Ashy
First Post
NEW IC thread
NEW OOC thread
Here begins the OOC thread...
I just wanted to let everyone know a few things before we start, so that everyone involved will make sure they know what they are getting in to with me as a DM.
1. I far favor story over rules, and as such, I try and keep the mechanics as transparent as possible. Also, to this end, I would gladly sacrifice a rule or two in the name of a furthering the story, so please bear that in mind. Rule 0 is in effect.
(as a sub-note to this, please continue, as you were in the other thread, to post your OOC notes at the bottom of the IC text - that is perfect!)
2. I like big, flashy stories, so do not hesitate to play your character to this. Generally, the crux of my worlds (in Oathbound especially) tend to be mightily effected by the actions of the characters - all of your decisions (for good or ill) will have ramifications that your characters will see in their lifetimes.
3. Because of the nature of PbPost games, I will have to institute a couple of guidelines (I hesitate to say rules, 'cause I am so anti-rule oriented). However, here they are:

NEW OOC thread
Here begins the OOC thread...
I just wanted to let everyone know a few things before we start, so that everyone involved will make sure they know what they are getting in to with me as a DM.
1. I far favor story over rules, and as such, I try and keep the mechanics as transparent as possible. Also, to this end, I would gladly sacrifice a rule or two in the name of a furthering the story, so please bear that in mind. Rule 0 is in effect.

(as a sub-note to this, please continue, as you were in the other thread, to post your OOC notes at the bottom of the IC text - that is perfect!)
2. I like big, flashy stories, so do not hesitate to play your character to this. Generally, the crux of my worlds (in Oathbound especially) tend to be mightily effected by the actions of the characters - all of your decisions (for good or ill) will have ramifications that your characters will see in their lifetimes.

3. Because of the nature of PbPost games, I will have to institute a couple of guidelines (I hesitate to say rules, 'cause I am so anti-rule oriented). However, here they are:
- Your party will have a recognized party leader and second-in-command
- I will require at least one post each weekday, unless there is a good reason for this not to happen
- When you are presented with a combat scenario, the party has one day (real time) to discuss a plan; if a plan has not been decided at the end of that time, it is up to the party leader to state the action of the party
- While the group is completely welcome to act as individuals in any scenario, any group action must be filtered up to the party leader, who then posts the collective actions of the party
- If the party leader is not present, the second-in-command takes over in his absence

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