Anyone importing 4E’s’Used gear sells for 1/5th if at all’ to other RPG systems?

Are you importing 4E’s ’Used gear sells for 1/5th if at all’ to other RPG systems?


But magic isn't all that powerful. A well made longsword in the hands a trained user already has a +3 before any magic is added, and thats for 15gp. Is spending 2400% more than that to make the weapon +4 to hit and +1 to damage going to be worth it?

Then why do the PC bother?
Or to use a real world example, why do western armies not use the cheaper AK-47 and instead buy rather expensive M16s and G36? In war every advantage counts.

The 4E economy works if the PCs are the only persons who are interested in magical items. And I find that hard to believe.

Another problem is, why should PCs sell their magical items at all? To my knowledge they don't get more than when they disenchant it which has the advantage that with residium they can create whatever they want while with gold they can only buy what the merchant has.
 

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Calm yourself, Treebore. I was being friendly in a jocular manner; don't take it so seriously.

It doesn't bother me in the slightest. I merely find your phrasing humourous. I've no opinion on your posts one way or the other, other than that.

Man, all this having to explain jokes is getting tiring! :D


Well, these are messageboards and its hard to judge things coming out of left field.

So now I understand, and no =hard feelings.

As for what I meant, I found 50% to be the "fairest" value to use since I decided I would prefer keeping price negotiation in the back ground rather than have my players slow the game down with doing it to get the most profit.

20% would encourage players to want to barter/negotiate for better prices/profits. IF they have any sense of numbers. For example, when they go clear out that evil hidden temple defended by 25 clerics and fighters wearing Full plate mail and heavy steel shields. If they realize the value (1,000 GP each for the plate, and 25 GP for the shields in the game I use/run) that is 25,000 GP in Plate and 500 GP in shields.

So if they have any brains they will realize 20% of that sucks, and 50% of that is much better, and 80 to 100% of that would be even better.

So I tell my players I give them 50% with no time spent role playing the negotiations, setting up a store, etc... Most of the time they accept the 50% just to allow the game to move on. If I offered 20% they will be far more likely to want to role play getting better prices.

Most games I have run usually has at least one person who understood economics/retail well enough to do some smart things to maximize their return.

So to try and avoid all this time role playing "Debits and Deficits" I just assume they do bargain and give them what would be the "average" with such an assumption.

Realistically, once you figure out a few realities of the "business" you will get closer to 100% of retail much more often than they would get as low as 50%, let alone 20%.

So by just going with 50% your giving much closer to what "reality" will give them without role playing it. Hence why I worded things the way I did.

Now if you have a bunch of players who just don't care and don't grok the numbers game, then you can get away with 20%. Still, I feel guilty doing that, because I am in essence counting on them being "stupid", or to put it nicley, not knowing better.

However, if they are playing a thief, or cleric, or wizard, in all liklihood their PC would not be ignorant of such financial realities. So to maintain a sense of verisimilitude that I can accept, I stick with the 50% assumption.

Plus when deciding how much their treasure is, I take the value of such equipment into account, so it isn't like they would get more. In fact I like it when I give them only 300 GP in coin, since they will get 12,500 GP from the plate mail being sold.

Which also makes much more sense to me. Evil Temples, Castles and other fortifications would have most of an NPC's wealth sunk into these structures. Either in beautifying them, equipping the henchmen with the best possible, buying procuring suitable monsters, etc... is where all the wealth will be. Comparatively very little will be in loose coin. IT will be in art, gold utensils, gold candelabra's, jewelry, magic items, armor, weapons, fine clothing, fine bedding, fine furniture, not coinage. Plus, the bigger the item is, the harder it is for someone to come in and steal. Especially a well guarded/patrolled location.
 

For example, when they go clear out that evil hidden temple defended by 25 clerics and fighters wearing Full plate mail and heavy steel shields. If they realize the value (1,000 GP each for the plate, and 25 GP for the shields in the game I use/run) that is 25,000 GP in Plate and 500 GP in shields.

I thought in 4E you can't even sell mundane gear at all?
 


To go with this, something else funny is how this works in 4th in that if a PC has a magic item the want to sell because they got the wrong present on their Christmas list from treasure, is that a merchant just happens to appear out of nowhere to be willing to buy and can afford the item no matter what it is.

Yes, that's exactly the way it is in 4e. There are invisible, plane hopping merchants that monitor activity through fiber optic cables in the astral sea and whenever a PC utters "we should sell this" one such merchant instantly gates to their location to buy it. It's right there in the rulebooks. Seriously, dude, is this deliberate trolling or just a complete lack of knowledge of the thing you spend so much time trying to attack? Your attempts are getting more ridiculous and more feeble with each post.
 

Yes, that's exactly the way it is in 4e. There are invisible, plane hopping merchants that monitor activity through fiber optic cables in the astral sea and whenever a PC utters "we should sell this" one such merchant instantly gates to their location to buy it. It's right there in the rulebooks. Seriously, dude, is this deliberate trolling or just a complete lack of knowledge of the thing you spend so much time trying to attack? Your attempts are getting more ridiculous and more feeble with each post.

As far as I remember (I'm not going to go through the core books and the previews) somewhere it is "highly suggested" that whenever the PCs want to sell something a merchant happens to be in town.
 

Yes, that's exactly the way it is in 4e. There are invisible, plane hopping merchants that monitor activity through fiber optic cables in the astral sea and whenever a PC utters "we should sell this" one such merchant instantly gates to their location to buy it. It's right there in the rulebooks. Seriously, dude, is this deliberate trolling or just a complete lack of knowledge of the thing you spend so much time trying to attack? Your attempts are getting more ridiculous and more feeble with each post.

No, your trolling knows no end. Possibly due to your ignorance of the 4th edition books. Here is something I wrote down on an index card to reference from the DMG since I don't own it.

DMG page ??? said:
When characters have a magic item they want to sell, a traveling merchant is in town to take it off their hands.
 

As far as I remember (I'm not going to go through the core books and the previews) somewhere it is "highly suggested" that whenever the PCs want to sell something a merchant happens to be in town.

Not that I can see. The DMG discusses the magic item economy of pg. 155 and how to tweak it to either encourage trade or encourage disenchanting based on the DMs world.

from the DMG:
"When this happens, the characters ordinarily sell those items—it’s slightly more beneficial to do that than to use the Disenchant Magic Item ritual, because the characters don’t have to pay the component cost. A merchant, agent, or fence buys items from the character at one-fifth the items’ value, in the hope of selling them at significant profit (usually, above the items’ value). Buyers are hard to find, but the profit to be made makes it worth the merchant’s risk."

There is no statement about merchants magically appearing to snap up all extra items, just an analysis of how the economy is built to work. Such things as finding a merchant to sell is up to the DM and be easily handwaved entirely or an adventure in itself.
 

Yes, that's exactly the way it is in 4e. There are invisible, plane hopping merchants that monitor activity through fiber optic cables in the astral sea and whenever a PC utters "we should sell this" one such merchant instantly gates to their location to buy it. It's right there in the rulebooks. Seriously, dude, is this deliberate trolling or just a complete lack of knowledge of the thing you spend so much time trying to attack? Your attempts are getting more ridiculous and more feeble with each post.

Actually, yes. That IS how it is in 4e. I know you're trying to be sarcastic, but amusingly enough, you're (accidentally) completely correct. There basically are invisible, plane hopping merchants that monitor activity through fiber optic cables in the astral sea and, whenever a PC utters "we should sell this" one such merchant instantly gates to their location to buy it. Or at least, that's what the DMG days (though not quite in so man words).
 

No, your trolling knows no end. Possibly due to your ignorance of the 4th edition books. Here is something I wrote down on an index card to reference from the DMG since I don't own it.

Well you wrote it down incorrectly.

DMG p.154-5 said:
Even small villages rely heavily on trade with other settlements, including larger towns and cities. Merchants pass through regularly, selling necessities and luxuries to the villagers, and any good merchant has far-reaching contacts across the region. When characters have magic items to sell, a travelling merchant is in town - or will be soon - to take it off their hands.

Quoting things incorrectly and out of context? Anything to prove your 4E hate I guess.
 

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