Assault on Dragonspear (5e PBP) OOC (Full)

Not much to update with Wizard...unless they changed abjurer somehow...it just says that it's Legacy. I ended up with a magic initiate feat when I took sage background. So now I can cast mage armour for free 1/day. Which is nice because I cast it every day and I always missed that slot. Waffled on taking the new True Strike but I can't really see Morgan going melee.

Edit: I got calligrapher's tools (which I don't want) and lost two languages.

Strange that you got the Legacy version of Abjurer. It IS one of the Wizard Subclasses in the PHB24.

Here's the text (possibly edited for brevity) of the Level 3 & Level 6 features of the new Abjurer for your comparison:

L3: Abjuration Savant. Pick 2 Wizard spells from the Abjuration school, each of which must be no higher than L2 & add them to your spellbook for free. In addition, whenever you gain access to a new level of Spell Slots in this class, you can add 1 Wizard spell from the Abjuration school to your spellbook for free. The chosen spell must be of a level for which you have Spell Slots.

L3: Arcane Ward. You can weave magic around you for protection. When you cast an Abjuration spell with a Spell Slot, you can create a magical ward on you that lasts until you finish a LR. The ward has 2x (Wizard Level)+INTmod HP. When you take damage, it takes the damage instead. If you have Resistance or Vulnerability, apply that before reducing the ward’s HP. If the damage reduces it to 0 HP, you take any remaining damage. While it has 0 HP, it can’t absorb damage, but it remains. When you cast an Abjuration spell with a Spell Slot, the ward regains 2x (Slot Level) HP. As a Bonus Action, you can expend a Spell Slot & the ward regains 2x(Slot Level) HP. (1/LR)

L6: Projected Ward. Reaction. When a creature that you can see within 30ft of you takes damage, you can cause your Arcane Ward to absorb that damage. If this damage reduces the ward to 0 HP, the warded creature takes any remaining damage. If they have any Resistance or Vulnerability, apply that before reducing the ward’s HP.
 

log in or register to remove this ad

Strange that you got the Legacy version of Abjurer. It IS one of the Wizard Subclasses in the PHB24.

Here's the text (possibly edited for brevity) of the Level 3 & Level 6 features of the new Abjurer for your comparison:

L3: Abjuration Savant. Pick 2 Wizard spells from the Abjuration school, each of which must be no higher than L2 & add them to your spellbook for free. In addition, whenever you gain access to a new level of Spell Slots in this class, you can add 1 Wizard spell from the Abjuration school to your spellbook for free. The chosen spell must be of a level for which you have Spell Slots.

L3: Arcane Ward. You can weave magic around you for protection. When you cast an Abjuration spell with a Spell Slot, you can create a magical ward on you that lasts until you finish a LR. The ward has 2x (Wizard Level)+INTmod HP. When you take damage, it takes the damage instead. If you have Resistance or Vulnerability, apply that before reducing the ward’s HP. If the damage reduces it to 0 HP, you take any remaining damage. While it has 0 HP, it can’t absorb damage, but it remains. When you cast an Abjuration spell with a Spell Slot, the ward regains 2x (Slot Level) HP. As a Bonus Action, you can expend a Spell Slot & the ward regains 2x(Slot Level) HP. (1/LR)

L6: Projected Ward. Reaction. When a creature that you can see within 30ft of you takes damage, you can cause your Arcane Ward to absorb that damage. If this damage reduces the ward to 0 HP, the warded creature takes any remaining damage. If they have any Resistance or Vulnerability, apply that before reducing the ward’s HP.
I had to remove my wizard class and re-select it to update it. So I get a few more spells and an extra expertise. I took Investigation.

I was going to ask you if I could learn some extra spells but With the extra abjuration spells, it actually opened me up to be able to take comprehend languages and sending. Two spells that Morgan mentioned he wanted to learn in order to learn about and translate the journal and communicate his findings to those who need to know. Sending will also help to reunite the party.

I have to find the post with the necromancer’s spells on it. I have a bit of money to learn some more, if there’s anything useful.
 

@TaranTheWanderer - I'd say that while you were in Waterdeep, you'd have had access to Blackstaff Academy resources and have been able to scribe up to four more spells for "free" (maybe Morgan had some more money in Waterdeep, maybe Ashfell or Delfen sponsored it, maybe Morgan had a prepaid membership, whatever works) - but go ahead and add 4 spells to his spellbook.
 

@TaranTheWanderer - I'd say that while you were in Waterdeep, you'd have had access to Blackstaff Academy resources and have been able to scribe up to four more spells for "free" (maybe Morgan had some more money in Waterdeep, maybe Ashfell or Delfen sponsored it, maybe Morgan had a prepaid membership, whatever works) - but go ahead and add 4 spells to his spellbook.
It probably will never come into play but I'm taking Galdur's Tower and Private Sanctum. Just because every wizard needs a cool tower. The other two spells will be more useful.
 


I might be interested in taking over the rogue. Though I need to see how he was built. Might want to make a couple changes. Though I am good going with the fighter/warlock as well.
I'd say that you can build him however you want. Lionel is a halfling who's "day job" is odd jobs at his parents' cheese tavern. He's never been portrayed as particularly bold or confident, so I don't think a "face"-type Rogue would be a good fit, but otherwise... I think you could build him from scratch.

If I recall coreectly, he has a cloak that can turn him into a Wolf (magic that works like Wild Shape), but he's never, IIRC, ever used it.
 


Tommi's basically set to go.

Changes and issues remaining:
1. background is now Scribe (keeping his mom's books for her). That gives skilled, but lucky from Wayfarer could be made to work.

2. mag init spells need to change to wizard. For a first level spell, I'm currently thinking disguise self and longstrider fit him best (open to suggestions) -- because of scribe, he can actually craft scrolls of whatever he chooses, and sell them at boot sales for a small profit.

3. he has a feat at level 4. best option for the party is Inspiring Leader, and people can choose to find him inspiring or not. Otherwise resilient or spell sniper (to avoid cover when using sling!). Others should feel free to pipe up if you don't want to be inspired by Tommi.

4. subclass gives him either (Thief) a climb speed and the ability to Utilize Objects as a bonus, or (staying with Scout) exp. in Nature and Survival and the reaction-if-enemy-is-next-to-him Disengage. Latter will obviously see more use, but I'd hoped to be PHB-only. This is just a choice that needs to be made.

5. finally, he has one language to choose, which may come from the exotic langs table. I was thinking Sylvan, which he might have learned again working for his mom. (he's also lost gambling and intrument proficiencies; no worries).
 

I might be interested in one of the NPCs, were any of those characters Ranger-ish?
There has been a Dwarven Ranger (Angis and maybeanother?) in the beginning -- Fitz will remember if any of he/they are "available" to the story. There was also a human fighter (Titus) who could be reskinned.

Originally the wolf-coat was his, I believe:

Cloak of the Wolf: “While wearing this cloak, you can spend an action to pull the hood up, turning you into a wolf. This feature works like a druid’s wild shape, except that its duration lasts two hours before you revert to your true form (you can still end it as a bonus action). The cloak regains the ability to turn you into a wolf each day at dawn.
 

I might be interested in one of the NPCs, were any of those characters Ranger-ish?
There is a classic PC who left the game awhile ago, Dandin Applebane, who was a halfling merchant bard, but he left to train a wild bear - I think that the player had planned to rebuild him as a beastmaster ranger. It never happened. If you have interest in a halfling beastmaster ranger who is also somewhat charismatic (you don't need to give him bard levels, he was more a fast-talking merchant than a musician performer) then Dandin's your fellow. Good longtime friend of Lionel and Tommi. Oh, there was also Angis, a dwarf Ranger (also a merchant, but more of a caravan guard) if you want to do a non-beastmaster, but I don't know... for some reason I feel like Angis misses his original player. It's up to you.

Other potential Rangers who are NPCs - Kelson Darktreader is Daggerford's Huntmaster - and interestingly the star of a 1988 "Adventure Gamebook" in which the reader plays him in some sort of choose-your-own-adventure style single player play. At any rate, he's also Escella (a PC)'s "boss" as one of the Duke's scouts. He's definitely an NPC who probably would have reason to go on the adventure. He's a half-elf, nephew to Sir Darfin Floshin who has featured as an important NPC. I don't think Kelson has been "on screen" in any of the previous game, but his presence is known to the PCs.
 

Remove ads

Top