Anyone importing 4E’s’Used gear sells for 1/5th if at all’ to other RPG systems?

Are you importing 4E’s ’Used gear sells for 1/5th if at all’ to other RPG systems?


You do keep making these wonderful statements! I'm gonna have to collect them together somewhere for posterity! :D


Why does it bother you when some one with over 10 years experience buying and selling all the way from "raw materials" level all the way up to "Final retail product" speaks in a authoritative manner?

Sorry, I know what I am talking about from real life experience, not just outsider guessing. Get over it.
 

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Having gotten into the habit of researching and preparing item sheets with sell values of opponents' gear so the party can liquidate their winnings, I might give this idea some thought.
 

Its really funny with what things people compare magical weapons with.
Those things are powerful weapons, not some crappy luxury item. In a PoL where save places are few every guard or mercenary would want to get his hands on a magical weapon or armour.
So why the hell would adventurers sell weapons so cheaply when there are buyers everywhere for it? You just need to approach the wealthy persons and you can expect to sell the item for a lot more than 20%.
 

Sorry, I know what I am talking about from real life experience, not just outsider guessing. Get over it.

I'm not sure Morrus is so much disparaging your stance on the issue as pointing out that you tend to say things that, well... sound darn funny.

I mean, "This is the most realistic solution, and lets you ignore realism to boot!" is... a pretty silly line, even if it wasn't so bad taken in context of the post.
 

Its really funny with what things people compare magical weapons with.
Those things are powerful weapons, not some crappy luxury item. In a PoL where save places are few every guard or mercenary would want to get his hands on a magical weapon or armour.
So why the hell would adventurers sell weapons so cheaply when there are buyers everywhere for it? You just need to approach the wealthy persons and you can expect to sell the item for a lot more than 20%.

But magic isn't all that powerful. A well made longsword in the hands a trained user already has a +3 before any magic is added, and thats for 15gp. Is spending 2400% more than that to make the weapon +4 to hit and +1 to damage going to be worth it?

Moreover, depending on how seriously you take the game rules as physics belief, NPCs don't benefit from magic weapons all that much. A level 11 noble needs a +3 blade to see extra benefits, so has no real reason to pick up a +1 blade, much less to encourage the violent homeless bums to try and sell him anything they see that's even remotely shiny.
 

The biggest problem with the 20% rule is the unintended consquences. It's so obviously biased toward NPC merchants in dirt towns over the PCs, that many players will immediately conclude that what they need to do is open a business and earn that same margin for themselves. 400% markup on powerful magical weapons? It's the best thing since ten foot poles.

What's more, NPC merchants would quickly be put out of business by intelligent monsters like dragons or giants, who have centuries to build up their fortunes and may be more interested in who gets the magic items than what profit they earn on them.
 

Why does it bother you when some one with over 10 years experience buying and selling all the way from "raw materials" level all the way up to "Final retail product" speaks in a authoritative manner?

Sorry, I know what I am talking about from real life experience, not just outsider guessing. Get over it.

Calm yourself, Treebore. I was being friendly in a jocular manner; don't take it so seriously.

It doesn't bother me in the slightest. I merely find your phrasing humourous. I've no opinion on your posts one way or the other, other than that.

Man, all this having to explain jokes is getting tiring! :D
 

The biggest problem with the 20% rule is the unintended consquences. It's so obviously biased toward NPC merchants in dirt towns over the PCs, that many players will immediately conclude that what they need to do is open a business and earn that same margin for themselves. 400% markup on powerful magical weapons? It's the best thing since ten foot poles.

What's more, NPC merchants would quickly be put out of business by intelligent monsters like dragons or giants, who have centuries to build up their fortunes and may be more interested in who gets the magic items than what profit they earn on them.
I agree with this message.

Except the dragon part. I've never known a dragon to part with anything. The churlish kleptomaniacs.
 

Its really funny with what things people compare magical weapons with.

Those things are powerful weapons, not some crappy luxury item. In a PoL where save places are few every guard or mercenary would want to get his hands on a magical weapon or armour.

So why the hell would adventurers sell weapons so cheaply when there are buyers everywhere for it? You just need to approach the wealthy persons and you can expect to sell the item for a lot more than 20%.

To go with this, something else funny is how this works in 4th in that if a PC has a magic item the want to sell because they got the wrong present on their Christmas list from treasure, is that a merchant just happens to appear out of nowhere to be willing to buy and can afford the item no matter what it is. :confused:

How exactly do you add that to another game say where there isn't merchants all over the place popping up out of holes in the ground like some strange whack-a-merchant game?
 

The biggest problem with the 20% rule is the unintended consquences. It's so obviously biased toward NPC merchants in dirt towns over the PCs, that many players will immediately conclude that what they need to do is open a business and earn that same margin for themselves. 400% markup on powerful magical weapons? It's the best thing since ten foot poles.

What's more, NPC merchants would quickly be put out of business by intelligent monsters like dragons or giants, who have centuries to build up their fortunes and may be more interested in who gets the magic items than what profit they earn on them.

This assumes that merchants stock items as the item itself rather than as residuum. That and don't merchants always add 10-30% when they sell? Based on those two bits of info, its reasonable to assume that merchants only markup stuff by 10-30% because of the residuum tax.
 

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