Hjorimir
Adventurer
I disagree that the rogue requires system mastery to be effective. I’d be willing to accept the notion that the swashbuckler subclass has a higher bar, but that subclass came with that exact warning (see the sidebar on page 136 of the Sword Coast Adventurer’s Guide).
If we just want to talk about 1d6 of sneak attack per level, here are some quick numbers (I’ll update my original numbers posted from early in this thread):
5th level rogue (18 DEX), no magic weapon or feats averages 19 on a hit (crit 34).
5th level new rogue (18 DEX), no magic weapon or feats averages 26 on a hit (crit 48).
5th level fighter (18 STR), no magic weapon or feats averages 22 with two hits of a greatsword (1 crit brings this to 29).
11th level rogue (20 DEX), no magic weapons or feats averages 30.5 on a hit (crit 56).
11th level new rogue (20 DEX), no magic weapons or feats averages 48 on a hit (crit 91).
11th level fighter (20 STR), no magic weapons or feats averages 36 with 3 attacks of a greatsword (1 crit brings this to 43).
91 points of damage on a critical is ludicrous. Consider that the 11th level fighter is going to average 72 points of damage with use of their Action Surge.
Let’s push forward to 15th level…
15th level rogue (20 DEX), no magic weapons or feats averages 37.5 on a hit (crit 70).
15th level new rogue (20 DEX), no magic weapons or feats averages 62 on a hit (crit 119).
15th level fighter (20 STR), no magic weapons or feats averages 36 with 3 attacks of a greatsword (1 crit brings this to 43).
Note that the numbers for the 11th and 15th level fighters haven’t changed (they’re still sitting at 3 attacks). The base rogue has now closed the 6 points of damage per round “gap” that is the crux of your complaint and their critical hits spike way above that.
Now to the point of my contention with the proposed idea of 1d6 sneak attack per level of rogue. The 15th level fighter is doing 58% damage of the rogue on average.
We could give the fighter Great Weapon Master and assume that he hits all three times still even with the -5 to hit. That would increase his damage from 36 to 66 and put him back on par with the new rogue. Then again, we could give the rogue those feats that we’ve talked about many times during this thread and he’d race out ahead again.
Let’s push to 20th level (so the fighter can get that 4th attack)…
20th level rogue (20 DEX), no magic weapons or feats averages 44.5 on a hit (crit 84).
20th level new rogue (20 DEX), no magic weapons or feats averages 79.5 on a hit (crit 154).
20th level fighter (20 STR), no magic weapons or feats averages 48 with 4 attacks of a greatsword (1 crit brings this to 55).
Once the fighter grabs that 4th attack, they get back up to inflicting only 60% of the new rogue’s damage.
I think your proposed house rule would prove bad for your game, which is why I’m trying to warn you off of it.
If we just want to talk about 1d6 of sneak attack per level, here are some quick numbers (I’ll update my original numbers posted from early in this thread):
5th level rogue (18 DEX), no magic weapon or feats averages 19 on a hit (crit 34).
5th level new rogue (18 DEX), no magic weapon or feats averages 26 on a hit (crit 48).
5th level fighter (18 STR), no magic weapon or feats averages 22 with two hits of a greatsword (1 crit brings this to 29).
11th level rogue (20 DEX), no magic weapons or feats averages 30.5 on a hit (crit 56).
11th level new rogue (20 DEX), no magic weapons or feats averages 48 on a hit (crit 91).
11th level fighter (20 STR), no magic weapons or feats averages 36 with 3 attacks of a greatsword (1 crit brings this to 43).
91 points of damage on a critical is ludicrous. Consider that the 11th level fighter is going to average 72 points of damage with use of their Action Surge.
Let’s push forward to 15th level…
15th level rogue (20 DEX), no magic weapons or feats averages 37.5 on a hit (crit 70).
15th level new rogue (20 DEX), no magic weapons or feats averages 62 on a hit (crit 119).
15th level fighter (20 STR), no magic weapons or feats averages 36 with 3 attacks of a greatsword (1 crit brings this to 43).
Note that the numbers for the 11th and 15th level fighters haven’t changed (they’re still sitting at 3 attacks). The base rogue has now closed the 6 points of damage per round “gap” that is the crux of your complaint and their critical hits spike way above that.
Now to the point of my contention with the proposed idea of 1d6 sneak attack per level of rogue. The 15th level fighter is doing 58% damage of the rogue on average.
We could give the fighter Great Weapon Master and assume that he hits all three times still even with the -5 to hit. That would increase his damage from 36 to 66 and put him back on par with the new rogue. Then again, we could give the rogue those feats that we’ve talked about many times during this thread and he’d race out ahead again.
Let’s push to 20th level (so the fighter can get that 4th attack)…
20th level rogue (20 DEX), no magic weapons or feats averages 44.5 on a hit (crit 84).
20th level new rogue (20 DEX), no magic weapons or feats averages 79.5 on a hit (crit 154).
20th level fighter (20 STR), no magic weapons or feats averages 48 with 4 attacks of a greatsword (1 crit brings this to 55).
Once the fighter grabs that 4th attack, they get back up to inflicting only 60% of the new rogue’s damage.
I think your proposed house rule would prove bad for your game, which is why I’m trying to warn you off of it.