Daggerheart General Thread [+]

Calling this a player problem is really stretching things.
If the players refuse to avail themselves of the multiple free options to get access to that same information, yes that's a player problem.
All I'm saying, is that my group (stretched across 100's of kms) finds it easier to have all the content centralized in the software. I'm not saying you can't run a VTT as a glorified ToM, I'm just saying I can see why a lot of people, including myself, find it much more convenient to have the in-game compendiums.
Some of my groups are spread out across roughly equal distance and we manage just fine with a basic VTT that only does maps, minis, and dice. We don't use it as "glorified ToM" we use it as what it is, a virtual tabletop. That place the maps, minis, and dice go. We have the books and the rules. All I'm saying is we don't need the VTT to handle that for us. Would it be convenient, sure. Is it a deal breaker, of course not.

I get it's a preference difference. That's cool. Play the way you want to play. But at a certain point you've got to recognize that there's a bit of letting the perfect be the enemy of the good going on.
 

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Calling this a player problem is really stretching things. All I'm saying, is that my group (stretched across 100's of kms) finds it easier to have all the content centralized in the software. I'm not saying you can't run a VTT as a glorified ToM, I'm just saying I can see why a lot of people, including myself, find it much more convenient to have the in-game compendiums.
Pretty much this. You've got a preference issue for players and the GM. Yes, you can play a game like Daggerheart with Maps, or something similar, but why should you if that's not what you want? I love the fact that the Foundry module handles character management and powers. Heck, it handles the Druid shapeshift. It does that so that I can concentrate on other things in the game.

If anyone doesn't like that and just wants a map and way to place characters, great. I prefer to not have to deal with the whole host of issues of running a game and not being together. Not sure why that's in any way controversial. Of course I'd much rather play in person, but life sometimes gets in the way.

So play in a way that makes sense to you, I guess.
 

If the players refuse to avail themselves of the multiple free options to get access to that same information, yes that's a player problem.

Some of my groups are spread out across roughly equal distance and we manage just fine with a basic VTT that only does maps, minis, and dice. We don't use it as "glorified ToM" we use it as what it is, a virtual tabletop. That place the maps, minis, and dice go. We have the books and the rules. All I'm saying is we don't need the VTT to handle that for us. Would it be convenient, sure. Is it a deal breaker, of course not.

I get it's a preference difference. That's cool. Play the way you want to play. But at a certain point you've got to recognize that there's a bit of letting the perfect be the enemy of the good going on.
I'm really not sure why you think I'm arguing with you. Other than I don't like the implication that I have problem players because we prefer to have it in VTT. It's just more convenient. I'm in a 5e game right now. And having the ability to send a spell description to chat so we all can read it is much easier than everyone else digging out their PHB and flipping pages.

I'm in no way suggesting it's impossible to play a game in a VTT without in game content. I'm not trying to make perfect the enemy of good, and suggesting people avoid a game until it does. All I meant was that in game content is helpful to alot of people. And isn't it great the Foundry version is already incorporating the substantial SRD.
 

Other than I don't like the implication that I have problem players because we prefer to have it in VTT.
You said there's no guarantee the players will have access to the rules and cards unless they are in the VTT. That's not true in this case as the rules and the cards are freely available online. So if the players don't have access to the rules and cards, that's only because the players refuse to download them. I dunno, I don't think I'm going out on that much of a limb to suggest players who want to play a game but refuse to download the free rules are being problematic.
 

I said it was easier to have it available. Nicer. More convenient. For us. Instead of everyone having to manually flip through pages all trying to find a reference.

Yes, we could play Daggerheart without it. In the hoary old days, we used to use Maptool, which had zero content available (other than what I coded in). But is it really so hard to understand why some people would see having the SRD in game be a benefit?

Anyway, I’m done. I’m sorry if you think I am somehow trying to mandate some sort of totalitarian SRD VTT landscape…:)
 


I'm not going to weigh in on any of this churn, but here's why I use Miro (a workspace/whiteboard app designed primarily for brainstorming and prototyping and stuff) for all my games these days:

  • My players like rolling physical dice. As soon as you go there, you drop most of the usefulness of an integrated VTT.
  • It's spatially oriented. There's a joy to zooming in and out and and around your playspace to all focus in on a character sheet, read a skill together and go "whoa," have players call out "hey wait you forgot...!" or "oh wouldn't this also...??" Easy to drop in cards around your sheets and "tap" them etc.
  • We dont do grid based fights, so the ability to just doodle out a playfield quickly with robust drawing tools as if I had a mat and dry erase is fun. Same thing with sketching out a quick map of an area, or drawing of terrain.
  • An open record of everything we've seen/recorded always on display. When we complete a scene, I can shuffle it off to the side. When I drop in quick reference images or the like (oh wait, no let me grab a quick image for this!), it stays on the edge of the space so we can drag it back it or reference.
  • Also always on display, any quick reference rules sheets.
  • No setup time. I loathed "managing" campaigns in Roll20.
  • Excellent text handling. I'll sit there typing a list of Wishes out, we can collate NPC relationship webs that are easy to zoom too, players can type out notes or projects and it's there for everybody to see.
  • Free.

Screenshot 2025-08-19 at 5.01.35 PM.png
 

I'm not going to weigh in on any of this churn, but here's why I use Miro (a workspace/whiteboard app designed primarily for brainstorming and prototyping and stuff) for all my games these days:

  • My players like rolling physical dice. As soon as you go there, you drop most of the usefulness of an integrated VTT.
  • It's spatially oriented. There's a joy to zooming in and out and and around your playspace to all focus in on a character sheet, read a skill together and go "whoa," have players call out "hey wait you forgot...!" or "oh wouldn't this also...??" Easy to drop in cards around your sheets and "tap" them etc.
  • We dont do grid based fights, so the ability to just doodle out a playfield quickly with robust drawing tools as if I had a mat and dry erase is fun. Same thing with sketching out a quick map of an area, or drawing of terrain.
  • An open record of everything we've seen/recorded always on display. When we complete a scene, I can shuffle it off to the side. When I drop in quick reference images or the like (oh wait, no let me grab a quick image for this!), it stays on the edge of the space so we can drag it back it or reference.
  • Also always on display, any quick reference rules sheets.
  • No setup time. I loathed "managing" campaigns in Roll20.
  • Excellent text handling. I'll sit there typing a list of Wishes out, we can collate NPC relationship webs that are easy to zoom too, players can type out notes or projects and it's there for everybody to see.
  • Free.

View attachment 414829
Oooooh I like this
 

Free? Tell me more ...

Right now, I do prefer IRL gaming. The tactile nature of rolling dice, no tech between me and my players. But the big one has been not wanting to repurchase my books for a specific VTT.
 

Free? Tell me more ...

Right now, I do prefer IRL gaming. The tactile nature of rolling dice, no tech between me and my players. But the big one has been not wanting to repurchase my books for a specific VTT.

It’s geared for orgs and creative groups doing professional stuff. Up to 3 boards are completely free though. I’ve ran OSE (Dolmenwood), Dungeon World, 2x ongoing games of Stonetop, 3x forged in the dark games, and a DH one shot in it so far. Starting my DH urban fantasy campaign in two weeks using it with the group who we just concluded our year-long Songs for the Dusk (an amazing FITD game about community and working together in a post-post apocalyptic world heavily inspired by Destiny 2 among other things) tonight!

Stuck in suburb hell, I’ve been really blessed by finding amazing online groups who I vibe perfectly with. I actually prefer my online players to my in person group, lol.
 

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