Raven Crowking said:
It wasn't meant as an attack. I'm sorry you took it that way. Do you have any response to the substance of the rest of my post concerning DM control and Gary's position?
Raven Crowking said:
Please explain why.
Dictionary.com: "The representation of the behavior or characteristics of one system through the use of another system, esp. a computer program designed for the purpose."
Me: "A simulation is any thing X that simulates another thing Y, especially in the case where the medium used in X and Y differ."
First, Because thing X and thing Y are not restricted to systems in your definition, the definition is much too broad. A TV show, for example, is not a system. A movie is not (actually cannot be) a simulation of a TV show because neither is a system. The purpose of some computer programs is to represent the behavior and characteristics of some other system. The purpose of a movie is not to represent the behavior or characteristics of a TV show, even if both address the same subject matter. Having two things with similar content but in different media does not automatically equate to one being a simulation of the other.
Second, because the definition does not address directionality. By your definition, if Y is a simulation of X, then X is automatically a simulation of Y as well (a relationship that is not upheld in most examples of simulations). A weather simulator on a computer can produce a simulation of a hurricane. A hurricane is not, in turn, a simulation of weather predicting software.
Raven Crowking said:
In a role-playing game, it is integral to the game itself that the game participants can choose to ignore/alter rules during play. In a role-playing game, all rules are guidelines, and the choices of the participants are limited only by the participants themselves.
I'm still not sure how that disproves what I said earlier. I said...
Ourph said:
If the dice, the rules and the game designer exerts no control over the actions your character is capable of taking in the game, then you are no longer playing a game, you are writing fiction. In order to be said to be "playing a game" it is generally accepted that you are following at least some of the rules of said game. If the standard for roleplaying games is "unlimited character actions" then, by definition, any game with rules is not an RPG (and as far as I know, D&D has always contained rules, many of which specifically limit character's actions). Ergo, by your definition, D&D is not an RPG but a "simulation" of an RPG.
If you choose to ignore some rules or change some rules you may very well be altering the limitations placed on your character or even eliminating some limitations placed on your character, but the only way to play with
no limitations on your character is to play without
any rules, at which point the activity you are engaged in stops being a game (because, by definition, games have rules). Therefore, your assertion that the thing that distinguishes RPGs from RPG simulations is that RPGs allow for unlimited character actions seems untenable.