You said:I don’t understand. I described something other than “adding stuff based on a roll” and you...decided that what I’m doing is that?
I don't do any of that because I would not have asked for the result of the roll when one was not required. So what you're doing looks like more work than is necessary for no gain.eg, when the player rolls a stealth check to shadow a mark unnoticed in a scene where I see no reasonable chance of failure for this expert assassin, I don’t admonish the player or say “no need for a roll you just succeed”. Instead, I say, “Okay you succeed regardless of the roll, but what did you roll?” And when they tell me, I think about the scene, and I weave new elements into the scene, or decide what route the mark takes, or decide which of several potential complications will arise, or give them additional information if it’s a good roll, or something like that.
This offloads some cognitive work from me onto the dice, and often onto the players as I say, “okay, there was going to be a complication regardless, but Sinjin is way stealthier than this job requires, so I’m gonna let the group represent his superior knowledge of the City. Which of these two options can he deftly avoid, instead dealing with the other complication?