AoOs?

Ther needs to be something. It didn't bother me until the wizard ran in, touched a critter with reach and then ran back behind the cleric. Otherwise, no issue. There's a limit, though.

But the wizard only gets one move and one action - so surely it is run in, touch the critter and waits there. Monster gets to act. On his next turn wizard takes another action and runs out (or runs out and drinks his healing potion!)

I'm not sure how you are getting this spring-attack like option?

Cheers
 

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But the wizard only gets one move and one action - so surely it is run in, touch the critter and waits there. Monster gets to act. On his next turn wizard takes another action and runs out (or runs out and drinks his healing potion!)

I'm not sure how you are getting this spring-attack like option?

Cheers
The rules. Page 9, right-hand column, under "Taking A Turn": Movement in combat. It says you can break up your movement to move before and after your action, if you want. Then has rules for moving through party spaces, but not through monster's.
 

The spring-attack like attacks do mean that you've got to end close to the enemy, however. This might matter in terms of area-effect spells, and particularly for who can reach whom. In large, open areas I'd expect ranged PCs to stay out of range of a single move; even though you could do a spring-attack like move, that means opponents can strike back.

In the current rules, the only way to be "sticky" is to be far away.

I think we'll want some stickiness mechanic eventually, but I'm sure happy OA's are gone - they slow things down; and they're also really uneven in effect (many PC's are really bad at OA's in 4e or 3e for no particularly good in-game reason).
 

The rules. Page 9, right-hand column, under "Taking A Turn": Movement in combat. It says you can break up your movement to move before and after your action, if you want. Then has rules for moving through party spaces, but not through monster's.

*blush*

Ok, so I see there was a detail that has changed from the f&f play test that I didn't notice - always a peril when play testing that the brain is still fixed on a previous way of doing things!

I wonder why they did that? I think I preferred the old way.

Anyway, time to do some homework on the current iteration methinks!

Cheers
 

I suspect that when we do see attacks of opportunity, it will be a reaction where you can attack now in exchange for not receiving an action on your next turn. The trigger will most likely be a creature leaving or passing through a threatened area. One of the recent articles hinted at this implementation.

Thus, it solves some of the problems above, but because there's a sacrifice involved, attacks of opportunity become a tactical decision and won't be as prevalent or potent as they were in previous editions.
 





Potentially, but then you run into a situation where the ogre is ignoring the fighter's guaranteed attack on the possibility the wizard wants to use shocking grasp instead of magic missile.
If the Fighter's in there attacking in melee, it seems like he'll be the bigger threat and is rather logical to attack him first. If both are out of range, then readying an attack for whoever gets in range first makes sense.

I'm not quite seeing a need for AoO/OA in this case.

Edit: Alternatively, you can ready a more complicated action, such as "if that wizard annoys me with a shocking grasp again, I hit him. Otherwise, if he does something else, hit the fighter."
 

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