Elric said:Let me say it again:
The primary reason why you use buff spells is that you can cast them well before combat. The secondary reason is that they provide very good benefits. The fact that those benefits come without taking up any of your precious actions during combat is the most important thing.
Roand-![]()
Yeah, but you do use up your precious spell slots. Having an enemy engage, fade, and wait can really ruin your day.
You said...
...Persistent Shield, Mage Armor, Polymorph Self, Stoneskin, Tenser’s Transformation, Haste, Improved Invisibility, Protection from Good/Evil, Greater Magic Weapon, Fly, and Endurance...
that's eleven spells. At level 12 (lowest needed to cast Tenser's) the "base" wizard (i.e. not counting int bonuses) only has 20 spells (I excluded cantrips). With a high Int, (start at 18, add 3 inherit bonuses, ass a headband of intellect + 3, heck include spellcasting prodigy for an effective INT of 26) that goes up to what? maybe 35 spells per day. And you want to use one third of his precious spells -- i would hope he could kick a smae level fighter to town and back.
I thought that scrolls were always considered to have their DC set by the minimum level (and int/cha) of the caster. So scrolls would not have those killer DCs. Stock up all you want.
In any event, I don't think that buffs are broken. I think that wizards and sorcerers are SUPPOSE to be kickin's at those levels.
g!