Armor & Coins - please, No.

What bothers me most in this is cosmetic...the names. How many compound pointless words can they make up per page? It seems to me that the old standards of mithril and adamantine have been removed because they aren't copywriteable. WotC has to replace anything that doesn't fall under their IP with something they can hold on to and restrict via the new game license.

Feyweave
Starweave
Feyleather
Starleather
Darkhide
Elderhide
Forgemail
Spiritmail
Wyrmscale
Godplate
Warplate
 

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Saishu_Heiki said:
So we have:

Astral Diamond - tears of the gods

Astral Ruby - blood of the gods

Astral Onyx - bile of the gods

Any takers of sapphire, amethyst, lapus lazuli, or amber? :)

Astral Jade could be the blood of the Vulcan Gods. ;)
 


Mr Jack said:
Where are you getting the notion that Armour Check Penalty is gone from? I can't see anything to support that; and the sample characters for DDXP certainly look like they've had armour check penalties applied to some of their skills.
Guess I'm misremembering. But anyway, they apparently wanted to do away with the "fiddly-bit" of (mundane) masterwork armor reducing the check penalty.
 

On the up-side, though... I have to say that those armors look good. They are more realistic than I spected for this edition... the only thing that looks horrible is the heavy shield (and to a lesser degree, WotC's obsession with armor asymmetry).
 

Sir Sebastian Hardin said:
(and to a lesser degree, WotC's obsession with armor asymmetry).
Shield arm, mate. Has to be flexible and doesn't necessarily need to be as protected.

On a related note, all this jewelry of the Gods babbling has definitely instilled in me a desire to send my PCs stripmining deities' backsides.
 


The scoop has interesting bits indeed! I am fine with almost all of these things, or at least I can live with them:

- different ability bonuses to AC: cannot comment yet, sounds very odd but OTOH it could be an attempt at reducing the importance of Dex, which is the best stat in 3ed

- new penalties for lack of armor proficiency: while I'd have done a bigger penalty than -2, this isn't anyway better or worse than 3e, so it's ok for me

- Light/Medium armor: I don't think that going from 3 to 2 is a significant simplification, but it doesn't bother me; I'm a bit disappointed instead by the fact that there are only 6 basic armors... maybe that's just me but I always wished there were many more armors than the 12 basic ones of 3ed (not as many as basic weapons, but maybe half of that number would be great)

- donning times: in my own XP, these rules are among those we NEVER EVER needed to use... the 4e rules are better than 3e in this case because they set a minimum (5 min) and then basically let the DM decide for variants [this is NOT the kind of verisimilitude I want in a RPG]

- masterwork armors: I'd like masterwork stuff (special materials or special crafting methods) to be more present in the game than before, so I'm in favor of these additions; the names aren't that terrible for me, perhaps the only nitpick is that they seem a bit monothematic with the astral plane

So, the only thing I dislike seriously is the astral diamonds. Not because I don't want something like that to exist in our world, but because putting them among the default currency sounds (to me!) truly lame.... it's evidently just an attempt at scaling up the currency for high-level heroes. That tells me that once again D&D cannot work without assuming that everything works by money even among the stars and the gods :uhoh:
 

Saitou said:
Shield arm, mate. Has to be flexible and doesn't necessarily need to be as protected.

That sounds good, but it doesn't explain why over the course of centuries of human history, shields were invariably symmetrical. The main reason they were was because in real combat, shields were not really expected to survive more than one battle. The shield was the main barrier between you and your opponent's weapon, and as such it took a heavy beating. Since they needed replacing often, it wasn't worth the extra trouble to make them asymmetrical.

Another good reason is balance. An asymmetrical shield is much harder to balance properly. Unbalanced shields are harder to use, and therefore less effective.

I have to wonder if the shield drawings in this case owe more to the "cool factor" than anything else. In a fantasy context, magical shields can doubtlessly be whatever shape and color with no worries. Normal ones should be more normal, I think.
 

Grymar said:
What bothers me most in this is cosmetic...the names. How many compound pointless words can they make up per page? It seems to me that the old standards of mithril and adamantine have been removed because they aren't copywriteable. WotC has to replace anything that doesn't fall under their IP with something they can hold on to and restrict via the new game license.

Feyweave
Starweave
Feyleather
Starleather
Darkhide
Elderhide
Forgemail
Spiritmail
Wyrmscale
Godplate
Warplate
The OGL let the D&D genie out of the bottle. No amount of new trademarks will put it back in. WotC seems to be hoping that future generations of players will consider dragonborn, godplate, etc. to be an essential part of D&D- trademarks that WotC will own. I think the reality is that even if they become an "essential" part of D&D, third parties will always find a roundabout way of including them. Just as D&D once included hobbits by calling them "halflings".
 

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