Xael
First Post
Okay, I'm thinking about starting another game on these boards. As you can see, all the PC's would be spellcasters of some kind. I would prefer to keep the Wizard/Sorcerer(/Psion?) line, but I suppose I can't force people (my last game got whopping 3 players).
The "main theme" of the game would be to build some kind of a fortress/stronghold/floating tover/mage guild/whatever. The characters/players would choose a place, whack each other until they can decide what kind of "home" they want, clear the place for it, build it, defend it, use it as a XXXXXX (insert anything there).
I'm hoping that the game would be moderately player/character dragged, they would need to decide between themselves where, when, what, how, and why the "base" would be built. I'm not going to tell people to "Build a three-story rock house on the cliff of Mt. Doom".
The game would be set in Forgotten Realms, but I don't expect people to be familiar with it, or own 3 billion sourcebooks. I've got loads of sourcebooks from PHB to Stronghold builders guide to Tome and blood. I would do all the rolls (so that I can cheat like hell), and the game would use ALL the so far know 3.5 rules (including the Mystic Theurge). Plus some house rules like removing experience penalty for multiclassing and multiclassing restrictions. I'm not really adamant on anything, and I'm open to suggestions.
My own opinion on character levels would be somewhere near 4 - 6. The characters would have some spellcasting power, enough to make a trip to whereever they want, but not enough to just teleport all around the world. Once again, I'm open to suggestions. Even though being all-spellcaster game, multiclassing would be allowed if the spellcaster class(es) stay "prime". I also allow stuff from Savage Species, so if you want to play that Ogre wizard, go ahead.
Almost everything is open yet, players get to vote on stuff. I need at least 4 players, but I really don't have maximum limit (I'm pleased if I get the four, so I don't have to worry about maximum).
And the last and the most terrifying question (to me): Anybody interested?
The "main theme" of the game would be to build some kind of a fortress/stronghold/floating tover/mage guild/whatever. The characters/players would choose a place, whack each other until they can decide what kind of "home" they want, clear the place for it, build it, defend it, use it as a XXXXXX (insert anything there).
I'm hoping that the game would be moderately player/character dragged, they would need to decide between themselves where, when, what, how, and why the "base" would be built. I'm not going to tell people to "Build a three-story rock house on the cliff of Mt. Doom".
The game would be set in Forgotten Realms, but I don't expect people to be familiar with it, or own 3 billion sourcebooks. I've got loads of sourcebooks from PHB to Stronghold builders guide to Tome and blood. I would do all the rolls (so that I can cheat like hell), and the game would use ALL the so far know 3.5 rules (including the Mystic Theurge). Plus some house rules like removing experience penalty for multiclassing and multiclassing restrictions. I'm not really adamant on anything, and I'm open to suggestions.
My own opinion on character levels would be somewhere near 4 - 6. The characters would have some spellcasting power, enough to make a trip to whereever they want, but not enough to just teleport all around the world. Once again, I'm open to suggestions. Even though being all-spellcaster game, multiclassing would be allowed if the spellcaster class(es) stay "prime". I also allow stuff from Savage Species, so if you want to play that Ogre wizard, go ahead.
Almost everything is open yet, players get to vote on stuff. I need at least 4 players, but I really don't have maximum limit (I'm pleased if I get the four, so I don't have to worry about maximum).
And the last and the most terrifying question (to me): Anybody interested?
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