Assault on Dragonspear (5e PBP) OOC (Full)

I'm am happy to take an initial stab at it for you, if you like, thoguh I'm sure she'd work perfectly well as a 2014 character.

I presume you would want to stay with your 2014 subclass, since at level 6 you get the hound of ill omen.
I can't stop you. :) I have no idea what the changes would be. The eyes of the dark feature was the important feature from shadow magic. if that can be retained with a different subclass, that might be interesting.
 

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I figured out a way to make fighting while riding a bear work, but its super complex to play. (It needs a strict order of what actions and bonus actions to take when, and riding encourages the use of reactions to protect your mount on top of all that).

In the end, it might work better to just go with a longbow and shoot while the bear runs around by itself. Very straightforward and simple in comparison.
I'd be fine with him simply moving with the bear when the bear moves, as long as you don't play any weird antics with him jumping off and dashing afterward.
 


I can't stop you. :) I have no idea what the changes would be. The eyes of the dark feature was the important feature from shadow magic. if that can be retained with a different subclass, that might be interesting.
Hey!
So looking at Escella, the key features I see are: attacks with a Blasting spell (currently Eldritch Blast) and rapier; Shadow theme/superdarkvision.

That can be done most easily as you have it, with the Xanathar’s subclass (Rogue-1/Sorc-6).
  • Rapier attack can then do 1d8+4+1d6 radiant+1d6 sneak attack (with adv on subsequent attacks)
  • Sorcerous Burst does 2d8, with a choice of damage types, but not the two beams from Eldritch Blast. Eldritch Blast is hard to pick up without 2 levels of Warlock.
  • Sorc 6 now gets the Hound of Ill Omen, a shadowy wolf harassing a single target.
  • If the flute is important, there’s a cool musician feat that can give Heroic Inspiration to some of the party members every rest.
She'd be stronger with Rapier, less effective with blasting, and now have the shadow-wolf.

If you wanted to do this PHB 2024-only, I think you'd be looking at Warlock 7 or Rogue 1/Warlock 6 (In another game I updated a Cleric and he became a Warlock too, to my surprise):
  • you'd have Superdarkvision, and could become invisible in shadows at will
  • Eldritch Blast: 1d10+4 (x 2) [as before]
  • Rapier 1d8+4 (x 2) [+1d6 sneak attack 1/turn if Rogue-1/Warlock-6] [improved: two attacks, not one]
  • Enchantment and Illusion spells could have "free" subtle spell.
So: I'd say there are three options for you:
a. stick with what you have, and update as 2014 character.
b. a soft-update, using 2024 chassis and the same subclass, and get the shadow wolf.
c. radical re-vision, replicating many of the the effects on a Warlock chassis.

you can do (a) yourself; I'm happy to help with (b) or (c). Let me know, and I hope this helps.
 
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Warlock is the wrong feel for Escella. She would abandon the magic because she'd think it was coming from the Gnoll's god based on the back story. Her main thing is seeing through darkness and casting darkness only she can see through. At least, that was her thing when she was working solo. I'm not a fan of completely invalidating stuff a character used to do frequently.

The flute currently gives her... um... agonizing blast (+3 damage to eldritch blast damage per bolt). It is part of the mysterious background (from one of the FR campaign short books).
 



What I have so far.

I tried tinkering around with point buy but unless I got rid of the background it wouldn't matter at all.

I think that he looks pretty good. Your Bear is named "Ol'Sooty" by the way, in case it was never mentioned. Dandin spent several weeks now training with a Druidic circle on the magic involved, which he probably found profoundly changed his magical style (which was before, really just the sum of some tricks he picked up here-and-there and using raw magical power to bolster his innate abilities to convince, confound, and beguile. His focus now is to convince, confound, and beguile some of the natural world to his will, so much of the change is not as drastic as it would seem to an outsider.

Also, he learned tricks on how to keep his new bear alive and on communicating with it, though he had already been good enough at soothing the savage beast to stop the bear from mauling him and have it turn on its previous trainers. Now, he's perfected that art, and come to understand Ol'Sooty (who was once a fierce free-ranging beast but was captured by orcs and subdued with abuse). There's nothing "cute" about Ol'Sooty, but Dandin has him behaving, while he regains his dignity.
 


So I am working on updating Lionel as a 2024 Soulknife. Did he have any magic items? How are we doing equipment?
Here is the treasure we found during the last adventure. I'm not sure what he might have from the game before I joined:

So:
[Tommi]Potion of Greater Healing 2d4+4
[Tommi]Potion of Diminution
[Lionel]Magical Dagger +1
[Morgan]Shaving kit
[Morgaon]Spell book (trapped)
OOC:Theggar's Spellbook:
Level 1: cause fear, charm person, false life, mage armor, magic missile.
Level 2: hold person, invisibility, locate object, ray of enfeeblement.
Level 3: animate dead, phantom steed, speak with dead.
Level 4: arcane eye, charm monster.
[Morgan]Encoded Journal of a Red Wizard
[Morgan]Black Pearl Ring worth 250gp
[?] a wig
[Morgan]greatcoat
[whole party]2500gp (277gp 7sp 7cp each)
[?]Rich Merchant's clothes


As a soul-knife, you probably don't need the dagger. Maybe you want to sell it or trade it for something else.
 
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