The quote below is an excellent example of one of the Geek Social Fallacies outlined. Namely, the idea that we cannot be "mean" and must be "compassionate" by ignoring the odious personal habits of others, because we ourselves might have been picked on at some point.
Many gamers were picked on at some point, or felt like they didn't fit in at some point. Unfortunately, for many this means they later on feel incapable of doing anything that would seem like being "exclusionary" to others. Even though it means putting up with people who have no self control, or hygene, or behave inappropriately.
If you really care about those people, Lichtenhart, you may want to consider that what some of them might NEED is someone to tell them to grow up a bit, to have expectations of how they will behave around others. Not to attack them because they are different, but to tell them in a friendly way that its not acceptable for them to act the way they're acting or smell the way they smell. It might actually give them a life-shock that will lead them to better themselves.
Ignoring someone's problem is not always a kindness; and usually enabling someone is very unhealthy for them, because it keeps them trapped in their problems instead of helping them to better themselves.
Nisarg
Many gamers were picked on at some point, or felt like they didn't fit in at some point. Unfortunately, for many this means they later on feel incapable of doing anything that would seem like being "exclusionary" to others. Even though it means putting up with people who have no self control, or hygene, or behave inappropriately.
If you really care about those people, Lichtenhart, you may want to consider that what some of them might NEED is someone to tell them to grow up a bit, to have expectations of how they will behave around others. Not to attack them because they are different, but to tell them in a friendly way that its not acceptable for them to act the way they're acting or smell the way they smell. It might actually give them a life-shock that will lead them to better themselves.
Ignoring someone's problem is not always a kindness; and usually enabling someone is very unhealthy for them, because it keeps them trapped in their problems instead of helping them to better themselves.
Nisarg
Lichtenhart said:This thread is amazing, really. Now my 2cp on the whole matter.
Let's face it, our hobby means, to a certain degree, pretending to be someone else. It's bound to attract people who are unsatisfied with their life, because it offers them evasion.
In a three hour window a week, they can be someone else, be it a powerful wizard, who has magic to solve all the problems of his life, a mighty warrior, who is strong, athletic, and attractive like we'd like to be, a sneaky rogue, who can backstab people he doesn't like without going to jail, and so on.
What I always loved about roleplaying games is that they help you put things in perspective. They make you think in more than one way. It's uncommon to meet a racist gamer, a religious fanatic gamer, a politics fanatic gamer. IMHO this kind of people can be incredibly more pathetic than a smelly guy.
Gamers can be pathetic. But usually they're pathetic in a harmless way. Even the catpiss man hurts himself more than anyone else. The catpiss man, and all those who have lesser degrees of social problems are exactly that: people who have problems. They are the victims here. As much as you can be embarassed being associated with them, you can never be hurt like they hurt themselves. And since they come to roleplaying games to escape their lives, the idea of escluding them just because they make you feel embarassed is... it sounds awful to me. I've met many people thanks to gaming that have become my best friends. It wouldn't have happened if I had let something about them prevent me from talking with them, or hanging with them. You think you have absolutely no social problems, good for you. Then you could do wonders helping them find solutions to their problems too, instead of showing them the door. Then people could start thinking that gamers are humane and understanding persons (like most of the gamers I know truly are) rather than smelly, pathetic social cases.