dave2008
Legend
5e stops at lvl 20. It has no epic levels in my opinion. That is the point. It doesn't try to epic like 4e claims to be. What 5e does provide is something a bit different with epic boons and related post lvl 20 options. That is what I want in my epic, something different.That's...really hard for me to square with both my own experience and....just what 5e actually does. Like, how does 5e not just stretch the same mechanics that happened for 10 levels out to 20 levels (or whatever else)?
EDIT: I want to quickly note in case you missed it. My argument was 4e claimed "Epic is core, we go to level 30!" And it didn't deliver that. 5e doesn't make any epic claims. It does provide something in the DMG, but it makes no claim to be epic, which 4e did and didn't deliver IMO
I clearly have confused you (and likely myself). I don't think 5e does epic. That is my point. What it does provide is a framework for post 20 lvl play that feels more epic to me.I'd also be very curious what epic things you see 5e non-casters doing? Because "taking two actions" or "rerolling a save" a couple of times a day, or "turning one bad roll into a good roll" don't exactly strike me as "epic." (I can kinda-sorta-vaguely-ish see the "no one can get attack advantage against me" thing as epic, but it's very much on the ultra-low end.) As opposed to, y'know, literally stealing the color of a maiden's eyes or walking your way out of death. Which are things non-caster epic 4e characters can do.
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