wingsandsword
Legend
Yeah, one thing I didn't like about how WotC treated 3.5 was the zillion variants of action types they added and kept adding (swift actions, for example).I'm going to ignore things like Sudden and Immediate Actions which WotC seemed to think were terribly important to add to the game but which just look like an unnecessary complication.
I love how granular the character creation is, how immensely customizable characters are with a zillion different feats and classes and skills and various options for building EXACTLY the character you are looking for, on a level I've never seen from any other D&D edition. It's a lot of why I like 3.5e so much. It's the only edition where I didn't have to settle for "aw, close enough, I guess" when building my character.
They seemed to think the entire game though was played out on a combat grid all session, every session, with players who were legal experts on the intricacies of action types.
It makes me wonder if they were watching RPGA games and their own forums as their major feedback in designing the game, because that WOULD explain the super-heavy focus on combat and a combat grid in 4e though.