put it.So, comparing a limited case to a feat that is worthless and saying, 'well, this is obviously a good thing for the psion'.
Yeah. Just that the first some is not the same as the other some.That is why I prefer to compare with wizards. But then in some ways the psion is better than wizards, and in some ways better than sorcs. But then in some ways the psion is worse than wizards and worse than sorcs.
Not in 3.5 until maybe Complete Arcane puts it back in (and supersedes Energy Affinity again). Right now, Energy Affinity is the 3.5 Energy Substitution.Energy substitution is pretty nice. If the sorc picks up sonic, still a valid choice last I heard, ...
Which can be suppressed (without spending feats) and are not even nearly as restrictive, yeah.As for still and silent the psion still has other displays.
That is a question, that is not easily answered. To you, as we know, the problem lies with the arcanists. I think (and most balance between 3.5 core classes threads underline this opinion) that the core classes are fine balance-wise.Once again though, is this a problem with the psion or with the arcane casters?
Nah, when it's better to empower and penetrate +4 compared to augment (which is not as good as empower, of course), but penetrate +8, for example.In some? such as when one might want to empower something 'and' have it be able to penetrate SR better?
The wizard, ok, but the sorcerer with the incredibly slim spell selection (spells known)?Essentially, the psion is a specialist by default, he has no other choice. The sorc is a generalist by default.
Though, the specialist only needs to pick up a a single or a few powers to obtain this specialization, maybe a feat or two. So it's easily possible to specialize in multiple of those areas (blasting, summoning, etc.) at the same time, which is more akin to a high-powered generalist (with a good portion of the breadth of a true generalist, but the whole power of a specialist across the board), actually. Stuff like Endowment (I know you think it's weakI see it as coming down to specialist that is made well (very well balanced) vs a generalist who has some problems ...
... Being a specialist by nature means that they should be better at certain things. They are giving up something to gain something else. ...
Yeah, I can see how some find them boring, they are in a way. But most people who now like sorcerers (including myself) only learned to really know how fun they are after playing them for a while. That's something you cannot make up on numbers, as it is just a feel. Certainly not everyone will have the same priorities and that's a good thing, but fun isn't really what this is about (and the psion, as you said, would win here anyways... (I have never played the sorc, it is just completely uninteresting, nor have I known anyone to play a sorc for more than a single level).
So, in fact, we both have the same opinion, just different perceptions on what that means compared to the other classes (other than psions and sorcerers/wizards, that is).From just a general, overall impression, it definately looks to me like psionics are the most balanced form of magic to date.
The key point.Thanee said:You think, that psions are more in line with the other classes as a whole, while I think sorcerers/wizards are already in line with them and thus psions are not.
Thanee said:Note, that I didn't say you observation is wrong, I just havn't noticed the same thing in our games. Spells like Horrid Wilting (for pretty high level damage dealing) are... well... horrid!At least when they were used against us.
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Thanee said:Just think it's incomplete.
Thanee said:Not after they have been used up.![]()
Thanee said:Damage just isn't everything.
Thanee said:I'd even dareI think you need to check the Astral Constructs again. While they lack the spellcasting ability, some summoned creatures have, they are a lot more powerful in combat. Different focus, but the power level isn't lower for sure.
Thanee said:That's all I'm saying. That the Energy powers are better than compareable spells one-by-one. Whether that is a good or bad thing, is not relevant. What is relevant, that the sorcerer/wizard needs to learn more spells to achieve the same amount of knowledge.
Thanee said:In what way? Only thing that it lacks is counterspelling I think, but that's certainly more than balanced by the fact, that powers cannot be counterspelled at all.
Thanee said:The ability to do it, sure. The cost to apply it is not (but neither is it for the metamagic).
Thanee said:Well, plenty people (just take a look at those threads that talk about sorcerer feat selection) say Heighten is very good for sorcerers. And a higher save DC is very good, regardless of how you put it.
Thanee said:Yeah. Just that the first some is not the same as the other some.
Spontaneous Manifesting anyone?
Thanee said:Not in 3.5 until maybe Complete Arcane puts it back in (and supersedes Energy Affinity again). Right now, Energy Affinity is the 3.5 Energy Substitution.
Thanee said:That is a question, that is not easily answered. To you, as we know, the problem lies with the arcanists. I think (and most balance between 3.5 core classes threads underline this opinion) that the core classes are fine balance-wise.
Thanee said:Nah, when it's better to empower and penetrate +4 compared to augment (which is not as good as empower, of course), but penetrate +8, for example.
Thanee said:The wizard, ok, but the sorcerer with the incredibly slim spell selection (spells known)?
Thanee said:You think, that psions are more in line with the other classes as a whole, while I think sorcerers/wizards are already in line with them and thus psions are not.
Nail said:RAW, I'd agree with Thanee. After house rules (nerfing various psion issues)....well, then I might agree with Scion.
Scion said:You obviously need to check greater dispel, you have missed something important.
For the most part I have simply been trying to show the other side, mainly the one that thanee wishes to sweep under the rug and ignore.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.