CapnZapp
Legend
Thank you.I found this to be a REALLY interesting response. All of this time we've been talking about the rogue (as a class), but your response here is about "the" rogue (a specific player). It sounds like you want to help this player have a good time in your game (if so, kudos to you for being a good DM and seeing that enjoyment is the point of the game). Let me suggest that instead of solving the issue of combat performance through modification of the entire class that you handle this with a good ole' magic item. Maybe a short sword that ups sneak attack damage to d8s (or even d10s). Something along that line.
Believe me when I say I have:
http://www.enworld.org/forum/showth...he-many-and-fabulous-bazaars-of-Port-Nyanzaru
This thread is on page 7-ish out of 23 pages in total (already written, only I hand out one page a day so as to not overwhelm you readers).
Unless I remember wrong it contains no less than three items that specifically target the problem areas discussed by this thread. An item to counterattack on a miss. An item to make two off-hand attacks with your TWF bonus action. And a third item... sorry, it escapes me at the mo'.
Apart from the myriad items that benefit many characters, that is.
Thank you. I am aware.Why? Because of other players (and potentially you) having the ability to abuse an up-tuned rogue.
But in my discussions we simply don't see it. The ability to abuse Rogue damage, that is.
Yes, we see how the class can be used to scout ahead solo and murderize single targets. But we're not down for that. Nobody is interested in showing up to sit on their hands while another player plays the game for them.
You really should have Sally call me and explain how she accomplishes all that melting.Let's say Bob isn't a great player (mechanically speaking). He shows up and just wants to have fun with Bilfo the Burglar and isn't really doing too well. You up the rogue's power to compensate and now Bob's happy. Great! Unfortunately, Sally is a savvy player and she's decided to make one of these new fandangled cool rogues you've got in your campaign. She is great with mechanics and takes the feats/spells/whatnot to maximize the class's potential. Now you've got a monster on your hands and it's always more difficult to take things away from the players than it is to give them new things. Maybe you're good with the rules as the DM and want to send in some rogues/assassins for an encounter. All of a sudden you've got a TPK on your hands because you're melting everybody.
I'm firmly in the camp that fighters should be the best fighters, admittedly, but I think the rogue class is fantastic as is.
We fancy ourselves as heavy minmaxers, and we simply can't see it.
I'm eagerly awaiting Sally's call

As for NPC assassins, let me assure you I'm no slouch in the abuse-the-rules area. Let me give you a sneak preview of one of my souped-up Omu encounters (my party is on their way to becoming level 10).
Remember good old Bag of Nails, the demented tabaxi hunter. Well, I'm planning to give him an Oathbow with Arrows of Slaying. To make a long story short, he will shoot arrows with their names on them from 600 feet away with advantage for 20d6 damage. (To make this short story longer, wait for the encounter in my Omu thread)
Yes, you heard that right. The only way to represent a truly legendary hunter is if he actually stands a chance of one-shotting a character before they hunt him down and kill him. And at that distance, he will actually stand a chance of disappearing (my players like extreme mobility and they HATE monsters that get away) to repeat this. He has divined three names and he has three arrows. It should be fun!

(They have 50-70 hp each plus reactionary temp hp (see the Many and Fabulous Bazaars thread), so even when I roll high, I don't expect any instant deaths - that would require me to deal 100+ damage in a single attack. If I hit, which even with advantage isn't a given. But I expect an hope to come close at least once out of the three attempts

That's not my idea of a balanced encounter, by the way. I just came to think of it when you worried about my abilities to send "melting" NPCs of Sally levels at the party
