AoOs?

i could be remembering wrong, but i am pretty sure that AoOs (or OAs, depending on your edition of familiarity) was specifically listed as something that was being considered for an optional rules module rather than core.
 

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Ther needs to be something. It didn't bother me until the wizard ran in, touched a critter with reach and then ran back behind the cleric. Otherwise, no issue. There's a limit, though.
 


In our playtest last night, the DM just ruled that you could take an attack if an enemy tried to move away from an engagement (in place of your next action). It seemed to work well, but not sure if it's the answer we will continue to use.
 

Make it up.

It's a playtest.

On the contrary. It's a playtest. Don't make it up.

The goal is to test the rules as written, not your house rules. (Believe me, I'd be house-ruling the heck out of this system otherwise, starting with hit point recovery and the intoxicated condition.)
 


Much less broken IMHO.

I just haven't seen it. From my GM experience the lack of it just makes several monsters a little less effective and fun.

There are several other areas where I think AoO's are needed in the game. But, in this playtest we'll get to see how it works out.
 

Ther needs to be something. It didn't bother me until the wizard ran in, touched a critter with reach and then ran back behind the cleric. Otherwise, no issue. There's a limit, though.
Of course all the enemies can also freely run past the meat shields to attack the wiz if it makes sense. It works both ways! So it doesnt give help to squishy pcs at all, the opposite IMO
 

I think AOO should be given as a class/theme/monster feature.
It would add instant stickyness to a defender type. In general I can live without them.
In early 4e I remember one terrible slap fight as two wizards stood toe to toe, provoking anemic melee attacks with every spell. There was pointing and laughing.
 


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