reapersaurus
Explorer
Grishnak, meet Cyraneth: http://enworld.org/forums/showthread.php?t=62799
ForceUser said:At low levels, warrior-types deal the majority of the damage and take the majority of the damage. At higher levels, spellcasters do the majority of the damage, and warriors are still there to lump it and soak up hits while the spellcasters destroy the bad guys. But without the warriors to soak the damage, the spellcasters can't do the damage, and once in a while at high levels you can get in a few cool rounds of combat. Spellcasters own at high levels - that's just the way the game's set up.
It's true that warriors can crank out some amazing damage verses one or two individual foes, and in rare cases with Whirlwind Attack set up perfectly, up to eight, assuming they have that feat.Dark Jezter said:That's a lot less true in 3.5e than it was in previous editions of D&D. I've participated in a few high-level excursions, and I've seen barbarians and fighters deal over 200 damage in a single round, and over 100 on a critical hit. I've seen warrior characters roll good on initiative, grapple with enemy mages, and effectively remove them from combat for the rest of the encounter.
In 3.5e, warrior characters have gotten a lot more valuable at higher levels, due to 3.5 power attack, Greater Rage at lower levels, Improved Weapon Specialization, etc.
ForceUser said:Meanwhile, spellcasters can do solid damage to evey single creature within their spells' areas of effect, over and over until they are out of spells. Whereas a warrior must attack, slay, move up, attack, slay, etc., a wizard worth his salt can drop an empowered cone of cold on ten or fifteen hapless foes at a time, followed up by a quickened lightning bolt. He may not kill anyone in a single volley, but add up the damage inflicted per foe - it's far more impressive than what the like-leveled warriors are doing.
As an aside, there's an argument going around that warriors are better than spellcasters because over the course of a day they can crap out more damage. While this is technically true, it's a fallacious argument; when the wizard is out of spells and the cleric is out of heals, you're done. Generally speaking, at that point the whole party packs it up and looks for a nice spot to camp, making the fact that warriors can keep on trucking completely irrelevant. High level parties live and die by their spellcasters.