Arcane Might OOC

Xael

First Post
Okay, I'm thinking about starting another game on these boards. As you can see, all the PC's would be spellcasters of some kind. I would prefer to keep the Wizard/Sorcerer(/Psion?) line, but I suppose I can't force people (my last game got whopping 3 players).

The "main theme" of the game would be to build some kind of a fortress/stronghold/floating tover/mage guild/whatever. The characters/players would choose a place, whack each other until they can decide what kind of "home" they want, clear the place for it, build it, defend it, use it as a XXXXXX (insert anything there).

I'm hoping that the game would be moderately player/character dragged, they would need to decide between themselves where, when, what, how, and why the "base" would be built. I'm not going to tell people to "Build a three-story rock house on the cliff of Mt. Doom".

The game would be set in Forgotten Realms, but I don't expect people to be familiar with it, or own 3 billion sourcebooks. I've got loads of sourcebooks from PHB to Stronghold builders guide to Tome and blood. I would do all the rolls (so that I can cheat like hell), and the game would use ALL the so far know 3.5 rules (including the Mystic Theurge). Plus some house rules like removing experience penalty for multiclassing and multiclassing restrictions. I'm not really adamant on anything, and I'm open to suggestions.

My own opinion on character levels would be somewhere near 4 - 6. The characters would have some spellcasting power, enough to make a trip to whereever they want, but not enough to just teleport all around the world. Once again, I'm open to suggestions. Even though being all-spellcaster game, multiclassing would be allowed if the spellcaster class(es) stay "prime". I also allow stuff from Savage Species, so if you want to play that Ogre wizard, go ahead.

Almost everything is open yet, players get to vote on stuff. I need at least 4 players, but I really don't have maximum limit (I'm pleased if I get the four, so I don't have to worry about maximum).

And the last and the most terrifying question (to me): Anybody interested?
 
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This sounds fun. I'm in, and i would actually get to play with Argent again. 6th Level sounds cool.

Myrkskog, Grey Elf Rogue 1/Wizard (Diviner) 5.
 
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Well, instead of a multiclassed wizard, would you allow... a Bard?

What can I say? I like Bards. Besides, with all these wizards around, you're going to need someone who can use a wand of CLW. Not to mention keep everyone happy with a song...
 


What point-buy/stat build method are you using? It's very critical for Psions especially to know in advance.

Also, was wondering if a custom feat "Manifesting Prodigy" to act like "Spellcasting Prodigy" from FR but for Psions would be ok?

Greg
 

LazarusLong42: Yeah, sure. Bards are ok, they've got spells at least.

Uriel: There are no gray elves in the realms. Closest to them are maybe Sun elves (+2 int, -2 con, consider themselves the "best" elves)

Zhure: 32-point-point-buy. The feat is ok.

All the normal subraces in the realms (If something interests you, but you don’t have the book, ask me):

Dwarves:

Arctic dwarves (+4 str, -2 dex, +2 con, -2 cha, immune to cold, level adjustment +2)
Gold dwarves (+2 con, -2 dex, +1 attack vs aberrations instead of goblinoids)
Gray dwarves (+2 con, -4 cha, loads of other abilities, comparable to drow in some ways, Level adjustment +2)
Shield dwarves (normal dwarves)
Urdunnir (Stone walk, stone shape, shape metal abilities, Level adjustment +4)
Wild dwarves (some special abilities)

Elves:

Aquatic (as in MM I think, Level adjustment +1)
Avariel (+4 dex, -2 con, +2 int, +2 wis, wings, Level adjustment +3)
Drow (as in Monster Manual, but males have +2 cha also)
Moon elves (normal elves)
Sun elves (+2 int, -2 con)
Wild elves (as Monster Manual)
Wood elves (as Monster Manual)

Gnomes:

Forest gnomes (some spell-like abilities, Level adjustment +1)
Deep gnomes (-2 str, +2 dex, +2 wis, -4 cha, loads of other abilities, Level adjustment +3)
Rock gnomes (normal gnomes)

Halflings:

Ghostwise halflings (trade +1 to saving throws to the ability to communicate telepathically within 20 feet)
Lightfoor halflings (normal halflings)
Strongheart halflings (trade +1 to saving throws to extra feat at 1st level)

Planetouched:

Air Genasi
Earth Genasi
Fire Genasi
Water Genasi
Tiefling
Some others
 
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Since four people (holy hell) already seem to be interested:

Character creation.

32-point-buy.
6th level or ECL 6.
Max HP every level (so that you stay alive).
Alingment is free, but see the next line.
Your character should have some reason to want a home/base/fortress/whatever (though the reason CAN be "they're cool") AND to work towards it with the party.
NO multiclassing experience penalty or restrictions. Want to play Monk/Wizard? Go ahead.
Using ALL 3.5 rules known. You can find (most of) them HERE

Then, to decide WHERE you want to built that something. Vote something like "mountains", "bottom of the sea", "middle of a city", "in the air", etc. I'd like to get this clear BEFORE the game starts (you're free to fight in character though). I'll post a map of FR later.

What did I forget this time?

Edit: You can ask about some prestige classes if you're interested in something. FRCS and T&B have quite "interesting" classes. Maybe Arcane Trickster, Bladesinger, Candle Caster, Dragon Disciple, Elemental Savant, Mage of the arcane order, Mindbender, Pale master, Spellsword, Wayfarer Guide, Arcane Devotee, Archmage, Harper scout, Red wizard, Runecaster, Shadow adept, or something else catches your fancy.

Bah, just ask about anything, I've got so many books (okay, not that many) that I can usually dig up too much stuff.
 
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Jaik said:
Is there room for one more? I'm thinking halfling (of one kind or another) sorcerer 4/rogue 2.

There's room until I scream "FULL".

Edit: Or until I woke up in the morning and see 15 wannabe-players.
 
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