Anyone else annoyed by psionics?


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renbot said:
I have never liked psionics, and as a DM have never allowed them in my game. However, since I have started an Eberron campaign I felt that locking out psionics would cut off too many potentially cool plot points, so I decided to allow them. And I still hate them.
To answer your opening question. Never. I suggest that you watch a show called Phenonmenon (that word is one Greek Word that I chronically mispell :mad: ). If it's the mechanics that is bothering you, buy BESM d20 and run Eberron with that.
 
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Just a few comments... EDIT: ok, maybe a bit more than that... :D

Scion said:
I have seen it happen in play. However, a pretty easy comparison comes to mind.

As levels increase hd increase. Generally hd of opponents goes up faster than caster level. Also, con increase happens as well.

...
Note, that I didn't say you observation is wrong, I just havn't noticed the same thing in our games. Spells like Horrid Wilting (for pretty high level damage dealing) are... well... horrid! :D At least when they were used against us. ;)

And not all opponents have high hit points, really.

Tho, what it boils down to I certainly agree with, that disabling spells are better than damaging spells at higher levels.

People have been trying, but you seem to dislike it.
Just think it's incomplete.

This is where the comparison with mystic theurge breaks down. The Sorc 'does' have access to those higher level spells.
Not after they have been used up. ;) That's the only situation I was talking about when comparing with the Mystic Theurge. That is after the sorcerer has used up a good portion of their spells to make about the same impact that the psion did (with fewer more powerful manifestations).

The MT example IMHO shows, that the low level spells, which are what the sorcerer mostly has left, are not so hot compared to the lack of high level power, tho, that lack is not as high as with the MT (since the sorcerer has high level spells). That's all.

We all know that the psion can deal more damage if he spends resources properly. But then he is burned out for the day, and didnt cause a huge amount more damage anyway.
See, that is exactly what I mean, when I say comparing damage isn't showing the whole picture.

You can do A LOT more with those spell slots or their equivalent in PP than just deal damage. That's why I usually speak of effects rather than damage. That could be anything from a Dimension Door, an Energy Ball to a Dominate. All those are powerful effects, which you cannot recreate with low level slots.

Damage just isn't everything.

So, the picture you are showing says that the psion can do more if he burns out and spends the resources.
That, and after he is burnt out, the sorcerer keeps up to the total with the remaining spells, so the total is roughly equal, but the psion has the advantage of being able to shell out more in a shorter amount of time (if he chooses to, which he does not have to).

That means 100xp to bypass some situation, minimum.
Even if you always switch back, this is a cost, which I would gladly pay. Heck I use Limited Wish all the time, when I have it. ;)

And psions get "Limited Wish", too (8th level, tho). I think Psychic Reformation greatly sidesteps their restrictions (which are already much smaller than the sorcerer's (but not the wizard's of course)) in terms of Powers Known.

So, the guy who nearly keeps up in damage in these examples, and still go all day long for the rest of the day is 'only slightly ahead'? Obviously we have very different definitions of 'slightly'.
That's the problem, they do only keep up after having spent the remainder of their spells. They are not so close (unless you count optimum circumstances for the sorcerer, which the psion does not need thanks to changing energy types and whatnot) at the point the psion is spent (and the sorcerer has spells left).

That's what I try to show with the picture, if you move one level up and go away from pure damage, it is much better to see, as pure damage comparisons are a bit deceptive.

Still, since the summon monsters tend to be worth 3 - 4x as much as astral construct (when they get higher) then I guess it works out to be pretty even.
I'd even dareI think you need to check the Astral Constructs again. While they lack the spellcasting ability, some summoned creatures have, they are a lot more powerful in combat. Different focus, but the power level isn't lower for sure.

Depends on how you count. But in any event, it is fixing a problem, not creating a new one. The problem is with the energy spells (although a single feat tends to fix that for the arcanists). Still, psions are better at direct damage, fine, everyone likes to have a nitch.
That's all I'm saying. That the Energy powers are better than compareable spells one-by-one. Whether that is a good or bad thing, is not relevant. What is relevant, that the sorcerer/wizard needs to learn more spells to achieve the same amount of knowledge.

Of course, the augmented version is still much worse than the greater dispel.
In what way? Only thing that it lacks is counterspelling I think, but that's certainly more than balanced by the fact, that powers cannot be counterspelled at all.

But "much worse"!?

It has a lower effective cost eventually (10 PP which is not the equivalent of a 20th CL 6th level spell, it's even less than the equivalent of a 11th CL 6th level spell), and includes several versions between Dispel and Greater Dispel.

Ok, that's the advantages, now where are the disadvantages?

So sure, one can pick up one power that will augment (it winds up costing more pp equivalent anyway than greater also) but it is still worse than the spells in some ways.
*blink*

I'd really like to see how you come to that conclusion. :)

Heighten is not gotten for free, ...
The ability to do it, sure. The cost to apply it is not (but neither is it for the metamagic).

So, comparing a limited case to a feat that is worthless and saying, 'well, this is obviously a good thing for the psion'.
Well, plenty people (just take a look at those threads that talk about sorcerer feat selection) say Heighten is very good for sorcerers. And a higher save DC is very good, regardless of how you put it.

That is why I prefer to compare with wizards. But then in some ways the psion is better than wizards, and in some ways better than sorcs. But then in some ways the psion is worse than wizards and worse than sorcs.
Yeah. Just that the first some is not the same as the other some. ;)

Spontaneous Manifesting anyone?

Energy substitution is pretty nice. If the sorc picks up sonic, still a valid choice last I heard, ...
Not in 3.5 until maybe Complete Arcane puts it back in (and supersedes Energy Affinity again). Right now, Energy Affinity is the 3.5 Energy Substitution.

As for still and silent the psion still has other displays.
Which can be suppressed (without spending feats) and are not even nearly as restrictive, yeah.

Once again though, is this a problem with the psion or with the arcane casters?
That is a question, that is not easily answered. To you, as we know, the problem lies with the arcanists. I think (and most balance between 3.5 core classes threads underline this opinion) that the core classes are fine balance-wise.

In some? such as when one might want to empower something 'and' have it be able to penetrate SR better?
Nah, when it's better to empower and penetrate +4 compared to augment (which is not as good as empower, of course), but penetrate +8, for example.

Essentially, the psion is a specialist by default, he has no other choice. The sorc is a generalist by default.
The wizard, ok, but the sorcerer with the incredibly slim spell selection (spells known)?

The psion is more generalist than the sorcerer there, actually. Only thing that keeps the sorcerer afloat is the better breadth in spell selection (class spell list).

I see it as coming down to specialist that is made well (very well balanced) vs a generalist who has some problems ...

... Being a specialist by nature means that they should be better at certain things. They are giving up something to gain something else. ...
Though, the specialist only needs to pick up a a single or a few powers to obtain this specialization, maybe a feat or two. So it's easily possible to specialize in multiple of those areas (blasting, summoning, etc.) at the same time, which is more akin to a high-powered generalist (with a good portion of the breadth of a true generalist, but the whole power of a specialist across the board), actually. Stuff like Endowment (I know you think it's weak :)) is one of the reasons, as it includes all powers not just one school/discipline. Or Overchannel, which also works on all powers.

... (I have never played the sorc, it is just completely uninteresting, nor have I known anyone to play a sorc for more than a single level).
Yeah, I can see how some find them boring, they are in a way. But most people who now like sorcerers (including myself) only learned to really know how fun they are after playing them for a while. That's something you cannot make up on numbers, as it is just a feel. Certainly not everyone will have the same priorities and that's a good thing, but fun isn't really what this is about (and the psion, as you said, would win here anyways :p).

From just a general, overall impression, it definately looks to me like psionics are the most balanced form of magic to date.
So, in fact, we both have the same opinion, just different perceptions on what that means compared to the other classes (other than psions and sorcerers/wizards, that is).

You think, that psions are more in line with the other classes as a whole, while I think sorcerers/wizards are already in line with them and thus psions are not.

Bye
Thanee
 
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Thanee said:
You think, that psions are more in line with the other classes as a whole, while I think sorcerers/wizards are already in line with them and thus psions are not.
The key point.

RAW, I'd agree with Thanee. After house rules (nerfing various psion issues)....well, then I might agree with Scion.
 
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Thanee said:
Note, that I didn't say you observation is wrong, I just havn't noticed the same thing in our games. Spells like Horrid Wilting (for pretty high level damage dealing) are... well... horrid! :D At least when they were used against us. ;)

Horrid wilting is over a very large area, can distinguish individual targets, and doesnt do elemental damage.

Still, even then its damage is not great except against pc's (note that a pc's CR is roughly equal to its level, but monsters of the same CR can have much, much higher hp, sometimes an order of magnitude higher, although that is pretty rare). So, I was not talking about pc class vs pc class, I was talking about pc vs monster. It is a very odd, and unfortunate, quirk of the system. But still, when working out of the monstrous manual what I said holds firmly true.

There are edge cases, such as one guys campaign that came up during the discussion of the brilliant energy weapon enhancement. For the most part it is a pretty worthless enhancement, but it was breaking his game because all of his high level guys were pc classes (or npc classes) and the most dangerous ones all wore full plate.

So sure, if one is a pure pc class (with a d4 hd, which even one of the main designers said he didnt want in the game anyway), with a lack of a con score (at higher levels less than a 16 with a d4 hd is the same as commiting suicide anyway, monsters deal quite a bit of damage very fast), and does not take appropriate precautions (hey, ring of spell turning, now you take 0 damage from horrid wilting!), then sure, they are in trouble.

Still, this is a bit of a sidetrack all around. The point still stands though, at higher levels things are more resistant and immune and have many, many more hp than in previous editions, whereas the damage dealing spells have stayed the same. Even mages have many more hp than in previous editions, along with having access to some pretty impressive defenses against whatever they are worried about.

Thanee said:
Just think it's incomplete.

You mean that the picture about how much damage can be dealt vs how much damage can be dealt is incomplete because they didnt talk about other non damaging sources? Nah, that was brought up later. The first part was used as a basis to work on just how much of what is being done. It is a basis, it is not meant to be complete for all situations, nor did he even try to make it so. One can even go so far as to say it is useless since only a very few psions will even be able to keep up in damage like that (kineticist only power after all). Not everyone is a kineticist and not everyone wants to burn a feat.

Thanee said:
Not after they have been used up. ;)

Unimportant. The sorc has already done much, much more than the theurge could do.

Next, the psion is done for the day but the sorc keeps on kicking. It isnt about him being so incredibly effective as to stomp everything down. It is that he 'is' still effective whereas the psion is not. The sorc still has many powerful options whereas the psion might have a crossbow or a dagger or something, maybe he will just cower in the corner and hope no one notices him. But the sorc is still putting out pretty impressive damage (not as impressive as before, roughly half as much per round really, but he is still doing much, much more than the psion.. or he could be doing tons of utility work, whereas the psion will not).

That is why the theurge comparison breaks down, it isnt about low level spells being incredible, it is about doing a whole lot, roughly keeping up, and then still being able to go on long after the psion is completely done.

Thanee said:
Damage just isn't everything.

Not in a regular game, but it was for that particular exercise since that is what it was comparing. For a comparison of straight damage then yes, damage is everything.

Still, even beyond that a good portion of the good damage dealing powers are kineticst only. Specialist vs generalist again. I certainly hope that the specialist wins.

Not only is it not everything but not every psion will even do anything like that. But, when someone says, 'but he just trumps everyone in damage!' it was easy enough to see that the difference was not all that big, and over time it was actually completely wrong.

Thanee said:
I'd even dareI think you need to check the Astral Constructs again. While they lack the spellcasting ability, some summoned creatures have, they are a lot more powerful in combat. Different focus, but the power level isn't lower for sure.

Fiendish ape
Large Magical Beast
Hit Dice: 4d8+11 (29 hp)
Initiative: +2
Speed: 30 ft. (6 squares), climb 30 ft.
Armor Class: 14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Base Attack/Grapple: +3/+12
Attack: Claws +7 melee (1d6+5)
Full Attack: 2 claws +7 melee (1d6+5) and bite +2 melee (1d6+2)
Space/Reach: 10 ft./10 ft.
Special Attacks: Smite good
Special Qualities: Low-light vision, dark vision, scent, DR 5/magic, Fire and cold resist 5, SR 9
Saves: Fort +6, Ref +6, Will +2
Abilities: Str 21, Dex 15, Con 14, Int 3, Wis 12, Cha 7
Skills: Climb +14, Listen +6, Spot +6
Feats: Alertness, Toughness
Combat
Skills: Apes have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
Special Qualities: A fiendish creature retains all the special qualities of the base creature and also gains the following.
—Darkvision out to 60 feet.
If a fiendish creature gains damage reduction, its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Celestial bison
Large Magical Beast
Hit Dice: 5d8+15 (37 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 13 (–1 size, +4 natural), touch 9, flat-footed 13
Base Attack/Grapple: +3/+13
Attack: Gore +8 melee (1d8+9)
Full Attack: Gore +8 melee (1d8+9)
Space/Reach: 10 ft./5 ft.
Special Attacks: Stampede, smite evil
Special Qualities: Low-light vision, darkvision, scent, DR 5/magic, acid/cold/electricity resistance 5, SR 10
Saves: Fort +7, Ref +4, Will +1
Abilities: Str 22, Dex 10, Con 16, Int 3, Wis 11, Cha 4
Skills: Listen +7, Spot +5
Feats: Alertness, Endurance
Combat
Stampede (Ex): A frightened herd of bison flees as a group in a random direction (but always away from the perceived source of danger). They literally run over anything of Large size or smaller that gets in their way, dealing 1d12 points of damage for each five bison in the herd (Reflex DC 18 half ). The save DC is Strength-based.
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.

Astral construct 3
Medium Construct
Hit Dice: 3d10+20 (36 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 20 (+2 Dex, +8 natural), touch 12, flatfooted 18
Base Attack/Grapple: +4/+7
Attack: Slam +7 melee (1d6+7)
Full Attack: Slam +7 melee (1d6+7)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: One ability from Menu A, construct traits, darkvision 60 ft., low-light vision
Saves: Fort +1, Ref +3, Will +1
Abilities: Str 21, Dex 15, Con —, Int —, Wis 11, Cha 10


The astral construct has a better ac, but that is pretty much it. In just about every other way it is inferior, but it is more custamizeable. Even then though the summon monster could be used for a host of different creatures with other various abilities, these guys are just for comparing beat sticks (there are actually several other beat sticks that are good in other situations, such as the fiendish dire weasel with its massive con damage attack).

So, the summon monster does more damage, has a great variety of options, comes with a host of abilities for each (celestial and fiendish both add on quite a few things that are each menu choices, but since the constructs tend to only get 1 choice they will likely not have whatever), and are the all around better solution (as you can also opt to get multiple lower level ones when needed).

For the above guys I think that the reach issues pretty much win, let alone doing more damage and the DR (which, at lower levels, not everyone is likely to have. Also, the summoned guys break through DR magic whereas the constructs do not).

It is still a great power, but it tends to be beaten out by individual summon monsters when compared. Which is fine, lesser cost for lesser benefit but useable over a larger period (augmentation).


Thanee said:
That's all I'm saying. That the Energy powers are better than compareable spells one-by-one. Whether that is a good or bad thing, is not relevant. What is relevant, that the sorcerer/wizard needs to learn more spells to achieve the same amount of knowledge.

But since it is that the arcanist versions are worthless and that problem is fixed somewhat with the psionic versions, then comparing whether it is overall a good thing or not is relevant.

Energy spells tend to be useless. Energy powers might just be useful. Sounds like the second is the way to go.


Thanee said:
In what way? Only thing that it lacks is counterspelling I think, but that's certainly more than balanced by the fact, that powers cannot be counterspelled at all.

You obviously need to check greater dispel, you have missed something important.

Thanee said:
The ability to do it, sure. The cost to apply it is not (but neither is it for the metamagic).

No, only some powers do it. But then those powers were already limited in other ways. So, some have a virtual heighten that they have already paid for in different areas. Dont overlook the costs.

Thanee said:
Well, plenty people (just take a look at those threads that talk about sorcerer feat selection) say Heighten is very good for sorcerers. And a higher save DC is very good, regardless of how you put it.

::shrugs::

Thanee said:
Yeah. Just that the first some is not the same as the other some. ;)

Spontaneous Manifesting anyone?

Says you. I have seen both in action (wizards and psions), they both have their own strengths and weaknesses, they both work just fine. Both have some issues, but then the magic issues are larger and more numerous than the psionic issues.

Also, nearly unlimited number of spells to choose from anyone? Ability to aquire brand new spells very rapidly anyone? Ability to use pearls of power instead of incredibly inferior crystals anyone?

The list goes on and on. Once again, both sides have their ups and downs. However, it is a completely different class. The only reason these sort of comparisons are being done is to help show people that they are fine.

Should we now go through and compare the cleric with the wizard? Bet who is going to come out incredibly far ahead of the other in that one.

Even if the psion was greatly better than the wizard (which I do not believe to be the case, both through experimentation and overall values for various abilities) if we then were to compare with other classes (such as the cleric) likely they would still be far behind on that power curve anyway.

One might try to say, 'but everyone knows class XXXX is broken!'. Who cares, we are discussion comparisons with the core. Psions are very different in a lot of ways, and very similar in a lot of ways as well, to other classes in the core. No one class can be compared directly or across all boundaries and ignoring all of the weaknesses only to focus on percieved strengths just doesnt work.

For the most part I have simply been trying to show the other side, mainly the one that thanee wishes to sweep under the rug and ignore. There are costs, there are penalties, and overall the class is well balanced.

Sure, better at their specialization than nonspecialized guys (sometimes). No harm in that, that is how the game is run, for every class.

Thanee said:
Not in 3.5 until maybe Complete Arcane puts it back in (and supersedes Energy Affinity again). Right now, Energy Affinity is the 3.5 Energy Substitution.

No, right now energy affinity is the energy affinity of 3.5. Energy substitution is a seperate feat altogether. Although they do have similar effects.

Thanee said:
That is a question, that is not easily answered. To you, as we know, the problem lies with the arcanists. I think (and most balance between 3.5 core classes threads underline this opinion) that the core classes are fine balance-wise.

Which, as a brief look through the monstrous manual will show you, is not correct.

Between natural resistances, various templates, spells, items, classes, and who knows what else most anyone/anything can be resistant or immune to the energy types.

However, that is not to say that the psionic versions do not have weaknesses. The lack of scaling is a huge liability when compared with the scaling of the arcane versions. Flexibility at the cost of power (the psion can specialize and dump all of his resources for the day to make it outshine the sorc by a bit, but then that is trading in flexibility to get some power back, tradeoffs, costs, these are not to be ignored).

Thanee said:
Nah, when it's better to empower and penetrate +4 compared to augment (which is not as good as empower, of course), but penetrate +8, for example.

Here I will disagree with you completely. It is better to have an always on option than to have something you have to pay for and trade with not being able to use your other feats.

The other casters get to say, 'I have feat X, Y, and Z. The last two apply to every spell I cast so I only need to worry about when to apply X'. The psion has to worry about when to apply any of them, and burn focus to do so, which they then have to spend 'another' feat on in order to 'maybe' be able to regain focus so they can make that choice again during the battle or they get to spend a whole round doing nothing. Woo.

These are big costs that you simply choose to ignore or sweep under the rug. Having to choose between a +4 sometimes when the cost is paid or a +2 every single time plus not having to pay the extra cost is not a hard choice. The +2 is better so much more often that it isnt even worthwhile to make the comparison.

Thanee said:
The wizard, ok, but the sorcerer with the incredibly slim spell selection (spells known)?

The psion has to pick a specialization and cannot get powers out of the other schools (without spending a feat, but then that makes for more resources spent). He doesnt get a choice and whatever choice he makes will cut off other very valuable options no matter what.

The sorc will be able to choose from the whole spell list and put what he wants, as in 'not restricted'.

The sorc may choose to specialize, but he is better off not doing so (trying to spread out as many different choices as possible over his range). Specializing as a default generalist is difficult indeed and wont do him much good.

Thanee said:
You think, that psions are more in line with the other classes as a whole, while I think sorcerers/wizards are already in line with them and thus psions are not.

Ahh.. so we should start making comparisons with wizards/sorcs and cleric/druids? Fighters?

The psion is simply another version of magic that is somewhere between the wizard and the sorc (weaknesses of one, strengths of the other). Overall balanced.
 

Nail said:
RAW, I'd agree with Thanee. After house rules (nerfing various psion issues)....well, then I might agree with Scion.

Strangely, psionics take less houserules to fix the minor cosmetic issues than magic takes to fix its major gapeing holes of destruction (disjunction anyone?).

Still, if it comes down to, 'psions are not in line with classes as a whole' then that means we have to compare psions with every single class across every possible build.

So far someone has done a rundown of direct damage dice comparison. Who wants to work on the next comparison? There are roughly thousands of such comparisons to do to even get started on such an undertaking.
 

Scion said:
You obviously need to check greater dispel, you have missed something important.

You are not speaking of the totally game-breaking ability to affect cursed items now, or do you?

Please, say that it isn't that! ;)

For the most part I have simply been trying to show the other side, mainly the one that thanee wishes to sweep under the rug and ignore.

Whatever side you are talking about there... :D

Bye
Thanee
 

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